Overview
Tactical Team (also sometimes referred to in-game as Security Team) is an ability that is useful removing Tactical debuffs. It also provides the player with a reasonable boost to projectile weapons and energy weapons. Finally, it will also help counter the Boarding Party ability and temporarily regenerates Ship Shields when they take damage.
This ability no longer recovers crew members.
It is recommended that players have at least Rank I of this ability on a Bridge Officer due to the benefits it gives.
Basic Information
- Profession: Tactical
- Locale: Space
- Game Description: Tactical Team deploys a security crew and grants a tactical buff for your own ship or an ally, along with automated shield strength distribution to shields under attack. Also removes crew and tactical debuffs for the duration. Tactical Team can be deployed even when held.
Detailed Information
- Used by: Captain
- Target: Self, Allies
- System: Crew
- Ability Type: Buff
- Activation: 1.0 seconds
- Range: 10km
- Duplicate ability cooldown: 15s
- Starts cooldown on:
- Self only
- Modified by:
- Skills
- None (as of 2/10/11)
- Duty Officer
- Conn Officer (Tactical Team Variant): Recharge time reduced for Tactical Team and Starship Attack Pattern Buff
- Trait
- Tactical Analysis - Activation of Tactical Team provide bonus of +20 Armor Penetration.
- Skills
- Trained by:
- Bridge Officer Trainer (Rank I, Rank II)
- Requires 2 Science Skill points (Rank III)
Ability Ranks
Ability/User Rank | CD | Ability Effects |
---|---|---|
Rank I: Ensign | 30s |
|
Rank II: Lieutenant | 30s |
|
Rank III: Lt Commander | 30s |
|