8472 Counter-Command Elite is a four-piece ground set available from the 8472 Counter-Command reputation. Obtain 3 pieces of the Counter-Command Ground Set (Armor, Shield, Weapon) to receive a Tailor Unlock that will allow you display armor visuals. The fourth piece is a profession-specific kit available as a reward from the Mission: Surface Tension.
Items unlocked with the 8472 Counter-Command Reputation tiers. | Cost per Reputation item |
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Reward from the mission “Surface Tension”: |
Counter-Command Kit Frame
- +10% All Damage vs. Undine
This kit frame is a mission reward from the featured episode “Surface Tension”.
Engineering Kits can be equipped only by Engineering officers.
- +10% All Damage vs. Undine
This kit frame is a mission reward from the featured episode “Surface Tension”.
Science Kits can be equipped only by Science officers.
- +10% All Damage vs. Undine
This kit frame is a mission reward from the featured episode “Surface Tension”.
Tactical Kits can be equipped only by Tactical officers.Game Description
Counter-Command Kits have an extra Enhancement that increases all outgoing damage when fighting Undine. They also provide passive bonus to Willpower, increasing the resistance to ground control effects.
Obtaining
Counter-Command kit frames are a mission reward from the featured episode “Surface Tension”.
Upgrade
Kit Frames can be upgraded using the Kits and Modules Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [WpnDmg] | +X Weapon Proficiency |
Epic | [KP/Wpn] | +X Kit Performance +X Weapon Efficiency |
Counter-Command Personal Shield
Available through the Reputation system by advancing the 8472 Counter-Command to Tier 1.
(See the price table at the top).
Game Description
Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.
This personal shield generator was designed to better combat the Undine threat. It offers tremendous damage resistance to psionic attacks and resistance to control effects. Additionally, when struck by an energy or psionic attack these shields can release a deadly pulse of energy of that same damage type back at foes within close proximity of you.
Upgrade
Shields can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [Resx2] | Reduces All Energy Damage to Shields by 10%. |
Epic | [Cap2] | Increases Maximum Shield Capacity by 20%. |
Counter-Command Exo-Armor
- +25% Dodge
- +50% Avoidance
- +25% Runspeed
Available through the Reputation system by advancing the 8472 Counter-Command to Tier 5.
(See the price table at the top).
Game Description
This incredibly light-weight body armor grants the wearer excellent resistant to psionic, toxic and energy damage, but only moderate resistance to physical and kinetic damage. This body armor's exo-skeleton can greatly amplify the wearer's physical strength and speed; allowing the wearer to deal greater physical damage as well as receiving a large boost to dodge, avoidance and runspeed after rolling.
Upgrades
Body Armors and Environmental Suits can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [Tox] | +X Toxic Damage Resistance Rating |
Epic | [HP/Res] | +X Maximum Hit Points +X All Damage Resistance Rating |
Counter-Command Bio-Molecular Rifle
- 45.9 Phaser Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
This variant is available by default after hitting Tier III in 8472 Counter-Command.
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier III status - (See the price table at the top).
- 45.9 Disruptor Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
This variant is available by default after hitting Tier III in 8472 Counter-Command.
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier III status - (See the price table at the top).
- 45.9 Plasma Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
This variant is available by default after hitting Tier VI in 8472 Counter-Command.
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier VI status - (See the price table at the top).
- 45.9 Polaron Damage x2 (+20% Damage vs. Undine)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine) and up to 5 foes within 7.5 meters (Double damage vs. Undine)
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
This variant is available by default after hitting Tier VI in 8472 Counter-Command.
This weapon is available via the 8472 Counter-Command branch of the Reputation system after gaining Tier VI status - (See the price table at the top).Game Description
Counter-Command Bio-Molecular Rifles fire a constant stream of unstable energy at a target. After a brief time, these unstable particles will cause a powerful explosion on the target and nearby enemies. The Bio-Molecular Rifle's primary fire mode can apply expose on the target and the weapon's secondary fire can exploit exposed targets.
Note
- Only one rifle is required for completion of the accolade and tailor unlock; players are not required to purchase all four. Having any two of these rifles equipped at the same time will not award players the two-piece set bonus.
- The DPS (Damage per Second) is not listed in game for this item. However, based on its damage per volley and the rate of fire for a High Density Beam Rifle, it should be approximately 96.4 DPS.
Upgrade
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [DoT3] | 2.5% Chance: X Radiation Damage per second in a 10' radius. |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Set powers
For each item added after the first, an additional power is available.
Set 2: Bio-Molecular Conduits
- +10% Phaser Damage
- +10% Disruptor Damage
- +10% Plasma Damage
- +10% Polaron Damage
- +5% Critical Chance
- Reduces Unstable Beam's time to detonation by 33%
- Reduces Unstable Beam's recharge time by 2 seconds
Set 3: Unstable Bio-Molecular Personal Shield
- Targets Self
- 3 min recharge
- Absorbs 516.2 points of damage for 15 sec
- On Expiration:
- 100.9 Radiation Damage up to 10 enemies in a 5km radius (50% Shield Penetration)
- 20.2 Radiation Damage every 1 sec for 8 sec on affected targets (50% Shield Penetration)
- +15 Repel
- Increases Bio-Molecular energy weapon proc chance by 2%
Set 4: Toxin Innoculant
- When receiving Toxic Damage, 25% chance to gain +20 Toxic Damage Resistance Rating for 30sec (stacks up to 3 times)
Gallery
Equipment Sets | |
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See also: Equipment • Set |