WORK IN PROGRESS
Wide Beam Pistols are a type of Ground Weapon. Their primary fire method shoots a beam of energy at a target.
They also have a secondary fire mode that projects a field of energy in front of the shooter that damages several targets at once. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
Pistol Types[ | ]
Wide Beam Pistol | ||||
---|---|---|---|---|
Damage Types | Icon | Effect | ||
Phaser | 2.5% chance: +2 Stun and -50% Runspeed | |||
Disruptor | 2.5% chance: -10 All Damage resistance for 10 sec | |||
Plasma | 2.5% chance: __ Plasma Damage | |||
Polaron | 2.5% Chance: Weapons Malfunction for 5 sec | |||
Tetryon | 2.5% chance: -__ All Shields | |||
Antiproton | +20 Critical Severity Bonus |
Special Weapons[ | ]
There are currently 2 special Wide Beam Pistols available.
Modifiers[ | ]
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.
Weapon Rarity[ | ]
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix[ | ]
Uncommon Wide Beam Pistols will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
Modifier | Effect |
---|---|
[CritD] | +20 Critical Severity |
[CrtH] | +2% Critical Chance |
[Dmg] | +X Damage |
[DoT1] | 5% chance: X Radiation Damage over 15 sec |
[DoT2] | 5% chance: X Radiation Damage over 15 sec |
[DoT3] | Grants Radiation Aura over 15 sec: 5 Radiation Damage |
[KB1] | 5% chance: Knocks back +5 feet |
[KB2] | 10% chance: Knocks back +10 feet |
[KB3] | 10% chance: Knocks back +10 feet 5% chance: Applies Explosive Impact: Knocks back +5 feet |
[Rch] | -2.5 sec recharge |
[Sonic] | 7.5 Kinetic Damage vs Tholian NPCs |
Personal Armor[ | ]
Icon | Armor | Effects |
---|---|---|
Energy Harness Armor | +5% All Energy Damage | |
Recoil Compensating Armor | +40% Critical Severity | |
Integrated Targeting Armor | +5% Critical Chance | |
Physical Augmentation Armor | +10% Physical Damage strength |
Ground Weapons
| ||||||
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Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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