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Generic Warp Core Generic Singularity Core

Engine Room From Door

A Starfleet Warp Core

Federation Ships Belfast Engineering Warp Core

A Starfleet Class 7 Warp Core

Klingon Ships Engineering Warp Core

A Klingon Warp Core

Romulan Ships Engineering Singularity Core

A Romulan Singularity Core

Warp and Singularity Cores are a type of starship equipment which was added to the game with Legacy of Romulus. They determine the maximum warp speed in sector space (along with the Driver coil skill) and increase the available power for certain subsystems.


Warp Core Types

Starfleet and Klingon Empire starships use Matter-Antimatter warp cores, while Romulan Republic and Imperial vessels use Singularity warp cores. All warp cores fall under one of four categories: Standard, Hyper Injection, Overcharged, and Field Stabilizing.

Standard warp cores do not have any subsystem affinity, however the remaining three types provide a bonus to a single subsystem power level and add an efficiency bonus if that subsystem is running below 75 power. Matter-Antimatter warp cores boost the maximum power level to 130 as opposed to the normal 125, while Singularity warp cores increase the corresponding subsystem power level as the ship's singularity charge level builds.

Rare cores create a synergy bonus from one power level to another, for example providing bonus weapon power when focusing on auxiliary systems. Very rare Matter-Antimatter cores go a step further, providing a “capacitor” power – a reusable battery which can be used to either add power to a subsystem or to bring it back online if it has been knocked out.

Matter-Antimatter cores focus on Engineering stats, boosting abilities like electro-plasma system, starship engine performance, or starship batteries while Singularity Cores focus on science-based stats and provide up to five additional Singularity abilities as higher tier Romulan vessels are unlocked. Some singularity cores boost abilities such as particle generators or graviton generators, while others instead affect the rate at which you gain singularity charge or reduce the wait time between using singularity abilities.

With these cores, the goal is to allow players to tweak their own singularity mechanics to their liking, and experiment with power levels in new and interesting ways to discover optimal uses for each singularity ability. Rare Singularity cores can enhance certain Singularity abilities, adding effects like high-yield torpedo redirection to a Warp Shadow or a Critical Severity buff during a Singularity Overcharge. Very rare cores provide an analogue to the “capacitor” powers found on Matter-Antimatter cores: allowing the player to drain the current Singularity charge and shunt a portion of it into a particular subsystem.

Singularity Core abilities are fueled by Singularity Charge. All Romulan ships have a Singularity Charge gauge with five levels. Using any Singularity ability consumes all remaining Singularity Charge, and the effectiveness of the ability used scales based on the amount of power that was consumed. After a Singularity ability is used, the Singularity Charge gauge will go offline for limited time before the charge begins to build again.

Matter-Antimatter Warp Cores
Singularity Warp Cores
Crafting Warp Cores
Fleet Warp Cores

Variants are combinations of the Reinforced, Hyper-Charged, or Plasma-Integrated warp cores.

'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.

  1. Fleet Reinforced, boosts Shield and Auxiliary Power.
  2. Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
  3. Fleet Plasma-Integrated, increases base resistance rate of all power levels and increases base regeneration of all power levels.
  • Advanced Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)
  • Elite Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)'
  • Advanced Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
  • Elite Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
Fleet Singularity Cores

Variants are combinations of the Reinforced, Hyper-Charged, or Hyper-Stabilizing singularity cores.

'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.

  1. Fleet Reinforced, boosts Shield and Auxiliary Power.
  2. Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
  3. Fleet Hyper-Stabilizing, boosts Engine and Shield Power.
  4. Fleet Thoron-Infused, boosts Resistance and Regeneration of all power levels.
  • Advanced Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
  • Elite Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
  • Advanced Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire
  • Elite Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire
Special Warp Cores;

Advanced and Elite Fleet Warp Cores and Fleet Singularity Cores are available from the Fleet Dilithium Mine. The Fleet Spire holding provides access to Advanced and Elite Thoron-Infused and Plasma Integrated Warp and Singularity Cores.

Modifiers

Warp and Singularity Cores above Mk I have modifiers in several categories. Unlike most other items, the number of modifiers is dependent on both the item's rarity and mark:

Rarity Up to Mk X Mk XI+
Common 0 1
Uncommon 1 2
Rare 2 3
Very Rare 3 4
Ultra Rare 3 4
Epic 4 5

Any Warp or Singularity Core will only have one modifier from each of the following categories:

Mk XI+

Transwarp/Slipstream (Warp and Singularity Cores, Mk XI and above)

  • [Trans] - 50% Reduced Cooldown on Transwarp
  • [SSS] - Slipstream Speed Bonus
    • +0.1 at Mk XI
    • +0.2 at Mk XII and above
  • [SSR] - 50% Recharge Time Reduction to Slipstream Drive
  • [SST] - +20% Turn rate while in Slipstream.

Uncommon

Skill Bonus (Warp and Singularity Cores, Uncommon and above)

Adds a bonus value, dependant on mark level, to one of a Captain's skills or, for singularity cores, improves the performance of those abilities.

Mk Value Mk Value Mk Value
I
---
V +8.8 IX +13.8
II +5 VI +10 X +15
III +6.2 VII +11.2 XI +16.2
IV +7.5 VIII +12.5 XII +17.5
  • Singularity Cores only:

e.g. A Mk X core with [Coi] adds 15 to the Captain's Driver Coil skill value.

Rare

Power Bonus (Warp Cores, Rare and above)

  • Provides 7.5% power of one subsystem to another. Given in the form [x->y]. e.g.: [A->E] Adds 7.5% of your Auxiliary power to your Engine power as bonus power.
  • Note that this bonus does not reduce the source subsystem. In the [A->E] example above, if Aux power is at 100, then Engine power is boosted by 7.5 (while Aux remains at 100).
  • There are 11 possible combinations for this modifier; [W->S] is reserved for Epic quality.

Singularity Ability (Singularity Cores, Rare and above)

  • [Jump] - +100% Singularity Jump Accuracy
  • [OLoad] - While Singularity Overcharge is active, you gain +20% Crit Severity.
  • [Res] - Your Quantum Absorption also provides you with 20 resistance to all damage.
  • [Shad] - Singularity Warp Shadow will confuse all High - Yield Torpedoes in a 5km radius.
  • [Wave] - 10% chance to disable 1 subsystem for 5s with Plasma Shockwave.

Very Rare

Capacitor (Warp and Singularity cores, Very Rare only)

  • [ACap] - Battery Capacitor: Auxiliary Power Buff - Repairs Disabled Auxiliary systems : +15 Auxiliary Power Setting for 10 sec
  • [ECap] - Engines Capacitor: Engine Power Buff - Repairs Disabled Engines : +15 Engine Power Setting for 10 sec
  • [SCap] - Shield Capacitor: Shield Power Buff - Repairs Disabled Shields : +15 Shield Power Setting for 10 sec : +267.5 Shield Regeneration
  • [WCap] - Weapons Capacitor: Weapons Power Buff - Repairs Disabled Weapons : +15 Weapon Power Setting for 10 sec

Ultra Rare

There is currently no extra mod given at Ultra Rare quality. It is unknown of this is a bug or intentional.

Epic

All Warp and Singularity cores get the [W->S] modifier at Epic quality, which adds 7.5% of your Weapon power to your Shield power as bonus power.

For example, a Hyper Injection Warp Core may get [SSS] at Mk XI, [EPS] at Uncommon, [E->A] at Rare, [ECap] at Very Rare, and [W->S] at Epic, ultimately ending up as [Hyper Injection Warp Core Mk XIV [E->A] [ECap] [EPS] [SSS] [W->S]. Warp Core/Modifiers

Special Warp Cores

Reputation Cores

The following are reputation set cores. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. When a table cell lists two modifiers, the top one is for the Matter-Antimatter core, while the bottom one is for the Singularity core. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats.

Warp Core Type Max Warp Common Mod Uncommon Mod Rare Mod Very Rare Mod Ultra Rare Mod Additional Bonus
Dyson Field Stabilizing Warp Core iconCommon iconDyson Field Stabilizing Singularity Core iconCommon icon
Dyson
Field Stabilizing 10 [Trans] [EPS] [A->S]
[Jump]
[SCap] [AMP] [SSS]
+20 Starship Impulse Expertise
Counter-Command Hyper Injection Warp Core iconCommon iconCounter-Command Hyper Injection Singularity Core iconCommon icon
Counter-Command
Hyper Injection 10 [Trans] [SEP]
[SingC]
[E->W]
[Over]
[ECap] [AMP] [SSR]
+33% Engine Power Drain Resistance
Counters the debuffs on starship movement in Fluidic Space
Delta Alliance Trajector Warp Core iconCommon iconDelta Alliance Trajector Singularity Core iconCommon icon
Delta
Field Stabilizing 10 [Trans] [SSP]
n/a?
[A->S]
[Wave]
[ECap] [AMP] +X×2 Starship Drain Expertise
+X×2 Starship Electro-Plasma System Flow
Trajector Jump
Trajector Warp Core: Self Teleport
to self: teleport 5km forward of your current facing.
+4755 Stealth for 2sec
1 min 30 sec recharge
Iconian Resistance Hyper Injection Warp Core iconCommon iconIconian Resistance Hyper Injection Singularity Core iconCommon icon
Iconian Resistance
Hyper Injection 10 [Trans] [Eff]
[SingA]
[E->S]
[Jump]
[ECap] [AMP] Hot restart: Automatically removes weapons disabled conditions after 1 second.
100 Hull Regeneration per second while at Full Impulse
20 Shield Regeneration per second to each facing while at Full Impulse
Terran Task Force Quantum Capacitor Warp Core iconCommon iconTerran Task Force Quantum Capacitor Singularity Core iconCommon icon
Terran Task Force
Special 10 [Trans] [SWP]
[SingC]
[W->A]
[Over]
[WCap] [AMP] [EPS]
Warp Core:
+0-5 additional Subsystem Power
+0-5 Maximum Subsystem Power
(Allows each Subsystem Power to exceed 125, power levels increase over time in combat)
Singularity Core:
+0-10 Subsystem Power, power levels increase over time in combat
Temporal Defense Initiative Overcharged Warp Core iconCommon iconTemporal Defense Initiative Overcharged Singularity Core iconCommon icon
Temporal Defense
Overcharged 14 [SSS] [Eff]
[SingC]
[A->W]
[Wave]
n/a?
[PG]
[AMP] Trajector Jump
Trajector Warp Core: Self Teleport
to self: teleport 5km forward of your current facing.
+4755 Stealth for 2sec
1 min 30 sec recharge

External links

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Equipment      
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles
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