Warp and Singularity Cores are a type of starship equipment which was added to the game with Legacy of Romulus. They determine the maximum warp speed in sector space (along with the Driver coil skill) and increase the available power for certain subsystems.
Warp Core Types
Starfleet and Klingon Empire starships use Matter-Antimatter warp cores, while Romulan Republic and Imperial vessels use Singularity warp cores. All warp cores fall under one of four categories: Standard, Hyper Injection, Overcharged, and Field Stabilizing.
Standard warp cores do not have any subsystem affinity, however the remaining three types provide a bonus to a single subsystem power level and add an efficiency bonus if that subsystem is running below 75 power. Matter-Antimatter warp cores boost the maximum power level to 130 as opposed to the normal 125, while Singularity warp cores increase the corresponding subsystem power level as the ship's singularity charge level builds.
Rare cores create a synergy bonus from one power level to another, for example providing bonus weapon power when focusing on auxiliary systems. Very rare Matter-Antimatter cores go a step further, providing a “capacitor” power – a reusable battery which can be used to either add power to a subsystem or to bring it back online if it has been knocked out.
Matter-Antimatter cores focus on Engineering stats, boosting abilities like electro-plasma system, starship engine performance, or starship batteries while Singularity Cores focus on science-based stats and provide up to five additional Singularity abilities as higher tier Romulan vessels are unlocked. Some singularity cores boost abilities such as particle generators or graviton generators, while others instead affect the rate at which you gain singularity charge or reduce the wait time between using singularity abilities.
With these cores, the goal is to allow players to tweak their own singularity mechanics to their liking, and experiment with power levels in new and interesting ways to discover optimal uses for each singularity ability. Rare Singularity cores can enhance certain Singularity abilities, adding effects like high-yield torpedo redirection to a Warp Shadow or a Critical Severity buff during a Singularity Overcharge. Very rare cores provide an analogue to the “capacitor” powers found on Matter-Antimatter cores: allowing the player to drain the current Singularity charge and shunt a portion of it into a particular subsystem.
Singularity Core abilities are fueled by Singularity Charge. All Romulan ships have a Singularity Charge gauge with five levels. Using any Singularity ability consumes all remaining Singularity Charge, and the effectiveness of the ability used scales based on the amount of power that was consumed. After a Singularity ability is used, the Singularity Charge gauge will go offline for limited time before the charge begins to build again.
- Matter-Antimatter Warp Cores
- [Matter Anti-Matter Warp Core] Standard
- [Field Stabilizing Warp Core] boosts maximum available Shield Power to 130.
- [Hyper Injection Warp Core] boosts maximum available Engine Power to 130.
- [Overcharged Warp Core] boosts maximum available Auxiliary Power to 130.
- Singularity Warp Cores
- [Singularity Warp Core] Standard
- [Field Stabilizing Singularity Core] boosts Shield Power based on singularity charge.
- [Hyper Injection Singularity Core] boosts Engine Power based on singularity charge.
- [Overcharged Singularity Core] boosts Auxiliary Power based on singularity charge.
- Crafting Warp Cores
- [Deuterium-Stabilized Warp Core] +15% increase to base resistance rate of all Power Levels.
- [Plasma-Integrated Warp Core] +100% increase to base regeneration rate of all Power Levels.
Variants are combinations of the Reinforced, Hyper-Charged, or Plasma-Integrated warp cores.
'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.
- Fleet Reinforced, boosts Shield and Auxiliary Power.
- Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
- Fleet Plasma-Integrated, increases base resistance rate of all power levels and increases base regeneration of all power levels.
- Advanced Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)
- Elite Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)'
- Advanced Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
- Elite Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
Variants are combinations of the Reinforced, Hyper-Charged, or Hyper-Stabilizing singularity cores.
'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.
- Fleet Reinforced, boosts Shield and Auxiliary Power.
- Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
- Fleet Hyper-Stabilizing, boosts Engine and Shield Power.
- Fleet Thoron-Infused, boosts Resistance and Regeneration of all power levels.
- Advanced Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
- Elite Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
- Advanced Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire
- Elite Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire
- Special Warp Cores;
Advanced and Elite Fleet Warp Cores and Fleet Singularity Cores are available from the Fleet Dilithium Mine. The Fleet Spire holding provides access to Advanced and Elite Thoron-Infused and Plasma Integrated Warp and Singularity Cores.
- [Tal Shiar Adapted Borg Warp Core] -Obtained through Tal Shiar Lock Boxes, the Tal Shiar Adapted Destroyer and Tal Shiar Adapted Battle Cruiser come with the first special warp cores in the game the Tal Shiar Adapted Borg Warp Core. This warp core augments Auxiliary power, hull regeneration, and increases sector space speed. It also interacts with the other consoles on Tal Shiar Adapted warships to increase exotic particle damage. It is not compatible with either Matter-Antimatter or Singularity power systems, so cannot be equipped on other ships.
- [Cryoplasma-Infused Warp Core] -Obtained through Winter Event Reputation Store and through the Holiday Item Vendor during the yearly winter event. This warp core is part of the Breen Absolute Zero set.
- [Obelisk Subspace Rift Warp Core] -Obtained by completing Mission: Sphere of Influence. This core is part of the Ancient Obelisk Technology Set.
- [Counter-Command Hyper Injection Warp Core] -Obtained through the 8472 Counter-Command Reputation System.
Modifiers
Warp and Singularity Cores above Mk I have modifiers in several categories. Unlike most other items, the number of modifiers is dependent on both the item's rarity and mark:
Rarity | Up to Mk X | Mk XI+ |
---|---|---|
Common | 0 | 1 |
Uncommon | 1 | 2 |
Rare | 2 | 3 |
Very Rare | 3 | 4 |
Ultra Rare | 3 | 4 |
Epic | 4 | 5 |
Any Warp or Singularity Core will only have one modifier from each of the following categories:
Mk XI+
Transwarp/Slipstream (Warp and Singularity Cores, Mk XI and above)
- [Trans] - 50% Reduced Cooldown on Transwarp
- [SSS] - Slipstream Speed Bonus
- +0.1 at Mk XI
- +0.2 at Mk XII and above
- [SSR] - 50% Recharge Time Reduction to Slipstream Drive
- [SST] - +20% Turn rate while in Slipstream.
Uncommon
Skill Bonus (Warp and Singularity Cores, Uncommon and above)
Adds a bonus value, dependant on mark level, to one of a Captain's skills or, for singularity cores, improves the performance of those abilities.
Mk | Value | Mk | Value | Mk | Value | ||
---|---|---|---|---|---|---|---|
I | V | +8.8 | IX | +13.8 | |||
II | +5 | VI | +10 | X | +15 | ||
III | +6.2 | VII | +11.2 | XI | +16.2 | ||
IV | +7.5 | VIII | +12.5 | XII | +17.5 |
- Warp Cores only:
- [Bat] - Battery Expertise
- [Eff] - Starship Warp Core Efficiency
- [Rep] - Starship Hull Regeneration
- [SecSpd] - Starship Sector Speed (formerly [Coi])
- [SEP] - Starship Engine Subsystem Performance
- Singularity Cores only:
- [GG] - Control Expertise (formerly Graviton Generators)
- [PG] - Exotic Particle Generator
- [PI] - Drain Expertise (formerly Power Insulators)
- [SingA] - +20% Singularity Charge Rate
- [SingC] - -10% Singularity Cooldown time
- [SingS] - -20% Singularity Power loss rate
- Warp and Singularity Cores:
- [EPS] - Starship Electro-Plasma Systems
e.g. A Mk X core with [Coi] adds 15 to the Captain's Driver Coil skill value.
Rare
Power Bonus (Warp Cores, Rare and above)
- Provides 7.5% power of one subsystem to another. Given in the form [x->y]. e.g.: [A->E] Adds 7.5% of your Auxiliary power to your Engine power as bonus power.
- Note that this bonus does not reduce the source subsystem. In the [A->E] example above, if Aux power is at 100, then Engine power is boosted by 7.5 (while Aux remains at 100).
- There are 11 possible combinations for this modifier; [W->S] is reserved for Epic quality.
Singularity Ability (Singularity Cores, Rare and above)
- [Jump] - +100% Singularity Jump Accuracy
- [OLoad] - While Singularity Overcharge is active, you gain +20% Crit Severity.
- [Res] - Your Quantum Absorption also provides you with 20 resistance to all damage.
- [Shad] - Singularity Warp Shadow will confuse all High - Yield Torpedoes in a 5km radius.
- [Wave] - 10% chance to disable 1 subsystem for 5s with Plasma Shockwave.
Very Rare
Capacitor (Warp and Singularity cores, Very Rare only)
- [ACap] - Battery Capacitor: Auxiliary Power Buff - Repairs Disabled Auxiliary systems : +15 Auxiliary Power Setting for 10 sec
- [ECap] - Engines Capacitor: Engine Power Buff - Repairs Disabled Engines : +15 Engine Power Setting for 10 sec
- [SCap] - Shield Capacitor: Shield Power Buff - Repairs Disabled Shields : +15 Shield Power Setting for 10 sec : +267.5 Shield Regeneration
- [WCap] - Weapons Capacitor: Weapons Power Buff - Repairs Disabled Weapons : +15 Weapon Power Setting for 10 sec
Ultra Rare
There is currently no extra mod given at Ultra Rare quality. It is unknown of this is a bug or intentional.
Epic
All Warp and Singularity cores get the [W->S] modifier at Epic quality, which adds 7.5% of your Weapon power to your Shield power as bonus power.
For example, a Hyper Injection Warp Core may get [SSS] at Mk XI, [EPS] at Uncommon, [E->A] at Rare, [ECap] at Very Rare, and [W->S] at Epic, ultimately ending up as [Hyper Injection Warp Core Mk XIV [E->A] [ECap] [EPS] [SSS] [W->S]. Warp Core/Modifiers
Special Warp Cores
Reputation Cores
The following are reputation set cores. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. When a table cell lists two modifiers, the top one is for the Matter-Antimatter core, while the bottom one is for the Singularity core. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats.
Warp Core | Type | Max Warp | Common Mod | Uncommon Mod | Rare Mod | Very Rare Mod | Ultra Rare Mod | Additional Bonus |
---|---|---|---|---|---|---|---|---|
Dyson |
Field Stabilizing | 10 | [Trans] | [EPS] | [A->S] [Jump] |
[SCap] | [AMP] | [SSS] +20 Starship Impulse Expertise |
Counter-Command |
Hyper Injection | 10 | [Trans] | [SEP] [SingC] |
[E->W] [Over] |
[ECap] | [AMP] | [SSR] +33% Engine Power Drain Resistance Counters the debuffs on starship movement in Fluidic Space |
Delta |
Field Stabilizing | 10 | [Trans] | [SSP] n/a? |
[A->S] [Wave] |
[ECap] | [AMP] | +X×2 Starship Drain Expertise +X×2 Starship Electro-Plasma System Flow Trajector Jump Trajector Warp Core: Self Teleport
|
Iconian Resistance |
Hyper Injection | 10 | [Trans] | [Eff] [SingA] |
[E->S] [Jump] |
[ECap] | [AMP] | Hot restart: Automatically removes weapons disabled conditions after 1 second. 100 Hull Regeneration per second while at Full Impulse 20 Shield Regeneration per second to each facing while at Full Impulse |
Terran Task Force |
Special | 10 | [Trans] | [SWP] [SingC] |
[W->A] [Over] |
[WCap] | [AMP] | [EPS] Warp Core: +0-5 additional Subsystem Power +0-5 Maximum Subsystem Power (Allows each Subsystem Power to exceed 125, power levels increase over time in combat) Singularity Core: +0-10 Subsystem Power, power levels increase over time in combat |
Temporal Defense |
Overcharged | 14 | [SSS] | [Eff] [SingC] |
[A->W] [Wave] |
n/a? [PG] |
[AMP] | Trajector Jump Trajector Warp Core: Self Teleport
|
External links
- Warp core at Memory Alpha, the Star Trek Wiki.
- Legacy of Romulus Dev Blog #17 at the Official website.