Star Trek Online Wiki
Register
Advertisement

Generic Warp Core Generic Singularity Core

Warp Core

A Starfleet Warp Core

Klingon Ships Engineering Warp Core

A Klingon Warp Core

Romulan Ships Engineering Singularity Core

A Romulan Singularity Core

Warp and Singularity Cores are a type of starship equipment which was added to the game with Legacy of Romulus. They determine the maximum warp speed in sector space and primarily increase the available power for certain subsystems.

Background[ | ]

A warp core is the power generator for starships. The most common type is an Matter Anti-Matter Warp Core that derives energy from the controlled reaction of matter and anti-matter. Specifically, Starfleet uses deuterium and antideuterium reacting in a dilithium crystal matrix. The anti-matter is contained through magnetic fields. The Romulans differ from all other known species in drawing power from an artificial quantum singularity (similar to a man-made black hole). In both cases, they generate sufficient power for the establishment of a faster than light travel via a warp bubble.

Types of Warp Core[ | ]

Starfleet and Klingon Empire starships use a [Matter Anti-Matter Warp Core], while Romulan Republic and Imperial vessels use a [Singularity Warp Core]. All warp cores fall under one of six categories: Standard, Field Stabilizing, Hyper Injection, Overcharged, Deuterium-Stabilized/Thoron-Infused, and Plasma-Integrated.

Standard warp cores do not have any subsystem affinity, however of the remaining five types, three provide a bonus to a single subsystem power level and add an efficiency bonus if that subsystem is running below 75 power. These Matter-Antimatter warp cores boost the maximum power level to 130 as opposed to the normal 125, while the Singularity warp cores increase the corresponding subsystem power level as the ship's singularity charge level builds. The remaining two types increase power drain resistance, or power transfer rate.

Type Warp Cores Attributes Singularity Cores Attributes
Field Stabilizing Warp Core iconCommon iconField Stabilizing Singularity Core iconCommon icon
Field Stabilizing
+7.5 additional Shield Power
(Bonus increases at low Shield Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)
+5 to 15 Shield Power, based on your Singularity charge level
Hyper Injection Warp Core iconCommon iconHyper Injection Singularity Core iconCommon icon
Hyper Injection
+7.5 additional Engine Power
(Bonus increases at low Engine Power)

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)
+5 to 15 Engine Power, based on your Singularity charge level
Overcharged Warp Core iconCommon iconOvercharged Singularity Core iconCommon icon
Overcharged
+7.5 additional Auxiliary Power
(Bonus increases at low Auxiliary Power)

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)
+5 to 15 Auxiliary Power, based on your Singularity charge level
Deuterium-Stabilized Warp Core iconCommon iconThoron-Infused Singularity Core iconCommon icon
Deuterium/Thoron
+15 Resistance Rating to Subsystem Power Drain
-15% Weapon Power Cost
+15 Resistance Rating to Subsystem Power Drain
-15% Weapon Power Cost
Plasma-Integrated Warp Core iconCommon iconPlasma-Integrated Singularity Core iconCommon icon
Plasma-Integrated
+100% Power Transfer Rate +100% Power Transfer Rate
Field Stabilizing Warp Core iconUltra rare iconField Stabilizing Singularity Core iconUltra rare icon
Fleet Reinforced
+7.5 additional Shield & Auxiliary Power
(Bonus increases at low Shield/Auxiliary Power)

+5 Maximum Shield & Auxiliary Power

(Allows your Shield & Auxiliary Power to exceed 125)
+5 to 12.5 Shield & Auxiliary Power, based on your Singularity charge level
Hyper Injection Warp Core iconUltra rare iconOvercharged Singularity Core iconUltra rare icon
Fleet Hyper-Charged
+7.5 additional Engine & Auxiliary Power
(Bonus increases at low Engine/Auxiliary Power)

+5 Maximum Engine & Auxiliary Power

(Allows your Engine & Auxiliary Power to exceed 125)
+5 to 12.5 Engine & Auxiliary Power, based on your Singularity charge level
Hyper Injection Singularity Core iconUltra rare icon
Fleet Hyper-Stabilizing
n/a +5 to 12.5 Shield & Engine Power, based on your Singularity charge level
Plasma-Integrated Warp Core iconUltra rare iconThoron-Infused Singularity Core iconUltra rare icon
Fleet Spire Cores
+10 Resistance Rating to Subsystem Power Drain
+66% Power Transfer Rate
-10% Weapon Power Cost
+10 Resistance Rating to Subsystem Power Drain
+66% Power Transfer Rate
-10% Weapon Power Cost
Elite Fleet Isolated Protomatter Warp Core iconUltra rare iconElite Fleet Isolated Protomatter Singularity Core iconUltra rare icon
Fleet Isolated Protomatter
+7.5 additional Shield, Engine and Auxiliary Power
(Bonus increases at low Shield/Engine/Auxiliary Power)

+4 Maximum Shield, Engine and Auxiliary Power

(Allows your Shield, Engine and Auxiliary Power to exceed 125)

+66% Power Transfer Rate

+5 to +12.5 Shield, Engine and Auxiliary Power, depending on your Singularity charge level
+66% Power Transfer Rate
Elite Fleet Sustained Protomatter Warp Core iconUltra rare iconElite Fleet Sustained Protomatter Singularity Core iconUltra rare icon
Fleet Sustained Protomatter
+7.5 additional Shield, Engine and Auxiliary Power
(Bonus increases at low Shield/Engine/Auxiliary Power)

+4 Maximum Shield, Engine and Auxiliary Power

(Allows your Shield, Engine and Auxiliary Power to exceed 125)

-10% Weapon Power Cost
+10 Resistance Rating to Subsystem Power Drain

+5 to +12.5 Shield, Engine and Auxiliary Power, depending on your Singularity charge level
-10% Weapon Power Cost
+10 Resistance Rating to Subsystem Power Drain


Maximum Warp speed is based on the core's Mark level (values may be rounded)

Mark level Std. / Mk I Mk II Mk III Mk IV Mk V Mk VI Mk VII Mk VIII Mk IX Mk X and higher
Maximum Warp 5 5.6 6.1 6.7 7.2 7.8 8.3 8.9 9.4 10

Singularity Cores provide up to five Singularity Core abilities as higher tier Romulan vessels are unlocked. Singularity Core abilities are fueled by Singularity Charge. All Romulan ships have a Singularity Charge gauge with five levels. Using any Singularity ability consumes all remaining Singularity Charge, and the effectiveness of the ability used scales based on the amount of power that was consumed. After a Singularity ability is used, the Singularity Charge gauge will go offline for limited time before the charge begins to build again.

Uncommon Matter-Antimatter cores focus on Engineering stats, boosting abilities like Battery Expertise or Engine Subsystem Performance, while uncommon Singularity Cores focus either on Science stats such as Control Expertise or Drain Expertise, or instead affect the rate at which you gain singularity charge or reduce the wait time between using singularity abilities. Either can boost Electro-Plasma System Flow.

Rare Matter-Antimatter cores create a synergy bonus from one power level to another, for example providing bonus weapon power when focusing on auxiliary systems, while rare Singularity Cores improve one of their singularity core abilities. Very Rare cores go a step further, providing a battery capacitor power – a reusable battery which can be used to either add power to a subsystem or to bring it back online if it has been knocked out.

With these cores, the goal is to allow players to tweak their own singularity mechanics to their liking, and experiment with power levels in new and interesting ways to discover optimal uses for each singularity ability. Rare Singularity cores can enhance certain Singularity abilities, adding effects like high-yield torpedo redirection to a Warp Shadow or a Critical Severity buff during a Singularity Overcharge. Very rare cores provide an analogue to the “capacitor” powers found on Matter-Antimatter cores: allowing the player to drain the current Singularity charge and shunt a portion of it into a particular subsystem.

Modifiers[ | ]

Warp and Singularity Cores above Mk I have modifiers in several categories. Unlike most other items, the number of modifiers is dependent on both the item's rarity and mark:

Rarity Up to Mk X Mk XI+
Common 0 1
Uncommon 1 2
Rare 2 3
Very Rare 3 4
Ultra Rare 3 4
Epic 4 5

Any conventional Warp or Singularity Core will only have one modifier from each of the following categories (some special Cores have more than one):

Mk XI+[ | ]

Transwarp/Slipstream (Warp and Singularity Cores, Mk XI and above)

  • [Trans] - 50% Reduced Cooldown on Transwarp
  • [SSS] - Slipstream Speed
    • +10% at Mk XI
    • +20% at Mk XII and above
  • [SSR] - Slipstream drive recharges 100% faster
  • [SST] - +100% Slipstream Turn Rate

Uncommon[ | ]

Skill Bonus (Warp and Singularity Cores, Uncommon and above)

Adds a bonus value, dependent on mark level, to one of a Captain's skills or, for singularity cores, improves the performance of those abilities.

Mk Value Mk Value Mk Value
I
---
V +8.8 IX +13.8
II +5 VI +10 X +15
III +6.2 VII +11.2 XI +16.2
IV +7.5 VIII +12.5 XII +17.5
  • Singularity Cores only:
    • [GG] - Starship Control Expertise (formerly Graviton Generators) (Improves Control Effects / Resistance to Same)
    • [EPG] - Starship Exotic Particle Generator (Improves Exotic Damage)
    • [SingA] - +20% Singularity Charge Rate
    • [SingC] - -10% Singularity Cooldown time
    • [SingS] - -20% Singularity Power loss rate

e.g. A Mk XII core with [SecSpd] adds 17.5 to the Captain's Driver Sector Speed skill value.

Rare[ | ]

Power Bonus (Warp Cores, Rare and above)

  • Provides 7.5% power of one subsystem to another. Given in the form [x->y]. e.g.: [A->E] Adds 7.5% of your Auxiliary power to your Engine power as bonus power.
  • Note that this bonus does not reduce the source subsystem. In the [A->E] example above, if Aux power is at 100, then Engine power is boosted by 7.5 (while Aux remains at 100).
  • There are 11 possible combinations for this modifier; [W->S] is reserved for Epic quality.

Singularity Ability (Singularity Cores, Rare and above)

  • [Jump] - +100% Singularity Jump Accuracy
  • [OLoad] - While Singularity Overcharge is active, you gain +20% Crit Severity.
  • [Res] - Your Quantum Absorption also provides you with 20 resistance to all damage.
  • [Shad] - Singularity Warp Shadow will confuse all High - Yield Torpedoes in a 5km radius.
  • [Wave] - 10% chance to disable 1 subsystem for 5s with Plasma Shockwave.

Very Rare[ | ]

Battery Capacitor (Warp and Singularity cores, Very Rare only)

On Matter-Antimatter cores, the capacitor gives +15 power to the named system for 10 seconds, while on Singularity cores, it gives up to 30 power based on your Singularity level. On both types of core, it will also repair the subsystem if it is offline.

  • [WCap] - Weapons Capacitor: Weapons Power Buff
  • [SCap] - Shield Capacitor: Shield Power Buff
Also gives Shield Regeneration that increases with Mark level (stats given for Mk XII / Mk XIII / MK XIV)[VR 1]
Matter-Antimatter Cores: +200 / 212.5 / 250 Shield Regeneration
Singularity Cores: Up to +400 / 425 / 500 Shield Regeneration, based on your Singularity level
  1. This does not seem scale with Shield Capacity, Shield Power or your Shield Regeneration skill, though the value differs by ship, and so may scale based on Shield Modifier or some other variable. Values are given for a Utility Cruiser; on a T5 D'Kyr Science Vessel, the Matter-Antimatter Core value was +355.9, and the Singularity Core +711.8, for Mks XII, XIII and XIV, curiously.

Ultra Rare[ | ]

There is currently no extra mod given at Ultra Rare quality for standard warp cores. It is unknown of this is a bug or intentional. Some special cores, however, can get these mods at Ultra Rare:

  • [AMP] - +3.3% All Damage for each sub-system with 75 or more power
  • [CON] - 1% Chance when hit to grant 1 Singularity Level (Singularity Cores Only)
  • [EAS] - 2% Chance when hit with energy weapons to grant +15 Auxiliary Power Setting for 10 sec
  • [EWS] - 2% Chance when hit with energy weapons to grant +15 Weapon Power Setting for 10 sec

Epic[ | ]

All Warp and Singularity cores get the [W->S] modifier at Epic quality, which adds 7.5% of your Weapon power to your Shield power as bonus power.

For example, a Hyper Injection Warp Core may get [SSS] at Mk XI, [EPS] at Uncommon, [E->A] at Rare, [ECap] at Very Rare, and [W->S] at Epic, ultimately ending up as [Hyper Injection Warp Core Mk XIV [E->A] [ECap] [EPS] [SSS] [W->S].

Special Warp Cores[ | ]

Fleet Cores[ | ]

Advanced and Elite Fleet Warp Cores and Fleet Singularity Cores are available from the Fleet Dilithium Mine. The Fleet Spire holding provides access to Advanced and Elite Thoron-Infused and Plasma Integrated Warp and Singularity Cores.

Fleet Warp Cores

Variants are combinations of the Reinforced, Hyper-Charged, or Plasma-Integrated warp cores.

'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.

  1. Fleet Reinforced, boosts Shield and Auxiliary Power.
  2. Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
  3. Fleet Plasma-Integrated, increases base resistance rate of all power levels and increases power transfer rate.
  • Advanced Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)
  • Elite Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)
  • Advanced Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
  • Elite Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
Fleet Singularity Cores

Variants are combinations of the Reinforced, Hyper-Charged, or Hyper-Stabilizing singularity cores.

'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.

  1. Fleet Reinforced, boosts Shield and Auxiliary Power.
  2. Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
  3. Fleet Hyper-Stabilizing, boosts Engine and Shield Power.
  4. Fleet Thoron-Infused, boosts Resistance and Power Transfer Rate.
  • Advanced Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
  • Elite Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
  • Advanced Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire
  • Elite Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire

Reputation Cores[ | ]

The following are reputation set cores. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. When a table cell lists two modifiers, the top one is for the Matter-Antimatter core, while the bottom one is for the Singularity core. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats.

Warp Core Type Max. Warp Common Mod Uncommon Mod Rare Mod VR Mod UR Mod Additional Bonus
Dyson Field Stabilizing Warp Core iconCommon iconDyson Field Stabilizing Singularity Core iconCommon icon
Dyson
Field Stabilizing 10 [SSS]
& [Trans]
[EPS] [A->S]
[Jump]
[SCap] [AMP] +20 Starship Impulse Expertise
Counter-Command Hyper Injection Warp Core iconCommon iconCounter-Command Hyper Injection Singularity Core iconCommon icon
Counter-Command
Hyper Injection 10 [SSR]
& [Trans]
[SEP]
[SingC]
[E->W]
[Over]
[ECap] [AMP]
+33% Engine Power Drain Resistance
(Counters the debuffs on starship movement in Fluidic Space)
Delta Alliance Trajector Warp Core iconCommon iconDelta Alliance Trajector Singularity Core iconCommon icon
Delta
Field Stabilizing 10 [Trans] [EPS]
& [PI]
& [SSP]
n/a [1]
[A->S]
[Wave]
Trajector Jump icon (Federation)
Trajector Jump
[AMP]
Iconian Resistance Hyper Injection Warp Core iconCommon iconIconian Resistance Hyper Injection Singularity Core iconCommon icon
Iconian Resistance
Hyper Injection 10 [Trans] [Eff]
[SingA]
[E->S]
[Jump]
[ECap] [AMP] Hot restart: Automatically removes weapons disabled conditions after 1 second.
100 Hull Regeneration per second while at Full Impulse
20 Shield Regeneration per second to each facing while at Full Impulse
Terran Task Force Quantum Capacitor Warp Core iconCommon iconTerran Task Force Quantum Capacitor Singularity Core iconCommon icon
Terran Task Force
Special 10 [Trans] [EPS-2]
& [SWP]
[SingC]
[W->A]
[Over]
[WCap] [AMP] Warp Core:
+0-5 additional Subsystem Power
+0-5 Maximum Subsystem Power
(Allows each Subsystem Power to exceed 125, power levels increase over time in combat)

Singularity Core:

+0-10 Subsystem Power, power levels increase over time in combat
Temporal Defense Initiative Overcharged Warp Core iconCommon iconTemporal Defense Initiative Overcharged Singularity Core iconCommon icon
Temporal Defense
Overcharged 14 [SSS] [Eff-2] [2]
[EPG-2]
& [SingC]
[A->W]
[Wave]
Trajector Jump icon (Federation)
Trajector Jump
[AMP]
Lukari Restoration Initiative Reinforced Warp Core iconCommon iconLukari Restoration Initiative Reinforced Singularity Core iconCommon icon
Lukari Restoration Initiative
Reinforced 10 [SSS] n/a [3]
[SingC]
[A->S]
[Res]
Point Jump icon (Federation)
Point Jump
[AMP] Warp Core:
+X×2 Starship Hull Restoration

Singularity Core:

+X×2 Starship Shield Restoration
Prevailing
Prevailing Innervated Warp Core iconCommon iconPrevailing Innervated Singularity Core iconCommon icon
Innervated
Prevailing Bolstered Warp Core iconCommon iconPrevailing Bolstered Singularity Core iconCommon icon
Bolstered
Prevailing Fortified Warp Core iconCommon iconPrevailing Fortified Singularity Core iconCommon icon
Fortified
Hyper Injection
Overcharged
Field Stabilizing
10 n/a n/a n/a [ECap]
[ACap]
[SCap]
[AMP] Competitive Wargames Reputation Consumables are 15% more effective,

Innervated:

+12.5% Control Resistance
(scales with current Engine Power, 0.1% per unit power. Stat shown is at 125 Engine Power.)

Bolstered:

+36.35 Exotic Damage Resistance
(scales with current Auxiliary Power, ~0.2908 per unit power. Stat shown is at 125 Auxiliary Power.)

Fortified:

+31.25 Shield Drain Resistance
(scales with current Shield Power, 0.25 per unit power. Stat shown at 125 Shield Power.)
Mycelial Harmonic Matter-Antimatter Core iconCommon iconMycelial Harmonic Singularity Core iconCommon icon
Discovery Legends
? ? ? ?
?
?
?
[SCap] [AMP] ?

Mod comparison[ | ]

Reputation cores on average have 6 Xs worth of stats. If they were Very Rare Warp Cores, their modifiers would be as below, keeping in mind that this does not take set bonuses into account:

Item Dyson Field Stabilizing Warp Core iconCommon iconDyson Field Stabilizing Singularity Core iconCommon icon
Dyson
Counter-Command Hyper Injection Warp Core iconCommon iconCounter-Command Hyper Injection Singularity Core iconCommon icon
8472
Delta Alliance Trajector Warp Core iconCommon iconDelta Alliance Trajector Singularity Core iconCommon icon
Delta
Iconian Resistance Hyper Injection Warp Core iconCommon iconIconian Resistance Hyper Injection Singularity Core iconCommon icon
Iconian
Terran Task Force Quantum Capacitor Warp Core iconCommon iconTerran Task Force Quantum Capacitor Singularity Core iconCommon icon
Terran
Temporal Defense Initiative Overcharged Warp Core iconCommon iconTemporal Defense Initiative Overcharged Singularity Core iconCommon icon
Temporal
Lukari Restoration Initiative Reinforced Warp Core iconCommon iconLukari Restoration Initiative Reinforced Singularity Core iconCommon icon
Lukari
Normal
Mods
[Trans]
[EPS]
[A->S]
[SCap]
[SSS]
[Trans]
[EPS]
[Jump]
[SCap]
[SSS]
[Trans]
[SEP]
[E->W]
[ECap]
[SSR]
[Trans]
[SingC]
[Over]
[ECap]
[SSR]
[Trans]
[SSP]
[A->S]
[Trajector]
[PI]
[EPS]
[Trans]
n/a [1]
[Wave]
[Trajector]
[PI]
[EPS]
[Trans]
[Eff]
[E->S]
[ECap]
[Trans]
[SingA]
[Jump]
[ECap]
[Trans]
[SWP]
[W->A]
[WCap]
[EPS]
[EPS]
[Trans]
[SingC]
[Over]
[WCap]
[EPS]
[EPS]
[SSS]
n/a [2]
[A->W]
[Trajector]
[Eff]
[Eff]
[SSS]
[SingC]
[Wave]
[Trajector]
[EPG]
[EPG]
[SSS]
n/a [3]
[A->S]
[Jump]
[HullHeal]
[HullHeal]
[SSS]
[SingC]
[Res]
[Jump]
[ShdHeal]
[ShdHeal]
Total 5 5 5 5 6 5 4 4 6 6 5 6 5 6
Non-scaling
Attributes
+20 Impulse
Expertise
Engine Power
Drain Resistance
  Hot restart, etc. Bonus power Max. Warp 14 Max. Warp 10

In a few cases, one of the Warp or Singularity Core is superior to the other. It is unknown if this is intentional.

  1. 1.0 1.1 The Delta Alliance Trajector Singularity Core has one fewer mod than its Matter-Antimatter counterpart.
  2. 2.0 2.1 The Temporal Defense Initiative Overcharged Warp Core has one fewer mod than its Singularity counterpart.
  3. 3.0 3.1 The Lukari Restoration Initiative Reinforced Warp Core has one fewer mod than its Singularity counterpart.

Crafted, Event, Mission and Starship Cores[ | ]

Warp Core Type Common Mod Uncommon Mod Rare Mod VR Mod UR Mod Obtaining & Additional Bonus
Bajor Defense Hyper Injection Warp Core iconCommon iconBajor Defense Hyper Injection Singularity Core iconCommon icon
Bajor Defense
Hyper Injection [Trans] [Eff]
[SingA]
[E->S]
& [SEP]
[PI]
& [EPG]

Special
abiility
[AMP] Obtained from the Denorios-class Bajoran Interceptor.
+X Starship Engine Subsystem Performance
Siphoning Field
To up to three foes within 2km:
  • to target: -7 All Power Levels for 3 sec
to self: After 3 sec, +7 All Power Levels for 3 sec
With Bajor Defense 4 piece set bonus:
  • to target: -15 Damage Resistance Rating for 3 sec
to self: +15 Damage Resistance Rating for 3 sec
  • to target: -24.8% Target Turn Rate for 3 sec
to self: +33% Turn Rate for 3 sec
Braydon Reconnaissance Warp Core iconCommon iconBraydon Reconnaissance Singularity Core iconCommon icon
Braydon Reconnaissance
Overcharged [SSS]
& [SST]
[GG] [1]
[GG]x2 [SingA]
[A->E]
[Jump]

Special
Battery
Capacitor
[EWS] Obtained from the Lukari Ho'kuun Science Vessel.
Braydon Enhanced [Singularity] Engines Capacitor
Engine Power Buff to team
Cleanses movement debuffs.
Repairs offline engines subsystem
4 min recharge

Matter-Antimatter Core:

+15 Engine Power Setting for 10 sec

Singularity Core:
Drains your Singularity power to augment your Engine power.
Gives up 30 Engine power, based on your Singularity level.
Cryoplasma-Infused Warp Core iconCommon iconCryoplasma-Infused Singularity Core iconCommon icon
Breen
Plasma-
Integrated

Thoron-
Infused
[SSS] [EPS]
[EPG]
[A->S]
[Wave]

Special
Battery
Capacitor
[EAS] Obtained from the Holiday Item Vendor.
Breen Weapons Capacitor
Weapon Power Buff
Repairs offline weapons systems
+40 Weapon Power Setting for 10 sec
-15 Shield Power Setting for 10 sec
-15 Engine Power Setting for 10 sec
-15 Auxiliary Power Setting for 10 sec
2 min recharge
Hyper Injection Singularity Core iconRare icon
Dual Injection
Hyper Injection [SST] [SingA] [SingC] n/a n/a Obtained from the mission Faction Romulan Republic “Devil's Choice”.
Only available as a Singularity Core.
Cannot be upgraded at this time.
Revolutionary Warp Core iconCommon iconRevolutionary Singularity Core iconCommon icon
Imperial Rift
Overcharged n/a n/a n/a n/a [AMP] Obtained from the Widening Gyre special event.
Temporal Phase Overcharged Warp Core iconCommon iconTemporal Phase Overcharged Singularity Core iconCommon icon
Krenim Temporal Phase
Overcharged [SSS] [Eff]
[EPG]
[A->S]
[Res]
Temporal Phase Capacitor icon (Federation) Temporal Phase Capacitor [AMP] Obtained from the mission Faction Khitomer “Butterfly”.
+X Starship Electro-Plasma System Flow
Kobali Field Stabilizing Warp Core iconCommon iconKobali Field Stabilizing Singularity Core iconCommon icon
Kobali
Field Stabilizing [SSR] [HullHeal]
[ShdHeal]
[S->A]
[Res]

Special
Battery
Capacitor
[AMP] Obtained from the Kobali Samsar Cruiser.
Kobali Shield Capacitor
PBAoE (5km) Shield Heal and Shield Power Buff
4 min recharge
Matter-Antimatter Core
+_ Shield Regeneration to nearby allies
+15 Shield Power Setting for 10 sec to nearby allies
Repairs disabled shields of nearby allies

Singularity Core
Drains your Singularity power to augment your Shield power.
+_ Shield Regeneration to nearby allies
Gives up 30 Shield power, based on your Singularity level to nearby allies
Repairs disabled shields of nearby allies
Matter Anti-Matter Warp Core (very rare) iconVery rare icon
Matter/Anti-Matter (Jem'Hadar)
Overcharged [SSR] [SecSpd] [E->W] [WCap] n/a Obtained from the Faction Dominion Jem'Hadar Escort or Jem'Hadar Fighter.
The only Core that can be re-engineered into different Mods; Mods shown in this table (to the left) are the starting ones.
Only available as a Matter-Antimatter Core.
Obelisk Subspace Rift Warp Core iconVery rare icon
Obelisk
Overcharged [SSR]
& [SSS]
& [SST]
[Rep] [A->S] [SCap] [Trans] Obtained from the mission Faction Khitomer “Sphere of Influence”.
Bonus: 2 extra Common and 1 extra UR Mod.
Only available as a Matter-Antimatter Core.
Preeminent Warp Core iconCommon iconPreeminent Singularity Core iconCommon icon
Preeminent
Field
Stabilizing
n/a [A->E] [S->W] [SCap]

Special
Battery
Capacitor
[AMP] Obtained from the mission Faction Khitomer “Melting Pot”.
+X Starship Shield Capacity
Tzenkethi Shield Capacitor
Shield Power Buff
+10% Shield Resistance for 10 sec
+15 Shield Power Setting for 10 sec
Repairs offline shield systems
When this removes a Shield Offline:
4 min recharge
Solanae Overcharged Warp Core iconCommon iconSolanae Overcharged Singularity Core iconCommon icon
Solanae
Overcharged n/a [Rep]
[PI]
[W->A]
[Res]
[ACap] [AMP] Obtained from the 4 Year Anniversary Event Dyson Science Destroyer.
Subspace Fold
Self Transport
Instantly Move Approximately 6.66 Light Years Forward.
(Only usable in Sector Space)
Tal Shiar Adapted Borg Warp Core iconVery rare icon
Tal Shiar
Overcharged [Trans] [Rep] [A->W] [ACap] [EWS] Obtained from the mission Tal Shiar Adapted Battle Cruiser or Destroyer, and can only be used on those ships.
Only available as a Matter-Antimatter Core.

68.6 Sector Space Transwarp (Approx Warp 14).

Mod comparison[ | ]

Special cores on average have 4 or 5 Xs worth of stats, but often some other unique characteristic, such as a special battery capacitor. If they were Very Rare Warp Cores, their modifiers would be as below, keeping in mind that this does not take set bonuses into account:

Item Bajor Defense Hyper Injection Warp Core iconCommon iconBajor Defense Hyper Injection Singularity Core iconCommon icon
Bajor Def.
Braydon Reconnaissance Warp Core iconCommon iconBraydon Reconnaissance Singularity Core iconCommon icon
Braydon
Cryoplasma-Infused Warp Core iconCommon iconCryoplasma-Infused Singularity Core iconCommon icon
Breen
Hyper Injection Singularity Core iconRare icon
Dual Injection
Temporal Phase Overcharged Warp Core iconCommon iconTemporal Phase Overcharged Singularity Core iconCommon icon
Krenim
Kobali Field Stabilizing Warp Core iconCommon iconKobali Field Stabilizing Singularity Core iconCommon icon
Kobali
Matter Anti-Matter Warp Core (very rare) iconVery rare icon
M/A-M (JH)
Obelisk Subspace Rift Warp Core iconVery rare icon
Obelisk
Preeminent Warp Core iconCommon iconPreeminent Singularity Core iconCommon icon
Preeminent
Solanae Overcharged Warp Core iconCommon iconSolanae Overcharged Singularity Core iconCommon icon
Solanae
Tal Shiar Adapted Borg Warp Core iconVery rare icon
Tal Shiar
Normal
Mods
[Trans]
[Eff]
[SEP]
[E->S]
[Siphon]
[Trans]
[SingA]
[PI]
[EPG]
[Siphon]
[SSS]
n/a [1]
[A->E]
[Cap]
[SST]
[GG]
n/a [1]
[SSS]
[SingA]
[Jump]
[Cap]
[SST]
[GG]
[GG]
[SSS]
[EPS]
[A->S]
[Cap]
[SSS]
[EPG]
[Wave]
[Cap]
[SST]
[SingA]
[SingC]
n/a [2]
[SSS]
[Eff]
[A->S]
[Cap]
[EPS]
[SSS]
[EPG]
[Res]
[Cap]
[EPS]
[SSR]
[HullHeal]
[S->A]
[Cap]
[SSR]
[ShdHeal]
[Res]
[Cap]
[SSR][3]
[SecSpd][3]
[E->W][3]
[WCap][3]
[SSR]
[Rep]
[A->S]
[SCap]
[SSS]
[SST]
[ShCap]
[A->E]
[S->W]
[SCap]
[Fold]
[Rep]
[W->A]
[ACap]
[Fold]
[PI]
[Res]
[ACap]
[Trans]
[Rep]
[A->W]
[ACap]
Total 5 5 5 7 4 4 3 \ 4 [2] 5 5 4 4 4 6 4 4 4 4
Non-scaling
Attributes
  Capacitor is
team-wide
      Capacitor is PBAoE         Sector Warp 14

In a few cases, one of the Warp or Singularity Core is superior to the other. It is unknown if this is intentional.

  1. 1.0 1.1 1.2 The Braydon Reconnaissance Warp Core has two fewer mods than its Singularity counterpart.
  2. 2.0 2.1 The Dual Injection Singularity Core cannot yet be upgraded, but presumably it would get a 4th mod at very rare.
  3. 3.0 3.1 3.2 3.3 These are the starting Mods, specific mods can be changed by the player via re-engineering.

External links[ | ]

v · d · e
Equipment      
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles
Travel
Ground Risa Floater, Risa Powerboard, Run, Transporter Transwarp icon (Federation)
Sub-light Full Impulse, Impulse Capacitance Cell, Impulse Engine (Impulse Engines), Impulse Expertise
Warp Quantum Slipstream Drive, Sector Space Travel Speed, Warp Core, Warp speed
Transwarp Borg Transwarp Hub, Transwarp, Transwarp Coil, Transwarp Conduit
Other Bajoran wormhole, Iconian gateway, Sector space, Spore drive, Teleport, “Tour the Galaxy”
Advertisement