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The '''{{PAGENAME}}''' functions similary to the [[Breen Transphasic Cluster Torpedo]], launching a single fragile torpedo that drops a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage. |
The '''{{PAGENAME}}''' functions similary to the [[Breen Transphasic Cluster Torpedo]], launching a single fragile torpedo that drops a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage. |
Revision as of 14:05, 1 October 2020
- 90' targeting arc
- Launches a level __ Tricobalt Cluster Torpedo, which explodes to create several Tricobalt Mines
The Vaadwaur Cluster Torpedo functions similary to the Breen Transphasic Cluster Torpedo, launching a single fragile torpedo that drops a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage.
The Vaadwaur Cluster Torpedo is a special reward gained from “Revelations” in the Delta Quadrant story arc. Initial play rewards a Very Rare Mk XIII torpedo while the replay rewards a Rare Mk XII [Acc] [Dmg] version. The level of the deployed Tricobalt mines scale with the player's level.
Tricobalt Cluster Torpedo
A high yield Tricobalt Cluster Torpedo detonates and then scatters Tricobalt Mines near the target.
- Targets Foe
- 90' target arc
- 10 kilometer range
- 45 sec recharge
- Creates several Level X Tricobalt Mines in a wide pattern
Mechanics
The 20% shield penetration bonus works by reducing the innate penetration resistance of shields. The penetration resistance is 90% for most shields.
There is a minimum "arming distance" of 1.5km for the torpedo to release the mines in a successful attack.
Each of these mines have a chance to create a subspace rift similar to the heavy tricobalt device and standard tricobalt mines.
This weapon is not enhanced by the Boff abiliites that affect most torpedoes and mines: Dispersal Pattern Alpha, Dispersal Pattern Beta, Torpedo: High Yield, and Torpedo: Spread do nothing. However, this weapon also does not start a cooldown on other torpedoes when fired.
Upgrading
The Vaadwaur Cluster Torpedo Mk XII can be upgraded using the Projectile Weapons Tech Upgrades or Universal Tech Upgrades. It will receive an additional modifier on successful rarity improvement:
Rarity | [Mod] | Effect |
---|---|---|
Ultra Rare | [CrtH] | +X% Critical Hit |
Epic | [Dm\Dm] | +X Damage +X Damage |
Skills
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Ensign | All weapons damage, innate skill increased by leveling. |
Projectile Weapon Training | Lieutenant | Projectile weapon damage. |
Weapon Specialization | Commander | Projectile weapon critical severity. |
Weapon Amplification | Commander | Proijectile weapon critical hit chance. |
Consoles
Consoles increasing damage
+Mine Damage consoles
| |||
---|---|---|---|
Icon | Console name | Effects | |
Variable Geometry Detonators | Mine damage. | ||
TCD Subspace Infuser | Tricobalt Projectile damage. | ||
Vulnerability Exploiter [Tricobalt] | +__ Tricobalt Projectile damage +__% Critical Severity. | ||
Vulnerability Locator [Tricobalt] | +__ Tricobalt Projectile damage +__% Critical Chance. | ||
Auto Targeting Module Dyson Joint Task Force Reputation item. |
It can enhance specific damage type or weapon type (+Mine damage). | ||
Vulnerability Exploiter [+Mine] Requires access to Tier II Fleet Spire. |
+__ Mine Damage +__% Critical Severity. | ||
Vulnerability Locator [+Mine] Requires access to Tier II Fleet Spire. |
+__ Mine Damage +__% Critical Chance. | ||
Defense Platform Limited to Command Battlecruisers/Warbirds. |
+25% Mine and Torpedo Damage. | ||
Heavy Phaser Assault Platform Limited to Temporal Battlecruisers. |
+15% Mine and Torpedo Damage. | ||
Microprojectile Barrage Launcher Limited to Pilot Escorts/Raptors/Warbirds. |
+25% Mine and Torpedo Damage. | ||
Multi-Directional Artillery Barrage Not limited to a specific ship. |
+20% All Damage with Projectile Weapons. | ||
Ordnance Accelerator Gamma Task Force Tier 2 Reputation Reward. |
+20% Projectile Weapon Damage. | ||
Parasitic Ice Containment Vessel Discovery: Far From Home Lock Box item. |
+15% Projectile Weapon Damage. | ||
Tricobalt Tear Launcher Not limited to a specific ship. |
+19% Mine and Torpedo Damage. | ||
Rule 62 Multipurpose Combat Console Lobi Store item. |
+11.4% Mine and Torpedo Damage. | ||
Swarmer Matrix Kelvin Divergence Lock Box item. |
+50 Projectile Weapon Training. | ||
Hull Image Refractors Kelvin Divergence Lock Box item. |
+20% All Damage. | ||
Interphasic Instability Time-limited event reward. |
+5% Damage. | ||
Ominous Device Limited to a specific ship. |
+20% All Damage. | ||
Sustained Radiant Field Iconian Resistance Tier 1 Reputation reward. |
+10% All Weapon Damage. | ||
Deconstructive Resonance Emitter Infinity Lock Box item. |
+15% Kinetic Damage. |
Consoles increasing CrtH/CrtD
+Critical Chance/Severity consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Mission | Temporal Disentanglement Suite Part of a set (Krenim Temporal Manipulation). |
+0-2.5% Critical Chance +0-10% Critical Severity based on Auxiliary Power level | |
Reputation system | Assimilated Module Part of a set (Omega Adapted Borg Technology Set). |
+0.92% Critical Chance +9.2% Critical Severity | |
Lorca's Custom Fire Controls Part of a set (Lorca's Ambition). |
+3% Critical Chance | ||
Zero Point Energy Conduit Part of a set (Romulan Singularity Harness). |
+1.8% Critical Chance | ||
Lobi store | Altamid Modified Swarm Processor Part of a set (Altamid Adaptation). |
+3% Critical Chance | |
Bioneural Infusion Circuits Part of a set (Silent Enemy). |
+15.2% Critical Severity | ||
Tachyokinetic Converter Part of a set (Temporal Warfare). |
+0.76% Critical Chance +7.6% Critical Severity | ||
Lock box | Approaching Agony Obtained from the Emperor's Lock Box. |
+1.5% Critical Chance | |
Delphic Tear Generator Stand-alone console. |
+5% Critical Severity | ||
Sensor Burnout Stand-alone console. |
+1.5% Critical Chance | ||
Starship | Enhanced Soliton Wave Generator Part of a set (Exotic Particle Generators). |
+6.3% Critical Severity with Exotic Damage | |
Ambush Gateway Generator Part of a set (Herald Tactics). |
+1% Critical Chance | ||
Battle Module 4000 Part of a set (Expedited Delivery). |
+1% Critical Chance | ||
Bombing Run NOT limited to a any ship. Stand-alone console. |
+2.5% Critical Chance with Projectile Weapons | ||
Chroniton Fragmentation Warhead Launcher Part of a set (Delphic Particle Accelerators). |
+1% Critical Chance | ||
Decentralized Immunity NOT limited to a any ship. Stand-alone console. |
+12% Critical Severity (scales with Exotic Particle Generators skill) | ||
Dominion Defense Screen Part of a set (Dominion Console). |
+1.2% Critical Chance +12.5% Critical Severity | ||
Dominion Targeting Synchronizer NOT limited to a any ship. Part of a set. |
+2.5% Critical Chance with Projectile Weapons | ||
Enhanced Breen Energy Dissipator Part of a set (Hypercooled Technology). |
+1% Critical Chance | ||
Enhanced Dominion Coordination Protocol NOT limited to a any ship. Part of a set. |
+8% Critical Severity | ||
Enhanced Dynamic Tactical System (Federation) Stand-alone console. |
+12% Critical Severity | ||
Harasser Probes Part of a set (Vorgon Weapon Expertise). |
+8% Critical Severity | ||
I.F.F. Manipulator Stand-alone console. |
+10% Critical Severity with Directed Energy Weapons | ||
Incremental Phase Cloaking Device Part of a set (Starfleet Assault Cruiser Technology). |
+1% Critical Chance | ||
Interphasic Rift Generator NOT bound to the Mirror Constitution Warship. |
+15% Critical Severity | ||
Isometric Dispersal Array Part of a set (Alliance Multi-Mission Systems). |
+8% Critical Severity | ||
Linked Command Matrix NOT limited to a any ship. Part of a set. |
+2.5% Critical Chance with Energy Weapons | ||
Miradorn Sensor Baffler Part of a set (Privateer Weapon Modifications). |
+1.5% Critical Chance | ||
Photonic Cannon NOT limited to a any ship. Stand-alone console. |
+15% Critical Severity with Exotic Damage | ||
Plasma Discharge Array Part of a set (Na'kuhl Plasma Technologies). |
+1% Critical Chance | ||
Power Dispersal Channel NOT limited to a any ship. Part of a set. |
+10% Critical Severity | ||
Protomatter Barrage Launcher Part of a set (Shell Shock Set). |
+10% Critical Severity | ||
Sensor Suspension Burst NOT limited to any ship. Stand-alone console. |
+2.9% Critical Chance | ||
Sheshar Assault Craft Part of a set (Improved Crescent Wave Cannon). |
+8% Critical Severity | ||
Temporal Distress Beacon Part of a set (Na'kuhl Plasma Technologies). |
+12% Critical Severity | ||
Timestream Rift Warhead Stand-alone console. |
+8% Critical Severity | ||
Weaponized Helical Torsion NOT limited to a any ship. Stand-alone console. |
+15% Critical Severity | ||
Wing Torpedo Platforms Part of a set (Allied Dogfighters). |
+2.5% Crt Chance with Projectile W. +20% Crt Severity with Projectile W. |
Gallery
Starship Energy weapons
| ||||||
---|---|---|---|---|---|---|
Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
---|---|---|---|---|---|---|
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
---|---|---|---|---|---|---|
Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
---|---|---|---|---|
Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
||||
Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
---|---|---|---|
Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |