User:NCODB/sandbox/Personal Equipment/Split Beam Rifle
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Split Beam Rifles are a type of Ground Weapon. Their primary fire method shoots a beam of energy at a target. They also have a secondary fire mode that shoots a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range. These shots have the ability of dealing significant damage if the target is exposed.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
Contents
Rifle Types[edit | edit source]
Split Beam Rifle | ||||
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Damage Types | Icon | Effect | ||
Phaser | ![]() ![]() |
2.5% chance: +2 Stun and -50% Runspeed | ||
Disruptor | ![]() ![]() |
2.5% chance: -10 All Damage resistance for 10 sec | ||
Plasma | ![]() ![]() |
2.5% chance: __ Plasma Damage | ||
Polaron | ![]() ![]() |
2.5% Chance: Weapons Malfunction for 5 sec | ||
Tetryon | ![]() ![]() |
2.5% chance: -__ All Shields | ||
Antiproton | ![]() ![]() |
+20 Critical Severity Bonus |
Special Weapons[edit | edit source]
There is currently 1 special Split Beam Rifle available. There is also a Beam Pistol that has a similar secondary fire ability to a Split Beam Rifle.
Modifiers[edit | edit source]
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.
Weapon Rarity[edit | edit source]
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix[edit | edit source]
Uncommon NCODB/sandbox/Personal Equipment/Split Beam Rifles will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
Modifier | Effect |
---|---|
[CritD] | +20 Critical Severity |
[CrtH] | +2% Critical Chance |
[Dmg] | +X Damage |
[DoT1] | 5% chance: X Radiation Damage over 15 sec |
[DoT2] | 5% chance: X Radiation Damage over 15 sec |
[DoT3] | Grants Radiation Aura over 15 sec: 5 Radiation Damage |
[KB1] | 5% chance: Knocks back +5 feet |
[KB2] | 10% chance: Knocks back +10 feet |
[KB3] | 10% chance: Knocks back +10 feet 5% chance: Applies Explosive Impact: Knocks back +5 feet |
[Rch] | -2.5 sec recharge |
[Borg] | 15 Kinetic Damage vs Borg NPCs |
[Sonic] | 7.5 Kinetic Damage vs Tholian NPCs |
Skills[edit | edit source]
Skill | Rank | Effects |
---|---|---|
Weapon Proficiency | Lieutenant | Improves ranged ground weapon damage. Does not improve secondary effects. Does not improve melee ground weapons or unarmed combat. |
Combat Specialist | Lieutenant Commander Tactical Officers Only |
Improves ground weapons, melee damage and criticals. |
Personal Armor[edit | edit source]
Icon | Armor | Effects |
---|---|---|
![]() ![]() |
Energy Harness Armor | +5% All Energy Damage |
![]() ![]() |
Recoil Compensating Armor | +40% Critical Severity |
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Integrated Targeting Armor | +5% Critical Chance |
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Physical Augmentation Armor | +10% Physical Damage strength |
Ground Weapons [edit]
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Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland |
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Elite Fleet Ground Weapons (standard + extra proc) | ||||||
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Reputation and Lock Box (dual-proc and new proc) | ||||||
Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard | ||||||
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |