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User:NCODB/sandbox/Personal Equipment/Sniper Rifle

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WORK IN PROGRESS

Sniper Rifles are a type of Ground Weapon. Their primary fire method shoots a bolt of energy at a target. They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. These shots have the ability of dealing significant damage if the target is exposed.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Rifle Types[edit | edit source]

Sniper Rifle
Damage Types Icon Effect
Phaser Phaser Sniper Rifle icon.pngCommon icon.png 2.5% chance: +2 Stun and -50% Runspeed
Disruptor Disruptor Sniper Rifle icon.pngCommon icon.png 2.5% chance: -10 All Damage resistance for 10 sec
Plasma Plasma Sniper Rifle icon.pngCommon icon.png 2.5% chance: __ Plasma Damage
Polaron Polaron Sniper Rifle icon.pngCommon icon.png 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon Tetryon Sniper Rifle icon.pngCommon icon.png 2.5% chance: -__ All Shields
Antiproton Antiproton Sniper Rifle icon.pngCommon icon.png +20 Critical Severity Bonus

Special Weapons[edit | edit source]

There are currently 2 special Sniper Rifle available.


Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[edit | edit source]

Uncommon NCODB/sandbox/Personal Equipment/Sniper Rifles will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills[edit | edit source]

Skill Rank Effects
Weapon Proficiency Lieutenant Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals.

Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons