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High Density Beam Rifles are a type of Ground Weapon. Their primary fire method shoots a series of bolts of energy at a target. They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. These shots have the ability of dealing significant damage if the target is exposed.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Rifle Types[ | ]

High Density Beam Rifle
Damage Types Icon Effect
Phaser Phaser High Density Beam Rifle iconCommon icon 2.5% chance: +2 Stun and -50% Runspeed
Disruptor Disruptor High Density Beam Rifle iconCommon icon 2.5% chance: -10 All Damage resistance for 10 sec
Plasma Plasma High Density Beam Rifle iconCommon icon 2.5% chance: __ Plasma Damage
Polaron Polaron High Density Beam Rifle iconCommon icon 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon Tetryon High Density Beam Rifle iconCommon icon 2.5% chance: -__ All Shields
Antiproton Antiproton High Density Beam Rifle iconCommon icon +20 Critical Severity Bonus

Special Weapons[ | ]

There are currently no special High Density Beam Rifles available. However, there is a pistol that has a similar secondary fire ability to a High Density Beam Rifle.

Modifiers[ | ]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[ | ]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[ | ]

Uncommon NCODB/sandbox/Personal Equipment/High Density Rifles will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills[ | ]

Skill Rank Effects
Weapon Proficiency Lieutenant Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals.

Personal Armor[ | ]

Icon Armor Effects
Energy Harness Armor iconCommon icon Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor iconCommon icon Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor iconCommon icon Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor iconCommon icon Physical Augmentation Armor +10% Physical Damage strength
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