User:NCODB/sandbox/Personal Equipment/High Density Rifle
WORK IN PROGRESS
High Density Beam Rifles are a type of Ground Weapon. Their primary fire method shoots a series of bolts of energy at a target. They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. These shots have the ability of dealing significant damage if the target is exposed.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
Rifle Types[edit | edit source]
|High Density Beam Rifle|
|Phaser||2.5% chance: +2 Stun and -50% Runspeed|
|Disruptor||2.5% chance: -10 All Damage resistance for 10 sec|
|Plasma||2.5% chance: __ Plasma Damage|
|Polaron||2.5% Chance: Weapons Malfunction for 5 sec|
|Tetryon||2.5% chance: -__ All Shields|
|Antiproton||+20 Critical Severity Bonus|
Special Weapons[edit | edit source]
There are currently no special High Density Beam Rifles available. However, there is a pistol that has a similar secondary fire ability to a High Density Beam Rifle.
Modifiers[edit | edit source]
Weapon Rarity[edit | edit source]
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix[edit | edit source]
NCODB/sandbox/Personal Equipment/High Density Rifles will have one modifier suffix, will have two and will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
|[CritD]||+20 Critical Severity|
|[CrtH]||+2% Critical Chance|
|[DoT1]||5% chance: X Radiation Damage over 15 sec|
|[DoT2]||5% chance: X Radiation Damage over 15 sec|
|[DoT3]||Grants Radiation Aura over 15 sec: 5 Radiation Damage|
|[KB1]||5% chance: Knocks back +5 feet|
|[KB2]||10% chance: Knocks back +10 feet|
|[KB3]||10% chance: Knocks back +10 feet|
5% chance: Applies Explosive Impact: Knocks back +5 feet
|[Rch]||-2.5 sec recharge|
|[Borg]||15 Kinetic Damage vs Borg NPCs|
|[Sonic]||7.5 Kinetic Damage vs Tholian NPCs|
|Weapon Proficiency||Lieutenant||Improves ranged ground weapon damage.|
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
|Combat Specialist||Lieutenant Commander
Tactical Officers Only
|Improves ground weapons, melee damage and criticals.|
Personal Armor[edit | edit source]
|Energy Harness Armor||+5% All Energy Damage|
|Recoil Compensating Armor||+40% Critical Severity|
|Integrated Targeting Armor||+5% Critical Chance|
|Physical Augmentation Armor||+10% Physical Damage strength|
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|