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{{testserver}} <div style="float: right; margin-left: 12px;">__TOC__</div> Numerous '''projects''' can be chosen for a [[fleet starbase]]. These offer either experience points or some aesthetic change. Three regular projects can be active at any given time, as well as one special project and one upgrade project. Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of [[fleet credit]]s {{FC}} for each contributing fleet member. {{clear}} =Main Projects= ==Engineering== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier 0 |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Engineering Construction Projects'''</span><br/>Engage in construction projects. This project generates engineering experience for your fleet. || 20h || <small> * 180 {{FM}} * 6 {{common|Engineering Duty Officers}} * 6 {{common|Operations Duty Officers}} * 10,000 {{exp}} * 25 {{item|Self Sealing Stem Bolts}} * 165 {{item|Industrial Replicators}} </small> | * 1,000 Starbase Engineering XP | Industrial Fabricator Tier 0 |- | <span style="color:#eec10d">'''Support Local Systems'''</span><br/>Local systems near the starbase have been suffering from the effects of a string of natural disasters. Send relief supplies. || 20h || <small> * 180 {{FM}} * 10,000 {{dil}} * 3 {{common|Engineering or Operations Duty Officers}} * 12,000 {{exp}} * 1,000 {{item|Provisions}} * 125 {{item|Water Purification Systems}} </small> | * 1,000 Starbase Engineering XP | Industrial Fabricator Tier 0 |- ! colspan=5 | Tier I |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Basic Engineering Provisioning'''</span><br/>Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor and Ground Weapons.<br/><br/>This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. || 30m || <small> * 200,000 {{dil}} </small> | * 10 Starbase Engineering Personal Requisition Provisioning | Industrial Fabricator Tier I-V |- | <span style="color:#eec10d">'''Engineering Construction Projects I'''</span><br/>Engage in construction projects. This project generates engineering experience for your fleet. || 20h || <small> * 300 {{FM}} * 15 {{common|Engineering Duty Officers}} * 15 {{common|Operations Duty Officers}} * 20,000 {{exp}} * 300 {{item|Industrial Energy Cells}} * 150 {{item|Industrial Replicators}} </small> | * 1,000 Starbase Engineering XP | Industrial Fabricator Tier I |- | <span style="color:#eec10d">'''Provision Engineering Operational Assets I'''</span><br/>Provision Engineering operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 300 {{FM}} * 30 {{common|Operations Department Duty Officers}} * 30 {{common|Engineering Department Duty Officers}} * 20,000 {{exp}} * 60 {{item|Self Sealing Stem Bolts}} * 250 {{item|Industrial Replicators}} </small> | * 500 Starbase Engineering XP * 10 Starbase Engineering Operational Asset Provisioning | Industrial Fabricator Tier I |- | <span style="color:#eec10d">'''Provision Personal Fleet Equipment from Engineering I'''</span><br/>Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor and Ground Weapons. || 20h || <small> * 300 {{FM}} * 60,000 {{dil}} * 20,000 {{Exp}} * 200 [[Data Samples]] * 125 {{item|Industrial Energy Cells}} </small> | * 500 Starbase Engineering XP * 10 Starbase Engineering Personal Requisition Provisioning | Industrial Fabricator Tier I |- | <span style="color:#eec10d">'''Support Local Systems I'''</span><br/>Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. || 20h || <small> * 300 {{FM}} * 18,000 {{dil}} * 4 {{common|Engineering or Operations Duty Officers}} * 20,000 {{exp}} * 1,500 {{item|Provisions}} * 250 {{item|Water Purification Systems}} </small> | * 500 Starbase Engineering XP * 5 Starbase Engineering Buff Provisioning | Industrial Fabricator Tier I |- ! colspan=5 | Tier II |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Engineering Construction Projects II'''</span><br/>Engage in construction projects. This project generates engineering experience for your fleet. || 20h || <small> * 600 {{FM}} * 30 {{common|Engineering Duty Officers}} * 30 {{common|Operations Duty Officers}} * 40,000 {{exp}} * 500 {{item|Warp Coils}} * 500 {{item|Engine Battery}} </small> | * 1,000 Starbase Engineering XP | Industrial Fabricator Tier II |- | <span style="color:#eec10d">'''Provision Engineering Operational Assets II'''</span><br/>Provision Engineering operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 600 {{FM}} * 60 {{common|Engineering Department Duty Officers}} * 60 {{common|Operations Department Officers}} * 40,000 {{exp}} * 100 {{item|Industrial Energy Cells}} * 350 {{item|Industrial Replicators}} </small> | * 500 Starbase Engineering XP * 15 Starbase Engineering Operational Asset Provisioning | Industrial Fabricator Tier II |- | <span style="color:#eec10d">'''Provision Personal Fleet Equipment from Engineering II'''</span><br/>Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor, Engines and both Ground and Ship Weapons. || 20h || <small> * 600 {{FM}} * 40,000 {{dil}} * 40,000 {{Exp}} * 400 [[Data Samples]] * 250 {{item|Industrial Energy Cells}} </small> | * 500 Starbase Engineering XP * 15 Starbase Engineering Personal Requisition Provisioning | Industrial Fabricator Tier II |- | <span style="color:#eec10d">'''Support Local Systems II'''</span><br/>Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. || 20h || <small> * 600 {{FM}} * 36,000 {{dil}} * 12 {{common|Engineering or Operations Duty Officers}} * 40,000 {{exp}} * 3,000 {{item|Provisions}} * 500 {{item|Water Purification Systems}} </small> | * 500 Starbase Engineering XP * 5 Starbase Engineering Buff Provisioning | Industrial Fabricator Tier II |- ! colspan=5 | Tier III |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Engineering Construction Projects III'''</span><br/>Engage in construction projects. This project generates engineering experience for your fleet. || 20h || <small> * 900 {{FM}} (below is OLD price) * 60 {{uncommon|Engineering Duty Officers}} * 140 {{common|Operations Duty Officers}} * 60,000 {{exp}} * 500 {{item|Industrial Replicators}} * 500 {{item|Seismic Stabilizers}} </small> | * 1,000 Starbase Engineering XP | Industrial Fabricator Tier III |- | <span style="color:#eec10d">'''Provision Engineering Operational Assets III'''</span><br/>Provision Engineering operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 900 {{FM}} (below is OLD price) * 30 {{uncommon|Fabrication Engineer Duty Officers}} * 70 {{common|Transporter Duty Officers}} * 60,000 {{exp}} * 110 {{item|Device - Quantum Torpedo Platform||rare}} * 110 {{item|Device - Heavy Tetryon Satellite Turret||rare}} </small> | * 500 Starbase Engineering XP * 20 Starbase Engineering Operational Asset Provisioning | Industrial Fabricator Tier III |- | <span style="color:#eec10d">'''Provision Personal Fleet Equipment from Engineering III'''</span><br/>Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor and Ground Weapons. || 20h || <small> * 900 {{FM}} (below is OLD price) * 60,000 {{dil}} * 60,000 {{Exp}} * 600 [[Data Samples]] * 375 {{item|Industrial Energy Cells}} </small> | * 500 Starbase Engineering XP * 20 Starbase Engineering Personal Requisition Provisioning | Industrial Fabricator Tier III |- | <span style="color:#eec10d">'''Support Local Systems III'''</span><br/>Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. || 20h || <small> * 900 {{FM}} (below is OLD price) * 54,000 {{dil}} * 40 {{common|Engineering or Operations Duty Officers}} * 60,000 {{exp}} * 4,500 {{item|Provisions}} * 750 {{item|Water Purification Systems}} </small> | * 500 Starbase Engineering XP * 5 Starbase Engineering Buff Provisioning | Industrial Fabricator Tier III |- |} </small> ==Military== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier 0 |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Practice Tactical Exercises'''</span><br/>Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. || 20h || <small> * 180 {{FM}} * 6 {{common|Security Duty Officers}} * 6 {{common|Tactical Duty Officers}} * 10,000 {{exp}} * 150 {{item|Astrometric Probes}} * {{fedonly}} 27 {{item|Peregrine Fighter||uncommon}} * {{klgonly}} 9 {{item|To'Duj Fighter||uncommon}} </small> | * 1,000 Starbase Military XP | Shipyard Tier 0 |- | <span style="color:#a7262f">'''Reinforce Local Systems'''</span><br/>Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. || 20h || <small> * 180 {{FM}} * 10,000 {{dil}} * 3 {{common|Tactical or Security Duty Officers}} * 12,000 {{exp}} * 1,000 {{item|Shield Generators}} </small> | * 1,000 Starbase Military XP | Shipyard Tier 0 |- ! colspan=5 | Tier I |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Basic Ship Provisioning'''</span><br/>Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members.<br/><br/>This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. || 30m || <small> * 200,000 {{dil}} </small> | * 5 Starbase Military Fleet Ship Provisioning | Shipyard Tier I-V |- | <span style="color:#a7262f">'''Practice Tactical Exercises I'''</span><br/>Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. || 20h || <small> * 300 {{FM}} * 15 {{common|Security Duty Officers}} * 15 {{common|Tactical Duty Officers}} * 20,000 {{exp}} * 150 {{item|Warp Coils}} * 250 {{item|Photon Torpedo Launcher|Mk I|common}} </small> | * 1,000 Starbase Military XP | Shipyard Tier I |- | <span style="color:#a7262f">'''Provision Fleet Ships I'''</span><br/>Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. || 20h || <small> * 300 {{FM}} * 18,000 {{dil}} * 12 {{common|Non-Civilian Duty Officers}} * 20,000 {{exp}} * 500 {{item|Shield Generators}} * 250 {{item|Warp Coils}} </small> | * 500 Starbase Military XP * 5 Starbase Military Fleet Ship Provisioning | Shipyard Tier I |- | <span style="color:#a7262f">'''Provision Military Operational Assets I'''</span><br/>Provision Military operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 300 {{FM}} * 30 {{common|Security or Tactical Department Duty Officers}} * 30 {{common|Operations Department Duty Officers}} * 20,000 {{exp}} * 150 {{item|Warp Coils}} * 320 {{item|Industrial Energy Cells}} </small> | * 500 Starbase Military XP * 10 Starbase Military Operational Asset Provisioning | Shipyard Tier I |- | <span style="color:#a7262f">'''Reinforce Local Systems I'''</span><br/>Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. || 20h || <small> * 300 {{FM}} * 18,000 {{dil}} * 4 {{common|Tactical or Security Duty Officers}} * 20,000 {{exp}} * 2,500 {{item|Shield Generators}} </small> | * 500 Starbase Military XP * 5 Starbase Military Buff Provisioning | Shipyard Tier I |- ! colspan=5 | Tier II |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Practice Tactical Exercises II'''</span><br/>Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. || 20h || <small> * 600 {{FM}} * 30 {{common|Security Duty Officers}} * 30 {{common|Tactical Duty Officers}} * 40,000 {{exp}} * 100 {{item|Photon Torpedo Launcher|Mk III|common}} * 3,000 {{item|Provisions}} </small> | * 1,000 Starbase Military XP | Shipyard Tier II |- | <span style="color:#a7262f">'''Provision Fleet Ships II'''</span><br/>Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. || 20h || <small> * 600 {{FM}} * 36,000 {{dil}} * 25 {{common|Non-Civilian Duty Officers}} * 40,000 {{exp}} * 1,000 {{item|Shield Generators}} * 500 {{item|Warp Coils}} </small> | * 500 Starbase Military XP * 7 Starbase Military Fleet Ship Provisioning | Shipyard Tier II |- | <span style="color:#a7262f">'''Provision Military Operational Assets II'''</span><br/>Provision Military operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 600 {{FM}} * 60 {{common|Operations Department Duty Officers}} * 60 {{common|Security or Tactical Department Duty Officers}} * 40,000 {{exp}} * 250 {{item|Warp Coils}} * 3,000 {{item|Provisions}} </small> | * 500 Starbase Military XP * 15 Starbase Military Operational Asset Provisioning | Shipyard Tier II |- | <span style="color:#a7262f">'''Reinforce Local Systems II'''</span><br/>Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. || 20h || <small> * 600 {{FM}} * 36,000 {{dil}} * 12 {{common|Tactical or Security Duty Officers}} * 40,000 {{exp}} * 5,000 {{item|Shield Generators}} </small> | * 500 Starbase Military XP * 5 Starbase Military Buff Provisioning | Shipyard Tier II |- |- ! colspan=5 | Tier III |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Practice Tactical Exercises III'''</span><br/>Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. || 20h || <small> * 900 {{FM}} (below is OLD price) * 60 {{uncommon|Security Duty Officers}} * 140 {{common|Tactical Duty Officers}} * 60,000 {{exp}} * 60 {{item|Photon Torpedo Launcher|Mk V|common}} * 20 {{item|Ferasan Nepeta Leaves}} </small> | * 1,000 Starbase Military XP | Shipyard Tier III |- | <span style="color:#a7262f">'''Provision Fleet Ships III'''</span><br/>Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. || 20h || <small> * 900 {{FM}} (below is OLD price) * 54,000 {{dil}} * 40 {{common|Non-Civilian Duty Officers}} * 60,000 {{exp}} * 1,500 {{item|Shield Generators}} * 750 {{item|Warp Coils}} </small> | * 500 Starbase Military XP * 9 Starbase Military Fleet Ship Provisioning | Shipyard Tier III |- | <span style="color:#a7262f">'''Provision Military Operational Assets III'''</span><br/>Provision Military operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 900 {{FM}} (below is OLD price) * 30 {{uncommon|Assault Squad Duty Officers}} * 70 {{common|Explosives Expert Duty Officers}} * 60,000 {{exp}} * 300 {{item|Warp Coils}} * 20 {{item|Ferasan Nepeta Leaves}} </small> | * 500 Starbase Military XP * 20 Starbase Military Operational Asset Provisioning | Shipyard Tier III |- | <span style="color:#a7262f">'''Reinforce Local Systems III'''</span><br/>Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. || 20h || <small> * 900 {{FM}} (below is OLD price) * 54,000 {{dil}} * 40 {{common|Tactical or Security Duty Officers}} * 60,000 {{exp}} * 7,500 {{item|Shield Generators}} </small> | * 500 Starbase Military XP * 5 Starbase Military Buff Provisioning | Shipyard Tier III |- |- ! colspan=5 | Tier IV |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Practice Tactical Exercises IV'''</span><br/>Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. || 20h || <small> * 960 {{FM}} (below is OLD price) * 100 {{uncommon|Security Duty Officers}} * 200 {{common|Tactical Duty Officers}} * 80,000 {{exp}} * 40 {{item|Photon Torpedo Launcher|Mk VII|common}} * 30 {{item|Bateret Incense}} </small> | * 1,000 Starbase Military XP | Shipyard Tier IV |- | <span style="color:#a7262f">'''Provision Fleet Ships IV'''</span><br/>Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. || 20h || <small> * 960 {{FM}} (below is OLD price) * 72,000 {{dil}} * 55 {{common|Non-Civilian Duty Officers}} * 80,000 {{exp}} * 2,000 {{item|Shield Generators}} * 1,000 {{item|Warp Coils}} </small> | * 500 Starbase Military XP * 12 Starbase Military Fleet Ship Provisioning | Shipyard Tier IV |- | <span style="color:#a7262f">'''Provision Military Operational Assets IV'''</span><br/>Provision Military operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 960 {{FM}} (below is OLD price) * 10 {{uncommon|Conn Duty Officers}} * 80,000 {{exp}} * 820 {{item|Warp Coils}} * 20 {{item|Bateret Leaves}} </small> | * 500 Starbase Military XP * 25 Starbase Military Operational Asset Provisioning | Shipyard Tier IV |- | <span style="color:#a7262f">'''Reinforce Local Systems IV'''</span><br/>Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. || 20h || <small> * 960 {{FM}} (below is OLD price) * 72,000 {{dil}} * 50 {{common|Tactical or Security Duty Officers}} * 80,000 {{exp}} * 10,000 {{item|Shield Generators}} </small> | * 500 Starbase Military XP * 5 Starbase Military Buff Provisioning | Shipyard Tier IV |} </small> ==Science== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier 0 |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Ongoing Research Projects'''</span><br/>Continue scientific research in several disciplines. || 20h || <small> * 180 {{FM}} * 10,000 {{dil}} * 3 {{common|Science or Medical Duty Officers}} * 12,000 {{exp}} * 150 [[Data Samples]] </small> | * 1,000 Starbase Science XP | Communications Array Tier 0 |- | <span style="color:#00868B">'''Theoretical Modeling Projects'''</span><br/>Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. || 20h || <small> * 180 {{FM}} * 6 {{common|Science Duty Officers}} * 6 {{common|Medical Duty Officers}} * 10,000 {{exp}} * 150 {{item|Shields Battery}} * 300 {{item|Industrial Energy Cells}} </small> | * 1,000 Starbase Science XP | Communications Array Tier 0 |- ! colspan=5 | Tier I |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Basic Science Provisioning'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields.<br/><br/>This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. || 30m || <small> * 200,000 {{dil}} </small> | * 10 Starbase Science Personal Requisition Provisioning | Communications Array Tier I-V |- | <span style="color:#00868B">'''Ongoing Research Projects I'''</span><br/>Continue scientific research in several disciplines. || 20h || <small> * 300 {{FM}} * 18,000 {{dil}} * 4 {{common|Science or Medical Duty Officers}} * 20,000 {{exp}} * 250 [[Data Samples]] </small> | * 500 Starbase Science XP * 5 Starbase Science Buff Provisioning | Communications Array Tier I |- | <span style="color:#00868B">'''Provision Personal Fleet Equipment from Science I'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields. || 20h || <small> * 300 {{FM}} * 60,000 {{dil}} * 180,000 {{Exp}} * 175 [[Data Samples]] * 5 [[Particle Traces]] </small> | * 500 Starbase Science XP * 10 Starbase Science Personal Requisition Provisioning | Communications Array Tier I |- | <span style="color:#00868B">'''Provision Science Operational Assets I'''</span><br/>Provision Science operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 300 {{FM}} * 30 {{common|Science Department Duty Officers}} * 30 {{common|Medical Department Duty Officers}} * 20,000 {{exp}} * 250 {{item|Auxiliary Batteries}} * 2,000 {{item|Medical Supplies}} </small> | * 500 Starbase Science XP * 10 Starbase Science Operational Asset Provisioning | Communications Array Tier I |- | <span style="color:#00868B">'''Theoretical Modeling Projects I'''</span><br/>Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. || 20h || <small> * 300 {{FM}} * 15 {{common|Science Duty Officers}} * 15 {{common|Medical Duty Officers}} * 20,000 {{exp}} * 250 {{item|Auxiliary Battery}} * 2,000 {{item|Shield Generators}} </small> | * 1,000 Starbase Science XP | Communications Array Tier I |- ! colspan=5 | Tier II |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Ongoing Research Projects II'''</span><br/>Continue scientific research in several disciplines. || 20h || <small> * 600 {{FM}} * 36,000 {{dil}} * 12 {{common|Science or Medical Duty Officers}} * 40,000 {{exp}} * 500 [[Data Samples]] </small> | * 500 Starbase Science XP * 5 Starbase Science Buff Provisioning | Communications Array Tier II |- | <span style="color:#00868B">'''Provision Personal Fleet Equipment from Science II'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields and Deflector. || 20h || <small> * 600 {{FM}} * 40,000 {{dil}} * 40,000 {{Exp}} * 350 [[Data Samples]] * 10 [[Particle Traces]] </small> | * 500 Starbase Science XP * 15 Starbase Science Personal Requisition Provisioning | Communications Array Tier II |- | <span style="color:#00868B">'''Provision Science Operational Assets II'''</span><br/>Provision Science operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 600 {{FM}} * 60 {{common|Science Departmental Officers}} * 60 {{common|Medical Departmental Officers}} * 40,000 {{exp}} * 300 [[Data Samples]] * 500 {{item|Antigens}} </small> | * 500 Starbase Science XP * 15 Starbase Science Operational Asset Provisioning | Communications Array Tier II |- | <span style="color:#00868B">'''Theoretical Modeling Projects II'''</span><br/>Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. || 20h || <small> * 600 {{FM}} * 30 {{common|Science Duty Officers}} * 30 {{common|Medical Duty Officers}} * 40,000 {{exp}} * 300 [[Data Samples]] * 300 {{item|Astrometric Probes}} </small> | * 1,000 Starbase Science XP | Communications Array Tier II |- ! colspan=5 | Tier III |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Ongoing Research Projects III'''</span><br/>Continue scientific research in several disciplines. || 20h || <small> * 900 {{FM}} (below is OLD price) * 54,000 {{dil}} * 40 {{common|Science or Medical Duty Officers}} * 60,000 {{exp}} * 750 [[Data Samples]] </small> | * 500 Starbase Science XP * 5 Starbase Science Buff Provisioning | Communications Array Tier III |- | <span style="color:#00868B">'''Provision Personal Fleet Equipment from Science III'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Elite Personal Shields. || 20h || <small> * 900 {{FM}} (below is OLD price) * 60,000 {{dil}} * 60,000 {{Exp}} * 450 [[Data Samples]] * 15 [[Particle Traces]] </small> | * 500 Starbase Science XP * 20 Starbase Science Personal Requisition Provisioning | Communications Array Tier III |- | <span style="color:#00868B">'''Provision Science Operational Assets III'''</span><br/>Provision Science operational assets that may be deployed during starbase defense scenarios. || 20h || <small> * 900 {{FM}} (below is OLD price) * 30 {{uncommon|Explosives Experts}} * 70 {{common|Warp Theorists}} * 60,000 {{exp}} * 300 [[Data Samples]] * 550 {{item|Industrial Replicators}} </small> | * 500 Starbase Science XP * 20 Starbase Science Operational Asset Provisioning | Communications Array Tier III |- | <span style="color:#00868B">'''Theoretical Modeling Projects III'''</span><br/>Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. || 20h || <small> * 900 {{FM}} (below is OLD price) * 60 {{uncommon|Science Duty Officers}} * 140 {{common|Medical Duty Officers}} * 60,000 {{exp}} * 300 [[Data Samples]] * 550 {{item|Warp Coils}} </small> | * 1,000 Starbase Science XP | Communications Array Tier III |- |} </small> =Other Projects= ==Upgrades== ===Starbase=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | '''Upgrade Starbase I'''<br/>Upgrade the Starbase to Tier I. || 20h || <small> * 1,080 {{FM}} * 64,800 {{dil}} * 48 {{common|Non-Civilian Duty Officers}} * 825 {{item|Industrial Energy Cells}} * 400 {{item|Self Sealing Stem Bolts}} * 25 [[Particle Traces]] </small> | * 1 Starbase Stage * 1,500 Starbase Military XP * 1,500 Starbase Engineering XP * 1,500 Starbase Science XP * 1 Holding Tier * 1 Starbase Tier I * Starbase Mail * Starbase Ship Select | 1,000 Starbase XP |- | '''Upgrade Starbase II'''<br/>Upgrade the Starbase to Tier II. || 4d || <small> * 3,600 {{FM}} (below is OLD price) * 216,000 {{dil}} * 180 {{common|Non-Civilian Duty Officers}} * 3,000 {{item|Industrial Energy Cells}} * 1,625 {{item|Self Sealing Stem Bolts}} * 50 [[Particle Traces]] </small> | * 1 Starbase Stage * 1,500 Starbase Military XP * 1,500 Starbase Engineering XP * 1,500 Starbase Science XP * 1 Holding Tier * 1 Starbase Tier II * Starbase Bank * Starbase Fleet Bank | 4,000 Starbase XP |- | '''Contract for Bartender on Starbase'''<br/>Contract for a Bartender on the Starbase. The Bartender will be able to provide additional duty officer assignments for fleet members as well as provide an array of drinks. || 20h || <small> * 1,200 {{FM}} (below is OLD price) * 80,000 {{dil}} * 2,000 {{item|Provisions}} * 250 {{item|Romulan Ale||uncommon}} * 250 {{item|Dosi Rotgut||veryrare}} * 120,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Unlock Starbase Bartender | Starbase Tier II |- | '''Upgrade Starbase III'''<br/>Upgrade the Starbase to Tier III. || 7d || <small> * 10,800 {{FM}} (below is OLD price) * 648,000 {{dil}} * 240 {{uncommon|Non-Civilian Duty Officers}} * 9,000 {{item|Industrial Energy Cells}} * 5,500 {{item|Self Sealing Stem Bolts}} * 100 [[Particle Traces]] </small> | * 1 Starbase Stage * 1,500 Starbase Military XP * 1,500 Starbase Engineering XP * 1,500 Starbase Science XP * 1 Holding Tier * 1 Starbase Tier III * Fleet Costume Options | 7,000 Starbase XP |- | '''Contract for Personal Tailor on Starbase'''<br/>Contract for a Personal Tailor on the Starbase. The tailor will be able to provide personal tailoring services for fleet members. || 20h || <small> * 2,700 {{FM}} (below is OLD price) * 160,000 {{dil}} * 15 {{veryrare|Civilian Duty Officers}} * 180,000 {{Exp}} * 2,500 {{item|Entertainment Provisions}} </small> | * 1,250 Starbase Engineering XP * Unlock Starbase Personal Tailor | Starbase Tier III |- | '''Station Personnel Officer on Starbase'''<br/>Station a Personnel Officer on the Starbase who will provide standard duty officer recruitment assignments and reassignments. || 20h || <small> * 2,700 {{FM}} (below is OLD price) * 180,000 {{dil}} * {{fedonly}} 5 {{veryrare|Human Tactical Bridge Officer Candidates}} * {{fedonly}} 5 {{veryrare|Human Engineering Bridge Officer Candidates}} * {{fedonly}} 5 {{veryrare|Human Science Bridge Officer Candidates}} * {{klgonly}} 7 {{veryrare|Klingon Tactical Bridge Officer Candidates}} * {{klgonly}} 7 {{veryrare|Klingon Engineering Bridge Officer Candidates}} * {{klgonly}} 7 {{veryrare|Klingon Science Bridge Officer Candidates}} * 180,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Unlock Starbase Personnel Officer | Starbase Tier III |- | '''Contract for Ship Customization Officer at Starbase'''<br/>Contract for a Ship Customization Officer on the Starbase. The officer will be able to provide cosmetic ship customization services for fleet members. || 20h || <small> * 2,700 {{FM}} (below is OLD price) * 160,000 {{dil}} * 18 {{veryrare|Tactical Duty Officers}} * 180,000 {{Exp}} * 2,800 {{item|Industrial Replicators}} </small> | * 1,250 Starbase Military XP * Unlock Starbase Ship Tailor | Shipyard Tier III |- | '''Upgrade Starbase IV'''<br/>Upgrade the Starbase to Tier IV. || 10d || <small> * 24,000 {{FM}} (below is OLD price) * 1,900,000 {{dil}} * 200 {{rare|Non-Civilian Duty Officers}} * 25,000 {{item|Industrial Energy Cells}} * 15,625 {{item|Self Sealing Stem Bolts}} * 250 [[Particle Traces]] </small> | * 1 Starbase Stage * 1,500 Starbase Military XP * 1,500 Starbase Engineering XP * 1,500 Starbase Science XP * 1 Holding Tier * 1 Starbase Tier IV | 10,000 Starbase XP |- | '''Contract for Chef on Starbase'''<br/>??? || 20h || <small> * 3,600 {{FM}} (below is OLD price) * 240,000 {{dil}} * 1,000 {{item|Provisions}} * 1,000 {{item|Cardassian Taspar Egg||rare}} * 1,000 {{item|Klingon Heart of Targ||rare}} </small> | * 1,250 Starbase Engineering XP * Unlocks Starbase Chef | Starbase Tier IV |- |- | {{fedonly}} '''Station Andorian Personnel Officer on Starbase'''<br/>Station an Andorian Personnel Officer on the Starbase who will provide Andorian duty officer reassignments. || 20h || <small> * 3,600 {{FM}} (below is OLD price) * 216,000 {{dil}} * 7 {{veryrare|Andorian Tactical Bridge Officer Candidates}} * 7 {{veryrare|Andorian Engineering Bridge Officer Candidates}} * 7 {{veryrare|Andorian Science Bridge Officer Candidates}} * 240,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Unlocks Andorian Personnel Officer | Starbase Tier IV |- | '''Station Bridge Officer Trainer on Starbase'''<br/>Station an Bridge Officer Trainer on the Starbase who will provide training services to captains seeking new skills for their bridge officers. || 20h || <small> * 3,600 {{FM}} (below is OLD price) * 216,000 {{dil}} * 25 {{uncommon|Security Duty Officers}} * 8 {{rare|Advisor Duty Officers}} * 4 {{veryrare|Operations Duty Officers}} * 240,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Unlocks Bridge Officer Trainer | Starbase Tier IV |- | {{fedonly}} '''Station Tellarite Personnel Officer on Starbase'''<br/>Station an Tellarite Personnel Officer on the Starbase who will provide Tellarite duty officer reassignments. || 20h || <small> * 3,600 {{FM}} (below is OLD price) * 216,000 {{dil}} * 7 {{veryrare|Tellarite Tactical Bridge Officer Candidates}} * 7 {{veryrare|Tellarite Engineering Bridge Officer Candidates}} * 7 {{veryrare|Tellarite Science Bridge Officer Candidates}} * 240,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Unlocks Tellarite Personnel Office | Starbase Tier IV |- | {{fedonly}} '''Station Vulcan Personnel Officer on Starbase'''<br/>Station an Vulcan Personnel Officer on the Starbase who will provide Vulcan duty officer reassignments. || 20h || <small> * 3,600 {{FM}} (below is OLD price) * 216,000 {{dil}} * 7 {{veryrare|Vulcan Tactical Bridge Officer Candidates}} * 7 {{veryrare|Vulcan Engineering Bridge Officer Candidates}} * 7 {{veryrare|Vulcan Science Bridge Officer Candidates}} * 240,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Vulcan Andorian Personnel Office | Starbase Tier IV |- |} </small> ===Military=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Construct Shipyard'''</span><br/>Build a Shipyard for the starbase. || 20h || <small> * 540 {{FM}} * 32,400 {{dil}} * 24 {{common|Tactical or Security Duty Officers}} * 300 {{item|Industrial Replicators}} * 905 {{item|Shield Generators}} * 150 {{item|Self Sealing Stem Bolts}} </small> | * 1 Shipyard Stage * 1,500 Starbase Military XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Shipyard Tier I | 10,000 Starbase Military XP |- | <span style="color:#a7262f">'''Station Tactical Officer on Starbase'''</span><br/>Station a Tactical Officer on the Starbase. The Tactical Officer will be able to provide additional duty officer assignments for fleet members. || 20h || <small> * 900 {{FM}} * 54,000 {{dil}} * 5 {{common|Tactical Department Duty Officers}} * 5 {{common|Security Department Duty Officers}} * 5 {{common|Operations Department Duty Officers}} * 60,000 {{Exp}} </small> | * 1,250 Starbase Military XP * Starbase Tactical Officer Tier I | Shipyard Tier I |- | <span style="color:#a7262f">'''Upgrade Shipyard II'''</span><br/>Upgrade the starbase's Shipyard to Tier II. || 4d || <small> * 1,800 {{FM}} (below is OLD price) * 108,000 {{dil}} * 80 {{common|Tactical or Security Duty Officers}} * 1,200 {{item|Industrial Replicators}} * 3,000 {{item|Shield Generators}} * 300 {{item|Self Sealing Stem Bolts}} </small> | * 1 Shipyard Stage * 1,500 Starbase Military XP * 1 Holding Tier * 1,000 Starbase Level * Unlock Starbase Shipyard Tier II | 25,000 Starbase Military XP |- | <span style="color:#a7262f">'''Upgrade Shipyard III'''</span><br/>Upgrade the starbase's Shipyard to Tier III. || 7d || <small> * 5,400 {{FM}} * 324,000 {{dil}} * 120 {{common|Tactical or Security Duty Officers}} * 4,250 {{item|Industrial Replicators}} * 7,000 {{item|Shield Generators}} * 500 {{item|Self Sealing Stem Bolts}} </small> | * 1 Shipyard Stage * 1,500 Starbase Military XP * 1 Holding Tier * 1,000 Starbase Level * Unlock Starbase Shipyard Tier III | 50,000 Starbase Military XP |- | <span style="color:#a7262f">'''Station Security Officer on Starbase'''</span><br/>Station a Security Officer on the Starbase. The Security Officer will be able to provide additional duty officer assignments for fleet members including turning in contraband. || 20h || <small> * 2,700 {{FM}} (below is OLD price) * 160,000 {{dil}} * 10 {{uncommon|Security Duty Officers}} * 6 {{rare|Security Duty Officers}} * 3 {{veryrare|Security Duty Officers}} * 180,000 {{Exp}} </small> | * 1,250 Starbase Military XP * Unlock Starbase Security Officer | Shipyard Tier III |- | <span style="color:#a7262f">'''Upgrade Shipyard IV'''</span><br/>Upgrade the starbase's Shipyard to Tier IV. || 10d || <small> * 12,000 {{FM}} * 900,000 {{dil}} * 175 {{common|Tactical or Security Duty Officers}} * 12,200 {{item|Industrial Replicators}} * 21,000 {{item|Shield Generators}} * 800 {{item|Self Sealing Stem Bolts}} </small> | * 1 Shipyard Stage * 1,500 Starbase Military XP * 1 Holding Tier * 1,000 Starbase Level * Unlock Starbase Shipyard Tier IV | 100,000 Starbase Military XP |} </small> ===Engineering=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Construct Industrial Fabricator'''</span><br/>Build an Industrial Fabricator for the starbase. || 20h || <small> * 540 {{FM}} * 32,400 {{dil}} * 24 {{common|Engineering or Operations Duty Officers}} * 250 {{item|Industrial Replicators}} * 425 {{item|Industrial Energy Cells}} * 100 {{item|Self Sealing Stem Bolts}} </small> | * 1 Industrial Fabricator Stage * 1,500 Starbase Engineering XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Industrial Fabricator Tier I * Starbase Ship Repair: Minor | 10,000 Starbase Engineering XP |- | <span style="color:#eec10d">'''Station Engineering Officer on Starbase'''</span><br/>Station an Engineering Officer on the Starbase. The Engineering Officer will be able to provide additional duty officer assignments for fleet members. || 20h || <small> * 900 {{FM}} * 54,000 {{dil}} * 5 {{common|Engineering Department Duty Officers}} * 5 {{common|Operations Department Duty Officers}} * 8 {{common|Non-Civilian Duty Officers}} * 60,000 {{Exp}} </small> | * 1,250 Starbase Engineering XP * Starbase Engineering Officer Tier I | Industrial Fabricator Tier I |- | <span style="color:#eec10d">'''Upgrade Industrial Fabricator II'''</span><br/>Upgrade the starbase's Industrial Fabricator to Tier II. || 4d || <small> * 1,800 {{FM}} (below is OLD price) * 108,000 {{dil}} * 80 {{common|Engineering or Operations Duty Officers}} * 750 {{item|Industrial Replicators}} * 1,450 {{item|Industrial Energy Cells}} * 400 {{item|Self Sealing Stem Bolts}} </small> | * 1 Industrial Fabricator Stage * 1,500 Starbase Engineering XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Industrial Fabricator Tier II * Starbase Ship Repair: Major | 25,000 Starbase Engineering XP |- | <span style="color:#eec10d">'''Upgrade Industrial Fabricator III'''</span><br/>Upgrade the starbase's Industrial Fabricator to Tier III. || 7d || <small> * 5,400 {{FM}} (below is OLD price) * 324,000 {{dil}} * 120 {{uncommon|Engineering or Operations Duty Officers}} * 2,375 {{item|Industrial Replicators}} * 3,500 {{item|Industrial Energy Cells}} * 1,500 {{item|Self Sealing Stem Bolts}} </small> | * 1 Industrial Fabricator Stage * 1,500 Starbase Engineering XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Ship Repair: Critical * Unlock Starbase Industrial Fabricator Tier III | 50,000 Starbase Engineering XP |- | <span style="color:#eec10d">'''Upgrade Industrial Fabricator IV'''</span><br/>Upgrade the starbase's Industrial Fabricator to Tier IV. || 10d || <small> * 12,000 {{FM}} (below is OLD price) * 900,000 {{dil}} * 100 {{rare|Engineering or Operations Duty Officers}} * 7,625 {{item|Industrial Replicators}} * 10,000 {{item|Industrial Energy Cells}} * 3,000 {{item|Self Sealing Stem Bolts}} </small> | * 1 Industrial Fabricator Stage * 1,500 Starbase Engineering XP * 1 Holding Tier * 1,000 Starbase Level * Unlock Starbase Industrial Fabricator Tier IV | 100,000 Starbase Engineering XP |- |} </small> ===Science=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Construct Communications Array'''</span><br/>Build a Communications Array for the starbase. || 20h || <small> * 540 {{FM}} * 32,400 {{dil}} * 24 {{common|Science or Medical Duty Officers}} * 1500 {{item|Communication Arrays}} * 805 {{item|Shield Generators}} * 175 {{item|Astrometric Probes}} </small> | * 1 Communications Array Stage * 1,500 Starbase Science XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Communications Array Tier I * Starbase Sick Bay: Minor | 10,000 Starbase Science XP |- | <span style="color:#00868B">'''Construct Transwarp Conduit'''</span><br/>Build a Transwarp Conduit for the starbase. || 2d || <small> * 900 {{FM}} * 15,750 {{dil}} * 20 {{common|Science Department Duty Officers}} * 2 {{item|Particle Traces||rare}} * 1,200 {{item|Industrial Energy Cells}} * 250 {{item|Seismic Stabilizers}} </small> | * 1 Transwarp Conduit Stage * 1,500 Starbase Science XP * 1 Starbase Transwarp Tier | Communications Array Tier I |- | <span style="color:#00868B">'''Station Science Officer on Starbase'''</span><br/>Station a Science Officer on the Starbase. The Science Officer will be able to provide additional duty officer assignments for fleet members. || 20h || <small> * 900 {{FM}} (below is OLD price) * 54,000 {{dil}} * 5 {{common|Science Department Duty Officers}} * 5 {{common|Medical Department Duty Officers}} * 8 {{common|Non-Civilian Duty Officers}} * 60,000 {{Exp}} </small> | * 1,250 Starbase Science XP * Unlock Starbase Science Officer Tier I | Communications Array Tier I |- | <span style="color:#00868B">'''Upgrade Communications Array II'''</span><br/>Upgrade the starbase's Communications Array to Tier II. || 4d || <small> * 1,800 {{FM}} (below is OLD price) * 108,000 {{dil}} * 80 {{common|Science or Medical Duty Officers}} * 2,800 {{item|Shield Generators}} * 5,500 {{item|Communication Arrays}} * 300 {{item|Astrometric Probes}} </small> | * 1 Communications Array Stage * 1,500 Starbase Science XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Communications Array Tier II * Starbase Sick Bay: Major | 25,000 Starbase Science XP |- | <span style="color:#00868B">'''Upgrade Transwarp Conduit II'''</span><br/>Upgrade the starbase's Transwarp Conduit to Tier II. || 4d || <small> * 1,800 {{FM}} (below is OLD price) * 162,000 {{dil}} * 20 {{uncommon|Astrometrics Duty Officers}} * 4 {{item|Particle Traces||rare}} * 2,400 {{item|Industrial Energy Cells}} * 500 {{item|Seismic Stabilizers}} </small> | * 1 Transwarp Conduit Stage * 1,500 Starbase Science XP * Unlock Starbase Transwarp Tier II | Communications Array Tier II |- | <span style="color:#00868B">'''Upgrade Communications Array III'''</span><br/>Upgrade the starbase's Communications Array to Tier III. || 7d || <small> * 5,400 {{FM}} (below is OLD price) * 324,000 {{dil}} * 120 {{uncommon|Science or Medical Duty Officers}} * 9,000 {{item|Shield Generators}} * 17,000 {{item|Communication Arrays}} * 500 {{item|Astrometric Probes}} </small> | * 1 Communications Array Stage * 1,500 Starbase Science XP * 1 Holding Tier * 1,000 Starbase Level * Starbase Communications Array Tier III * Starbase Sick Bay: Critical | 50,000 Starbase Science XP |- | <span style="color:#00868B">'''Upgrade Transwarp Conduit III'''</span><br/>Upgrade the starbase's Transwarp Conduit to Tier III. || 7d || <small> * 2,160 {{FM}} (below is OLD price) * 450,000 {{dil}} * 80 {{uncommon|Astrometrics Duty Officers}} * 6 {{item|Particle Traces||rare}} * 3,600 {{item|Industrial Energy Cells}} * 750 {{item|Seismic Stabilizers}} </small> | * 1 Transwarp Conduit Stage * 1,500 Starbase Science XP * Unlock Starbase Transwarp Tier III | Communications Array Tier III |- | <span style="color:#00868B">'''Upgrade Communications Array IV'''</span><br/>Upgrade the starbase's Communications Array to Tier IV. || 10d || <small> * 12,000 {{FM}} (below is OLD price) * 900,000 {{dil}} * 100 {{rare|Science or Medical Duty Officers}} * 22,000 {{item|Shield Generators}} * 50,000 {{item|Communication Arrays}} * 750 {{item|Astrometric Probes}} </small> | * 1 Communications Array Stage * 1,500 Starbase Science XP * 1 Holding Tier * 1,000 Starbase Level * Unlocks Communications Array Tier IV | 100,000 Starbase Science XP |- |} </small> ==Special== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | '''Advanced Multidisciplinary Research'''<br/>Conduct advanced research. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 8 {{common|Science Department Duty Officers}} * 8 {{common|Operations Department Duty Officers}} * 2,000 {{exp}} * 250 [[Data Samples]] * 25 [[Particle Trace]]s </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | '''Confiscate Contraband'''<br/>Confiscate contraband. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || * 600 {{FM}} * 8 {{common|Security Department Duty Officers}} * 8 {{common|Tactical Department Duty Officers}} * 50 {{item|Contraband}} | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | '''Coordinate Colonization Efforts'''<br/>Assist in mobilizing resources for colonization in nearby star clusters. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 75 {{common|Civilian Duty Officers}} * 1,500 {{item|Provisions}} * 75 {{item|Weather Control Systems}} * 250 {{item|Terraforming Systems}} </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | {{klgonly}} '''Entertain Regional Delegation'''<br/>Entertain a visiting delegation of regional dignitaries. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 10 {{common|Civilian Duty Officers}} * 20 {{common|Non-Civilian Duty Officers}} * 100 {{item|Entertainment Provisions}} * 5 {{item|Contraband}} * 1000 {{item|Communication Arrays}} </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | {{klgonly}} '''Establish Involuntary Labor Colony'''<br/>Assist in mobilizing resources for establish an involuntary labor colony in a nearby star cluster. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 60 {{common|Prisoners}} * 6 {{common|Security Duty Officers}} * 1 {{uncommon|Security Duty Officers}} * 2,500 {{item|Provisions}} * 2,500 {{item|Shield Generators}} </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | {{fedonly}} '''Host Multicultural Symposium'''<br/>Host a symposium focused on enhancing cross-cultural communication within the member species of the Federation. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 10 {{common|Civilian Duty Officers}} * 20 {{common|Non-Civilian Duty Officers}} * 100 {{item|Provisions}} * 50 {{item|Entertainment Provisions}} * 1,000 {{item|Communication Arrays}} </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | {{fedonly}} '''Repatriate Displaced Refugees'''<br/>Assist in repatriating displaced refugees to a nearby star cluster. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 30 {{common|Refugees}} * 2 {{uncommon|Refugees}} * 1 {{rare|Refugees}} * 1,000 {{item|Provisions}} * 500 {{item|Industrial Replicators}} </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |- | '''Trade Mission to Gamma Quadrant'''<br/>Conduct a trade mission into the Gamma Quadrant. This project is useful to ensure a large fleet's ability to generate Fleet Credits. || 30m || <small> * 600 {{FM}} * 5 {{uncommon|Traders}} * 10 {{item|Jevonite||rare}} * 10 {{item|Shapeshifting Lockets||rare}} * 10 {{item|Tulaberries||rare}} * 10 {{item|Unrefined Ketracel||rare}} </small> | * 5 Starbase Engineering XP * 5 Starbase Military XP * 5 Starbase Science XP | none |} </small> ===Limited Time=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Availability |- | '''Room with a View'''<br/>From the main floor, youβll be able to look out into the stars in all of their glory. | 2h | <small> * 200,000 {{dil}} </small> | *Unlocks blast shutters from Starbase interior, allowing you to see out into space. | July 12-26, 2012 |- | '''Interior Designer'''<br/>{{fedonly}} Completing this project will add decoration to the Starbase Interior in the form of plants, consoles, and display panels.<br/>{{klgonly}} Completing this project will add decoration to the Starbase Interior, in the form of statues and a special symbol. | 2h | <small> * 200,000 {{dil}} </small> | *Visual items are added to your Starbase in designated locations. | July 26-August 9, 2012 |- | '''Tribbles & Targs'''<br/> Completing this project will add Tribbles (Fed) or Targs (KDF) to the starbase.<br/>''(Individual FED-players can remove the tribbles again by talking to Jones at the bar)'' | 2h | <small> * 200,000 {{dil}} </small> | *Adds creatures to your starbase. | August 9-23, 2012 |- | '''All Work and Some Play'''<br/>{{fedonly}} Completing this project will add enhancements to the structure of the lounge and bar.<br/>{{klgonly}} Completing this project will add enhancements to the structure of the operations area. | 2h | <small> * 200,000 {{dil}} </small> | *Visual items are added to your Starbase in designated locations. | August 23-September 6, 2012 |- | '''History and Movement'''<br/>{{fedonly}} Completing this project will add decoration to the Starbase interior.<br/>{{klgonly}} Completing this project will add decoration to the Starbase interior. | 2h | <small> * 200,000 {{dil}} </small> | *Panels depicting the history of the Enterprise will be made available for Federation Starbases. Banners and transporter bay upgrades will be made available for Klingons. | September 6-20, 2012 |- | '''High Security'''<br/>Completing this project will add guards to all floors of the starbase. | 2h | <small> * 200,000 {{dil}} </small> | *Guards will be made avaialble for Federation Starbases. Elite warriors will be made available for Klingons. | September 20-October 4, 2012 |- | '''Where Decisions Are Made'''<br/>{{fedonly}} Completing this project will add enhancements to the structure of the conference room.<br/>{{klgonly}} Completing this project will add a fire and other enhancements to the fireplace section of the bar. | 2h | <small> * 200,000 {{dil}} </small> | *The conference room will be improved for Federation Starbases. The fireplace section of the bar will be improved for Klingons. | October 4-18, 2012 |- | '''For Relaxation'''<br/>{{fedonly}} Completing this project will add a wall-length fish tank to the starbase interior.<br/>{{klgonly}} Completing this project will add a blood wine fountain, hunting trophies and table improvements to the starbase interior. | 2h | <small> * 200,000 {{dil}} </small> | *A wall-length fish tank will be made available for Federation Starbases. Blood wine, table improvements and hunting trophies will be made available for Klingons. | October 18-November 1, 2012 |- | '''Welcome Guests'''<br/>{{fedonly}} Completing this project will add Morn and latinum traders to the starbase interior.<br/>{{klgonly}} Completing this project will add Morn and dancing girls to the starbase interior. | 2h | <small> * 200,000 {{dil}} </small> | *Morn and latinum traders will be made available for Federation Starbases. Morn and dancing girls will be made available for Klingons. | November 1-15, 2012 |- |- |} </small> [[Category:Fleets]]
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