User:Ipuvaepe/USS Philadelphia (NCC-94005)
Equipment
Fore Weapons
Aft Weapons
Abilities
Cannon Rapid Fire I
Directed Energy Modulation I
Emergency Power to Weapons III
Emergency Power to Shields I
Feedback Pulse I
Contents
Tactical Team[edit | edit source]
Tactical Team (also sometimes referred to in-game as Security Team) is an ability that is useful removing Tactical debuffs. It also provides the player with a reasonable boost to projectile weapons and energy weapons. Finally, it will also help counter the Boarding Party ability.
Cannon Rapid Fire[edit | edit source]
Cannon: Rapid Fire improves your next cannon attack. Quickly fires numerous bolts. Each bolt does less damage then a normal cannon shot.
Engineering Team[edit | edit source]
Engineering Team is a buff for your own ship or an ally which repairs hull and disabled systems over time and applies a damage resistance with increased Starship Warp Core Training and Starship Engineering Training for 30 seconds.
Directed Energy Modulation[edit | edit source]
'Directed Energy Modulation cycles the frequency of your energy weapons, resulting in increased shield penetration.
Emergency Power to Weapons[edit | edit source]
Emergency Power to Weapons boosts your ship's Weapons power level and Energy Weapon damage for 30 seconds. With its short cooldown and usefulness in pretty much all combat situations, this ability quickly becomes a staple for your Engineering Bridge Officers.
Emergency Power to Shields[edit | edit source]
Emergency Power to Shields is an Ensign Engineering Bridge officer space ability. It repairs disabled shields, increases shield regeneration, increases shield power, and reduces damage to shields.
Science Team[edit | edit source]
Science Team is an ability that is usable in almost any situation in which a player may find themselves; it recovers shield strength, removes science debuffs, reduces shield damage, and boosts operations. It can also be used as a counter to many science abilities such as Subnucleonic Beam and is usable on yourself or an ally at a distance of up to 10 kilometers. Due to this fact, it provides a very effective cleanse and instant heal.
Feedback Pulse[edit | edit source]
Feedback Pulse fires a pulse of energy back at the attacking ship every time you are hit by energy weapons. Effectiveness is based on the current auxiliary power level.