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===Pure Ground Builds=== Up until '''Season Four''' pure ground builds were an oddity. Time will tell if they prove to be a more popular choice now. ====The Medic==== Suggested race selection: [[Betazoid]] *{{trait|Empathic}}'req': Increased health regeneration for your team and less threat generation by your actions. *{{trait|Creative}}: Increases your kit abilities by 5%. **{{trait|Telepathic}}'req': Required Betazoid trait but not important for this build. **{{trait|Sure Footed}}: Knockback and Root resistance. **{{trait|Stubborn}}: Stun, Placate and Runspeed Resistance. <small>If you want to be a medic you'll need '''Creative'''. '''Empathic''' augments your healing nice and reduces the threat you are generating. If you pick up '''Sure Footed''' or '''Stubborn''' as your fourth trait is a matter of preference both are equaly viable.</small> Alternative race selection: [[Bajoran]] *{{trait|Creative}}'req': Increases your kit abilities by 5%. *{{trait|Spiritual}}'req': Increased health regeneration on yourself and bonus on healing abilities used on you. *{{trait|Sure Footed}}: Knockback and Root resistance. *{{trait|Stubborn}}: Stun, Placate and Runspeed Resistance. <small>While not having access to '''Empathic''' like Betazoids '''Spiritual''' increases your own ability to survive. And remember a disabled medic cannot heal after all.</small> Alternative race selection: [[Orion|Orion (female)]] *{{trait|Seductive}}'req': Confuse and Placate resistance and reduced threat generation. *{{trait|Creative}}: Increases your kit abilities by 5%. *{{trait|Sure Footed}}: Knockback and Root resistance. *{{trait|Stubborn}}: Stun, Placate and Runspeed Resistance. <small>The KDF version of the medic. While not to be known for their healing capabilities orion females can serve this role well enough.</small> <small>The most important trait in this build is '''Creative''' to augment your kit heals. Reduced threat generation is a nice bonus to keep you from accidently pulling aggro with your heals. The other traits serve to reduce the chance of you becoming disabled. As said before a disabled medic cannot heal.</small> ====The Aggro Grabbing Build (not a tank!)==== Suggested Federation race selection: [[Andorian]] *{{trait|Aggressive}}: Increased damage and threat generation. *{{trait|Acute Senses}}'req': Increased perception and exploit damage. *{{trait|Lucky}}: Increased critical hit chance. *{{trait|Resilient}}: Increased Damage resistance. <small>Increased threat generation and supplementing traits that focus on increasing overall damage. Not to forget '''Resilient''' to aid in surviving the nasty things whose attention you were trying to grab.</small> Suggested KDF race selection: [[Klingon]] *{{trait|Warrior}}'req': Increased damage. *{{trait|Honorable}}'req': Increased Damage resistance and high threat generation. *{{trait|Lucky}}: Increased critical hit chance. *{{trait|Peak Health}}: Bonus to hit points. <small>The '''Klingon''' build is actually superior to the '''Andorian''' one. You get all the goodies the Andorians have, double their threat generation and as topping an additional 10% to your hit points. Quite a package. Federation players need to purchase Klingons in the '''Cryptic Store''' making this an advanced build for them.</small> Alternative race selection: [[Nausicaan]] *{{trait|Aggressive}}: Increased damage and threat generation. *{{trait|Pirate}}'req': Increased stealth and damage. *{{trait|Physical Strength}}'req': Increased melee damage. *{{trait|Lucky}}: Increased critical hit chance. <small>'''Nausicaans''' almost don't make it into this category of builds. They might not have a problem getting aggro but without proper support certainly will have a problem maintaining it. Disabled people cannot participate in aggro managment.</small> <small>As you probably already have guessed the important trait in this build is '''Aggressive''' or the superior threat generation of '''Honorable'''. This needs to be sidelined with a nice trait increasing your damage output, because all the threat generation in the game won't do anything for you if you cannot dish out a decent amount of damage. And last but not least you want to survive the attention you have grabbed.</small> ====The Glass Cannon==== Suggested race selection: [[Bajoran]] *{{trait|Spiritual}}'req': Increased health regeneration on yourself and bonus on healing abilities used on you. *{{trait|Creative}}'req': Increased kit abilities. *{{trait|Soldier}}: Increased damage and stronger critical hits. *{{trait|Lucky}}: Increased critical hit chance. <small>Focus on damage dealing and not grabbing aggro. If you do '''Spiritual''' will be your friend. If you want to have fun with [[Ability:_Rally_Cry|Rally Cry]] this is the build to try it with.</small> Alternative race selection: [[Saurian]] *{{trait|Circulatory Redundancies}}'req': Plasma, Fire and Toxic resistances. *{{trait|Acute Senses}}'req': Increased perception and exploit damage. *{{trait|Soldier}}: Increased damage and stronger critical hits. *{{trait|Aggressive}}: Increased damage and threat generation. <small>In terms of raw damage potential this is it. If you really want to go down this road you should brace yourself being called '''the squishy lizard''' soon.</small> ====The Survivor==== Suggested race selection: [[Benzite]] *{{trait|Natural Armor}}'req': Damage resistance *{{trait|Natural Immunities}}'req': More Damage resistance *{{trait|Peak Health}}: Increased Hit Points. **{{trait|Sturdy}}: Even more Damage resistance (focus on kinetic and knockback) **{{trait|Mental Discipline}}: alternative Damage resistance (the dreaded Psionic Damage) <small>As you probably already have guessed this build focuses on staying alive. '''Natural Armor''' is slightly better than '''Resilient''' so the '''Benzites''' are the species of choice. Currently I would suggest picking '''Sturdy''' as the fourth trait over '''Mental Discipline''' unless you have problems dealing with [[Undine]] or [[Reman]]s.</small> Alternative race selection: [[Trill]] *{{trait|Hyper Metabolism}}'req': Damage resistance and increased Health regeneration. *{{trait|Resilient}}: Damage resistance. *{{trait|Peak Health}}: Increased Hit Points. *{{trait|Mental Discipline}}: Damage resistance. <small>This alternative uses '''Resilient''' instead of the '''Benzite''' race trait and gains a slight boost to health regeneration because of the '''Hyper Metabolism'''. Your build of choice if the '''Benzite''' are just to blue for you.</small> Alternative race selection: [[Orion|Orion (female)]] *{{trait|Seductive}}'req': Confuse and Placate resistance, lower threat generation. *{{trait|Resilient}}: Damage Resistance. *{{trait|Peak Health}}: Increased Hit Points. **{{trait|Sturdy}}: Even more Damage resistance (focus on kinetic and knockback) **{{trait|Mental Discipline}}: alternative Damage resistance (the dreaded Psionic Damage) <small>'''Orion females''' are the build choice for the KDF. Again choose '''Sturdy''' or '''Mental Discipline''' as your fourth trait. If you want both of them you need to pick an '''Alien''' so you can get rid of '''Seductive''' instead.</small>
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