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Tucker Tactical Miracle Worker Cruiser

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Faction FED25.pngTucker Class Miracle Worker Cruiser
Tucker Class Miracle Worker Cruiser.jpg
Rank:
Rank background icon.png
Vice Admiral Rank icon (Federation).png
Tier:
6
Type:
Cruiser
Hull:
Lvl 50: 51750
Lvl 55: 55875
Lvl 60: 60000
Lvl 65: 67500
Hull modifier:
1.5
Shield modifier:
1.15
Turn rate:
6
Impulse modifier:
0.16
Inertia rating:
50
Bridge Officers:
Lieutenant Commander Tactical Commander Engineering-Miracle Worker Ensign Engineering Lieutenant Science-Miracle Worker Lieutenant Commander Universal
Weapons:
Fore 4 Aft 4
Device slots:
4
Consoles:
Console tac icon.png 4 Console eng icon.png 4 Console sci icon.png 3 Console uni icon.png 1
Cost:
3,000Zen small icon.png
Admiralty stats:
Adm eng fed.png 57 Adm tac fed.png 34 Adm sci fed.png 26

The Tucker Tactical Miracle Worker Cruiser is a Vice Admiral (Tier 6) level Cruiser. Players can obtain this vessel from the C-Store individually for 3000 Zen small icon.png, as a Faction Bundle of all three variants for 6000 Zen small icon.png, or as a Cross Faction Mega Bundle for 12,000 Zen small icon.png.

Overview[edit | edit source]

The Tucker Tactical Miracle Worker Cruiser variant has been modified to keep a few more tactical tricks up its metaphorical sleeves, and has been named after one of Earth's earliest explorers and engineers, Charles "Trip" Tucker III.

Alternative Variants[edit | edit source]

Class Information
Scott Class Miracle Worker Cruiser.jpg
Scott-class
The Scott class focuses on supporting Engineering capabilities to an even greater degree than those for which the Miracle Worker Cruisers were already designed. The class skin is unlocked with the purchase of the Scott Operations Miracle Worker Cruiser for 3000 Zen small icon.png.
Daystrom Class Miracle Worker Cruiser.jpg
Daystrom-class
This is a science-focused variant has been named after one of the Federation's greatest scientific minds, Dr. Richard Daystrom. The Tucker class skin is unlocked with the purchase of the Daystrom Science Miracle Worker Cruiser for 3000 Zen small icon.png.

Admiralty Ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Cruiser Mw Fed Tac T6.png
Shipshot Frame Engineering.png
Shipshot Frame Veryrare.png
Adm eng fed.png 57 Adm tac fed.png 34 Adm sci fed.png 26
+20 SCI and ENG when Alone

Starship Mastery[edit | edit source]

Starship Mastery
CRUISER
Absorptive Hull Plating
Absorptive Hull Plating
Absorptive Hull Plating
Rapid Repairs
Rapid Repairs
Rapid Repairs
Enhanced Hull Plating
Enhanced Hull Plating
Enhanced Hull Plating
Armored Hull
Armored Hull
Armored Hull
Redirecting ArraysRedirecting ArraysRedirecting Arrays
I
II
III
IV
V
Level Name Description
I Absorptive Hull Plating +25 Physical Damage Resistance Rating.
+25 Kinetic Damage Resistance Rating.
II Rapid Repairs Regenerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat.
III Enhanced Hull Plating +25 All Energy Damage Resistance Rating.
+25 Radiation Damage Resistance Rating.
IV Armored Hull +10% Hull Hitpoints.
V Redirecting Arrays While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration.

Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)

VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.

Abilities[edit | edit source]

Universal Consoles[edit | edit source]

The Tucker Tactical Miracle Worker Cruiser comes equipped with the [Console - Universal - Crimson Force Field], which is part of the We Are Smart Set. Other consoles from this set can be equipped for set bonuses and additional abilities.

Cruiser Commands[edit | edit source]

As a Cruiser, this ship supports the following cruiser commands:

Cyclical Quantum Slipstream Drive[edit | edit source]

Cyclical Quantum Slipstream Drive is a built-in ability which allows improved Sector Space travel speed of 107.8 (approx Warp 23) for 90 seconds instead of normal 30 seconds. Re-initializing it takes 30 seconds instead of normal 120 seconds.

Innovation Effects

The Tucker Tactical Miracle Worker Cruiser features built-in Innovation mechanic which requires activation of three bridge officer abilities corresponding to colors on the Innovation display window. Successfully matching the colors will automatically trigger the available Innovation effect for 10 seconds. One of six possible Innovation effects will be randomly selected each time the Innovation mechanic refreshes.

  • Instinctive Rerouting icon.png Instinctive Rerouting (Bonus to All Subsystem Power)
  • Containment Layering icon.png Containment Layering (Temporary Hull based on Max Hull)
  • Heisenberg Decoupling icon.png Heisenberg Decoupling (Secondary Shields based on Max Shields)
  • Plasma Conduit Purge icon.png Plasma Conduit Purge (Self-Targeted AOE Plasma Damage-over-Time)
  • Ingenious Solutions icon.png Ingenious Solutions (Bonus to Recharge Speeds for Bridge Officer and Captain Abilities)
  • Barclay Maneuver icon (Federation).png Barclay Maneuver (Photonic Copy of your starship which uses Ramming Speed on a nearby foe)

Specialization Seating[edit | edit source]

The Tucker Tactical Miracle Worker Cruiser features two specialist seats:

  • Lieutenant Science/Miracle Worker Lieutenant Science/Miracle Worker
  • Commander Engineering/Miracle Worker Commander Engineering/Miracle Worker

Standard Configuration[edit | edit source]

Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.


Scaling starship[edit source]

This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment slots[edit source]

As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, and science console slots will slowly increase toward endgame capabilities:

Level Console tac icon.png Console eng icon.png Console sci icon.png Fore weapons Aft weapons
0-9 2 2 1 2 2
10-19 2 2 2 3 2
20-29 3 3 2 3 3
30-39 3 3 3 4 4
40+ 4 4 3

This starship's universal console slot is available immediately.

Hull strength[edit source]

This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.5 for the Tucker Tactical Miracle Worker Cruiser), and then multiplied by the scaling multiplier below at each level.

Hull scaling table
Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP
0 1 15000 20 2 30000 40 3 45000 60 4 60000
5 1.25 18750 25 2.25 33750 45 3.25 48750 65 4.5 67500
10 1.5 22500 30 2.5 37500 50 3.45 51750
15 1.75 26250 35 2.75 41250 55 3.725 55875

Notes[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]

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