Tribble (server)/Release notes/20110628

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General[edit | edit source]

  • The Foundry has been turned back ON.
  • The pop that appears when sliding doors open has been resolved.
  • Star Cluster encounters will now properly scale to player level.
  • Fixed an issue with the shotgun secondary fire animation
  • The in game text has been reverted to the type currently on Holodeck.
  • Players will no longer get stuck in the warriors hall if they reenter it after starting the tour of Qo’nos.
  • Added a ship selector to ship/shuttle transporter rooms
  • Fixed the filmstrip icon for the Vernanus on the Klingon ship store.
  • The ship store now displays the ship's shield modifier.
  • The loading screens have received additional improvements
  • Fixed a bug in the ship purchase UI where the Vor'Cha was spinning on an odd
  • The inventory window is now resizble [sic].
  • All kits have had their icons updated with the proper Mark number.
  • Players can now invert their mouse on the ground per control scheme (RPG vs Shooter Mode)
  • The PvE Queue UI has received additional polish and bug fixing

Systems[edit | edit source]

  • Borg are no longer walking too fast in or out of combat.
  • Players will now be updated with Borg parts when they are assimilated*
  • Updated the description for the Frequency Remodulator
  • Nanite Health Monitor has been tweaked to get it to clear Assimilation Nanites more reliably.
  • Increased rate of Borg adaptation (The fastest they can adapt now is 4 shots, but it will average higher than that)
    • Feedback is welcome!
  • Additional bulletproofing has been added for killing players that have been assimilated once they exit combat.
  • Slightly reduced damage bonus on heavy forced plasma bolt power (used by Borg ranged Lieutenants). It’s still bad news, but less likely to one-shot-kill.

Missions[edit | edit source]

  • Open PvP maps have been turned off
    • They are going to be reworked based on player feedback, and therefore will likely not make the launch of Season 4
  • Players should no longer fall through the world when reentering Qo’nos

FX[edit | edit source]

  • Borg "Adapted" Text will now scale with your distance to the target.
  • The interact effects have been tuned.
  • Fixed bug that was causing the hull materials for the Aegis and Borg set to stop playing if you disabled the visuals of any other part.
  • Fixed a bug where generic ships had extra warp out nodes.
  • Added vertical wipes to the klingon [sic] transporter FX.
  • Tuned transporter FX so that they don't fade out during cut scenes.

Known Issues[edit | edit source]

  • Opening chat configuration in chat window causes Vivox UI elements to disappear.
  • Visual changes to transforming ships (MVAM) are not applied outside tailor.
    • When a player is assimilated all you see are floating borg parts, not an actual assimilated player. Have some laughs for now, this will be fixed soon.
  • Clicking the "Maps" tab in the foundry has a chance to crash.

External Links[edit | edit source]

See Also