Tribble (server)/Release notes/20110622

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General[edit | edit source]

  • Mousewheel zooming has been fixed in the ship tailor.
  • Nausicaan Critter sword attacks have been updated
  • Reduced Ground CPR sickness from 6 to 3 seconds.
  • Updated midrank reward missions so that they say "list of skills" instead of "list of powers"
  • The population cap in social zones have been returned to normal
  • DSE’s are now accessible to any player of any level at any time
  • A timer has been added to the PvE Queue UI
  • Klingons can no longer enter the bajor system
  • The New Crew accolade that was missing for feds is now back
  • Klingon captains that were in fed sectors are no longer referred to as fed captains by NPC’s
  • The weapon geo issues with the CRM2000 and the Proton Gun have been resolved.
  • Bridge officers and escorted NPC’s should now give you a little more breathing room when following you.
  • New Qo’noS has received a general text pass for mission clarity.
  • The display name for “Engineering Kit – Phaser Turret Fabrication” has been updated to just “Engineering Kit –Turret Fabrication” so it works for both factions
  • Actually fixed the issue that was preventing melee weapons from being holstered
  • Fixed the issue that was causing the usage of certain powers to crash the game.
  • Stability and crash fix updates
  • Contacts and mini-contacts will no longer pull players out of cloak with the following exceptions
    • If you are interacting with something you will still be pulled out of cloak
    • We can still have a contact or mini-contact pull you out of cloak if we feel it benefits the mission


Shooter Mode[edit | edit source]

  • Bridge officer powers and team commands can now be dragged into your powers tray (both combat modes)
    • For example, this means you can activate the team “move to” command, and point at a location with your reticule and your team will go there.
  • There are new shooter mode specific keybind options in the options menu
  • Placeable objects no longer spawn in in at an odd angle in shooter mode
    • Turrets, drones, pattern enhancer, security team
  • Bringing up the options menu will not cycle the player out of shooter mode. It will leave them in a half-state so that they get the right control scheme options.
  • Neutral targets no longer show up as red in the shooter reticule
  • Players can now auto-attack their primary fire in shooter mode by holding down the left mouse button in a default button layout.


Systems[edit | edit source]

  • Slightly reduced ground critter difficulty on Advanced setting. More significantly reduced ground critter difficulty on Elite setting.
    • This is still being iterated on. Please give feedback!
  • Gorn augment critter group has been tuned
  • The following species traits have been tuned
    • Borg neural blast,pacify,mind meld,nerve pinch,gorn bite,orion seduce,charm
  • The despawn timer has been replaced on security team 1
    • It was inadvertently removed in the last push
  • Borg interlink nodes have been removed.
  • Nanite Health Monitor now clears the Assimilation Nanite Debuff
  • Biofilter sweep NO LONGER clears the Assimilation Nanite Debuff
  • The chance that borg will summon reinforcements has been reduced
    • If they do manage to summon reinforcements they will be regular ensign drones, not proto drones
  • Quick Fix can be used to clear the “Adapted” debuff from turrets or other players
  • Borg will no longer run at players in order to get into combat range
  • Fire at Will Update:
    • Fire At Will now lasts for 10 seconds, instead of 15 seconds.
    • Dual beam banks under Fire At Will will fire on two targets if more than one is available
    • Fire At Will should now be subject to accuracy
    • We will continue to keep this power under advisement as we tune it


Missions[edit | edit source]

  • A new type of DSE has been implemented: The Convoy Raid
    • Klingons can now raid federation convoys in sector space for anomalies
      1. While in the act of raiding, the system map becomes an Open PvP zone fed players can spawn into
  • There has been an encounter balance pass on the borg themed STF Ground Maps
    • Borg encounter groups have been adjusted to be more in line with their new abilities
    • All interlink nodes have been removed
  • The competitive ground pve map in the Otha system will now properly reset at the end of the match.


FX[edit | edit source]

  • Transporting will no longer turn your hair and combadge black
  • Faction specific transporter effects have been added to the following factions
    • Federation, Klingon, Romulan, Borg, Dominion, Cardassian
  • Telekinesis, mental burst, and mind meld got updated FX
  • The effect for remodulate has been adjusted
  • The borg adapt effect has been updated
  • There is now an “Adapted” callout over borg that have adapted to you every time you shoot at them.
  • Toned down the healing fx for the medical generator and added an AoE indicator
  • When emitter turrets explode they now explode with emitter debris
  • Players will now have a continuing effect when they are infected with nanites, indicating they are in danger of being assimilated.
  • There are now FX for disoriented borg
  • Veins have been added to the borg camera effect when you are assimilated
  • An issue with shield quadrant fx not reappearing after being cloaked has been resolved.
  • Any additional items on your ship, such as borg parts, will now cloak with the rest of your ship.
  • Aegis deflector effect has been tuned


UI[edit | edit source]

  • Touched up the new loading screens
  • Updated the appearance of the character selection bugs
  • Ship Store Updates
    • The auto rotation speed has slowed down
    • Auto-rotation will no longer stop when you use the up and down buttons
    • The mouse rotation sensitivity has been reduced


Character[edit | edit source]

  • Resolved clipping issues on Female Jupiter Jackets
  • Adjusted pips placement on the Male Jupiter 04 and Jupiter 04 Vet jackets
  • Fixng [sic] Klingon vest so it always shows up
  • Gorn Augments have updated costumes
  • Gorn have a slightly updated stance while walking


Animation[edit | edit source]

  • The “chest badge activate” animation now works in combat
    • This specifically effects security team
  • Assault weapon melee no longer skips animations
  • The animation for remodulate has been updated
  • Fixed an issue with the female borg stance
  • Fixed an issue with the dual pistol burst power that was causing an infinite loop
    • This was resolved thanks to Data inserting 3’s all over our game engine to make us aware of the correct solution
  • Fixed an issue that caused weapons to be present in cutscenes


Audio[edit | edit source]

  • New Qo’oS
    • The gates in the targ pit now have audio
    • Interact audio on the consoles is no klingon themed
    • General audio polish


Known Issues[edit | edit source]

  • The Foundry creation is OFF for this initial tribble push.
  • Opening chat configuration in chat window causes Vivox UI elements to disappear.
  • Visual changes to transforming ships (MVAM) are not applied outside tailor.
  • The PvE queue is still not functioning as intended
  • Players from opposing factions will spawn at the same point in open PvE
  • We found an issue that was causing healing values for health and shields to be far too low. A fix is currently in the works.


External Links[edit | edit source]

See Also