Tribble (server)/Release notes/20110301
Tractor beams no longer have a hard cylindrical edge.
Fixed the cloaking fx on all player ships that can cloak
The Klingon Raptor has been updated so firing nodes will properly display borg parts.
Updated D'kyr's Support Craft craft A.I.
It should now heal and repair your shields more predictably.
It should follow you more smootly.
The description of the “Launch Support Craft” power has been updated.
It will now only engage full impulse when you do. Updated Retrofilt Galaxy Saucer Separation
Separates more cleanly.
The saucer should follow you more smootly.
It will now only engage full impulse when you do. Galaxy X Update
Increased the damage on the Phaser Spinal Lance
Increased the number of aft weapon slots from 3 to 4. Fixed some traits not working in space:
Warp Theorist (Player only)
Techie (Player only)
Astrophysicist (Player only)
Prompts in a dialog support multiple action buttons that lead to other prompts:
In most locations in the user interface where a contact or pop-up dialog can be edited, there is a new "Advanced" button that opens the Dialog Editor.
There is also a new expander on the Asset Browser with a list of all dialogs in the project.
Each prompt in the dialog can have multiple custom action buttons, and each action can be linked to a terminal node, a new prompt, or an existing prompt.
Terminal nodes determine whether the dialog succeeds or fails.
Action buttons can be shown/hidden in response to triggers.
A simple in-game preview mode has been added for testing dialogs. For space maps, more specific backdrop properties are now customizable:
Any existing space backdrop template can be customized.
Multiple sun light properties, geometry, and positions can be completely customized.
The sound loop can be customized (for custom space maps only).
Sky layers can be added and removed from a library. Map objects can be shown and hidden based on other object triggers on the map:
All objects in the map editor have a "show" condition.
Detail and building objects have a "hide" condition that can be triggered after the object has been shown.
Pop-up prompts can be placed directly on a map and given a "show" condition.
Conditions can include clicking an object, killing an encounter, entering a volume, starting an objective or completing an objective. Cut/copy/duplicate support in the map editor:
Support for cut, copy, and duplicate both within the same map and between maps.
Support for duplicating whole maps with all their components, dialogs, and triggers.
Right-click context menu and key binds in the map editor for component actions. Visual improvements:
Improvements to the Map Object Picker.
More legible font.
Access to the EULA from the menu.
Library pane has been simplified and a Sort option has been added.
Histogram data in mission reviews will only show the scores of the first 10 reviews. We have a fix for this coming.