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{{OOD}}
 
 
:''See [[Bridge Officer traits|Bridge Officer Traits]] for traits available to your bridge officers.''
 
:''See [[Bridge Officer traits|Bridge Officer Traits]] for traits available to your bridge officers.''
[[File:Trait menu.jpg|thumb|300px|The traits tab of the character menu of an [[Alien]]. The non-customizable racial trait can be viewed by clicking the "Details" button next to the character portrait. The "Personal Traits" may be changed at any time. Reputation and other traits are below.]]
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[[File:Trait menu.jpg|thumb|300px|The traits tab of the character menu of an [[Alien]] (i.e., with a total of 20 instead of 18 Personal traits). The non-customizable racial trait can be viewed by clicking the "Details" button next to the character portrait (Aliens do not have an innate species-trait). The "Personal Traits" may be changed at any time. Reputation and other traits are below.]]
'''Traits''' add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for [[ground combat|ground]] or for [[space combat]]. Traits therefore have a direct influence on the overall strengths of your character and, along with your [[skill]]s and [[Captain Specialization]]s, are a key to adapting your character to your play style. Unlike skills, however, traits can be reassigned in-game without cost anywhere within [[Guide: Starbases|social hubs]] or in [[sector space]].
+
'''Traits''' add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for [[ground combat|ground]] or for [[space combat]]. Traits therefore have a direct influence on the overall strengths of your character and, along with your [[skill]]s and [[Captain Specialization]]s, are a key to adapting your character to your play style. Unlike skills, however, traits can be reassigned in-game without cost anywhere within social [[hub]]s or in [[sector space]].
   
Without extra purchases (via a [[Fleet Advancement System|fleet holding]]), each level 60 character has slots for the following amount of traits:
+
A [[Player rank|level]] 65 character has slots for the following amount of traits:
* '''1 Species Trait''': A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the [[player race]]. [[Alien]] captains can fully customize their racial trait during character creation.
+
* '''1 Species Trait''': A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the [[player race]]. [[Alien]] captains have no species trait but instead receive two additional personal trait slots (one for ground, one for space) upon character creation.
* '''18 [[personal traits|Personal Traits]]''' (9 slots each for space and for ground; three at beginning, one additional slot every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available based on the player's [[career path]] (adding four specific traits to the player's choice) as well as race, while the majority is obtainable by finishing [[Research & Development]] schools and through Genetic Resequencers (found by opening [[lockbox]]es or sold on the [[exchange]] under the Reward Pack category).
+
* '''18 [[personal traits|Personal Traits]]''' (9 slots each for space and for ground; 3 each at beginning, 1 additional slot each every 10 [[Player rank|levels]] until level 60): Additional selectable traits which can be changed in-game. Some are available to every character, while some are restricted based on the player's [[career path]] (adding four specific traits to the player's choice) as well as race, or are exclusively obtainable by finishing [[Research & Development]] schools or purchasing Genetic Resequencers (found by opening [[lockbox]]es or sold on the [[exchange]] under the Reward Pack category).
 
* '''4 [[starship traits|Starship Traits]]''' (4 slots unlocked at level 50; 1 extra slot purchasable at the [[Fleet Research Lab]]): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the [[Captain Specialization]] system or by achieving [[Starship Mastery]] level 5 in a tier 6 ship.
 
* '''4 [[starship traits|Starship Traits]]''' (4 slots unlocked at level 50; 1 extra slot purchasable at the [[Fleet Research Lab]]): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the [[Captain Specialization]] system or by achieving [[Starship Mastery]] level 5 in a tier 6 ship.
* '''12 [[reputation traits|Reputation Traits]]''' (4 slots for Active Traits, 4 slots for Ground Traits, 4 slots for Space Traits, all unlocked at level 50; 1 extra slot for each category purchasable at the [[Fleet Research Lab]]): Traits which are unlocked via the [[reputation system]]. Active Traits grant a [[Player ability|clickable ability]] for either space or ground combat depending on the respective reputation faction.
+
* '''16 [[reputation traits|Reputation Traits]]''' (4 slots each for Active Space , Active Ground, Passive Space and Passive Ground Traits, all unlocked at level 50; 1 extra slot for each category purchasable at the [[Fleet Research Lab]]): Traits which are unlocked via the [[reputation system]]. Active Traits grant a [[Player ability|clickable ability]] for either space or ground combat depending on the respective reputation faction.
 
* '''[[other traits|Other Traits]]''': Special traits obtained from certain missions that are automatically slotted.
 
* '''[[other traits|Other Traits]]''': Special traits obtained from certain missions that are automatically slotted.
   
 
=Species traits=
 
=Species traits=
Each [[Player race|playable race]] has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three [[Personal traits]] (which are then no longer among the selectable trait pool for a given species).
+
Each [[Player race|playable race]] (except for [[Alien]]s) has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three [[Personal traits]] (which are then no longer among the selectable trait pool for a given species).
   
 
{| border="2" class="wikitable collapsible sortable" style="font-size:small" width="100%"
 
{| border="2" class="wikitable collapsible sortable" style="font-size:small" width="100%"
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* +10 Perception
 
* +10 Perception
 
* +10% Exploit Damage
 
* +10% Exploit Damage
  +
|-
  +
| {{FedKlg|16}} || [[Cardassian|Cardassian]] || Space bonus:
  +
Gain a stack of ''Recalled Tactics'' once every 5 seconds during combat
  +
* +2 Accuracy Rating Per Stack (5 Stacks Max)
  +
* +2 Defense Rating Per Stack (5 Stacks Max)
  +
* +2% Weapon Damage Per Stack (5 Stacks Max)
 
Ground bonus:
  +
Bonus Resistance to:
  +
*Placate
  +
*Confuse
  +
*Hold/Stun
 
|-
 
|-
 
| {{klgonly|16}} || [[Ferasan]] || Ground bonus:
 
| {{klgonly|16}} || [[Ferasan]] || Ground bonus:
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Ground bonus:
 
Ground bonus:
 
* +5% team exploit damage
 
* +5% team exploit damage
  +
|-
  +
| {{domonly|16}} || [[Jem'Hadar]] || Ground bonus:
  +
* Bonus Damage For Ranged Weapons and Melee attacks, Critical Chance, Critical Severity
  +
|-
  +
| {{domonly|16}} || [[Jem'Hadar Vanguard]] || Space bonus:
  +
* Bonus Weapon Damage, Critical Chance, Critical Severity
  +
Ground bonus:
  +
* Bonus Damage For Ranged Weapons and Melee attacks, Critical Chance, Critical Severity
 
|-
 
|-
 
| {{FedKlg|16}} || [[Klingon]] || Ground bonus:
 
| {{FedKlg|16}} || [[Klingon]] || Ground bonus:
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* +10% Threat Generation
 
* +10% Threat Generation
 
|-
 
|-
| {{klgonly|16}} || [[Lethean]] || Ground bonus:
+
| {{klgonly|16}} || [[Lethean]] || Ground bonus & clickable ability:
 
* [[File:Rapture icon.png|16px]] {{trait|Rapture}} ability
 
* [[File:Rapture icon.png|16px]] {{trait|Rapture}} ability
 
* +10 Perception
 
* +10 Perception
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*+6% Shield Regeneration
 
*+6% Shield Regeneration
 
|-
 
|-
| {{klgonly|16}} || [[Nausicaan]] || Ground bonus:
+
| {{klgonly|16}} || [[Nausicaan]] || Space bonus:
* 0.15 bonus to Melee damage
 
* 15% chance to knock down the target of your melee attacks.
 
Space bonus:
 
 
* +0.02 bonus to all damage
 
* +0.02 bonus to all damage
 
* +10 Perception
 
* +10 Perception
  +
Ground bonus:
 
* 0.15 bonus to Melee damage
 
* 15% chance to knock down the target of your melee attacks.
 
|-
 
|-
| {{klgonly|16}} || [[Orion]] (female) || Ground bonus:
+
| {{klgonly|16}} || [[Orion]] (female) || Ground bonus & clickable ability:
 
* [[File:Seduce (female) icon.png|16px]] {{trait|Seduce}} ability
 
* [[File:Seduce (female) icon.png|16px]] {{trait|Seduce}} ability
 
* +20 Confuse Resistance Rating
 
* +20 Confuse Resistance Rating
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* +20 Placate Resistance Rating
 
* +20 Placate Resistance Rating
 
|-
 
|-
| {{klgonly|16}} || [[Orion]] (male) || Ground bonus:
+
| {{klgonly|16}} || [[Orion]] (male) || Ground bonus & clickable ability:
 
* [[File:Seduce (male) icon.png|16px]] {{trait|Seduce}} ability
 
* [[File:Seduce (male) icon.png|16px]] {{trait|Seduce}} ability
 
* +15% Physical Damage
 
* +15% Physical Damage
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* +5 Resistance Rating to Energy and Physical damage
 
* +5 Resistance Rating to Energy and Physical damage
 
|-
 
|-
| {{fedonly|16}} || [[Rigelian]] || Ground bonus:
+
| {{fedonly|16}} || [[Rigelian]] || Ground bonus & clickable ability:
 
* [[File:Spirit Walk icon.png|16px]] {{trait|Spirit Walk}} ability
 
* [[File:Spirit Walk icon.png|16px]] {{trait|Spirit Walk}} ability
 
* +60 Hit Points
 
* +60 Hit Points
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|}
 
|}
   
  +
== Gallery ==
=See also=
 
  +
<gallery>
* [[Unused Traits]]
 
  +
File:Other_Traits_UI.png|Image of Other traits
  +
</gallery>
   
 
=External link=
 
=External link=
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[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Game play]]
 
[[Category:Game play]]
  +
  +
<!-- LINK.. in Other Language: German follows -->
  +
[[de:Eigenschaften]]

Revision as of 20:57, 13 January 2021

See Bridge Officer Traits for traits available to your bridge officers.
Trait menu

The traits tab of the character menu of an Alien (i.e., with a total of 20 instead of 18 Personal traits). The non-customizable racial trait can be viewed by clicking the "Details" button next to the character portrait (Aliens do not have an innate species-trait). The "Personal Traits" may be changed at any time. Reputation and other traits are below.

Traits add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for ground or for space combat. Traits therefore have a direct influence on the overall strengths of your character and, along with your skills and Captain Specializations, are a key to adapting your character to your play style. Unlike skills, however, traits can be reassigned in-game without cost anywhere within social hubs or in sector space.

A level 65 character has slots for the following amount of traits:

  • 1 Species Trait: A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the player race. Alien captains have no species trait but instead receive two additional personal trait slots (one for ground, one for space) upon character creation.
  • 18 Personal Traits (9 slots each for space and for ground; 3 each at beginning, 1 additional slot each every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available to every character, while some are restricted based on the player's career path (adding four specific traits to the player's choice) as well as race, or are exclusively obtainable by finishing Research & Development schools or purchasing Genetic Resequencers (found by opening lockboxes or sold on the exchange under the Reward Pack category).
  • 4 Starship Traits (4 slots unlocked at level 50; 1 extra slot purchasable at the Fleet Research Lab): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the Captain Specialization system or by achieving Starship Mastery level 5 in a tier 6 ship.
  • 16 Reputation Traits (4 slots each for Active Space , Active Ground, Passive Space and Passive Ground Traits, all unlocked at level 50; 1 extra slot for each category purchasable at the Fleet Research Lab): Traits which are unlocked via the reputation system. Active Traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
  • Other Traits: Special traits obtained from certain missions that are automatically slotted.

Species traits

Each playable race (except for Aliens) has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three Personal traits (which are then no longer among the selectable trait pool for a given species).

  Species Innate traits
Faction Federation Andorian Ground bonus:
  • +10 Perception
  • +10% Exploit Damage
  • +25% Resistance to Flanking Damage
  • Bonus damage for each point of missing health which increases greatly as health nears zero
Faction Federation Bajoran Ground bonus:
  • +0.2% Healing to Shields and Hitpoints
  • 10% bonus to healing abilities used on you
  • +0.1 Regeneration
Faction Federation Benzite Ground bonus:
  • +10 Resistance to Physical damage
  • +33.33 resistance to Toxic and Radiation damage
  • +5 Resistance to Energy damage
Faction Federation Betazoid Ground bonus:
  • +10 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
  • Reduced threat
  • Increased Team Regeneration
Faction Federation Bolian Ground bonus:
  • Chance for Toxic DoT against attackers who bite you
  • +10% Maximum Hitpoints
  • +20 Resistance to Toxic damage
Faction Federation Caitian Ground bonus:
  • 10% chance to Dodge half damage of ranged attacks
  • +75% Jump Height
  • +10 Perception
  • +10% Exploit Damage
title=Federation and Klingon Cardassian Space bonus:

Gain a stack of Recalled Tactics once every 5 seconds during combat

  • +2 Accuracy Rating Per Stack (5 Stacks Max)
  • +2 Defense Rating Per Stack (5 Stacks Max)
  • +2% Weapon Damage Per Stack (5 Stacks Max)

Ground bonus: Bonus Resistance to:

  • Placate
  • Confuse
  • Hold/Stun
Faction Klingon Ferasan Ground bonus:
  • +5% Damage with Melee Attacks
  • +75% Jump Height
  • +5% Stealth
  • +10% Exploit Damage
  • +5 Perception
Faction Federation Ferengi Ground bonus:
  • +10 Perception
  • .25 Flank Damage Reduction
  • +10% Exploit Damage
  • 20% energy credit/gold-pressed latinum store discount
  • +.33 Resistance to Toxic and Radiation
Faction Klingon Gorn Ground bonus:
  • 17.5% bonus to Melee Damage
  • 15% chance to knock down the target of your melee attacks
  • +5 Physical Damage Resistance Rating
  • +5 All Energy Damage Resistance Rating
  • +10 Plasma Damage Resistance Rating
  • +25 Fire Damage Resistance Rating
Faction Federation Human Space bonus:
  • +30% Subsystem Repair and Hull Regen Rate (+60% out of combat)

Ground bonus:

  • +5% team exploit damage
Faction Dominion Jem'Hadar Ground bonus:
  • Bonus Damage For Ranged Weapons and Melee attacks, Critical Chance, Critical Severity
Faction Dominion Jem'Hadar Vanguard Space bonus:
  • Bonus Weapon Damage, Critical Chance, Critical Severity

Ground bonus:

  • Bonus Damage For Ranged Weapons and Melee attacks, Critical Chance, Critical Severity
title=Federation and Klingon Klingon Ground bonus:
  • +15% Physical Damage
  • +5 All Damage Resistance Rating
  • +5% All Energy Damage
  • +15% Critical Severity
  • +10% Threat Generation
Faction Klingon Lethean Ground bonus & clickable ability:
  • Rapture icon Rapture ability
  • +10 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
Faction Khitomer Liberated Borg Space bonus:

Ground bonus:

  • +10% Health Regeneration
  • +6% Shield Regeneration
Faction Klingon Nausicaan Space bonus:
  • +0.02 bonus to all damage
  • +10 Perception

Ground bonus:

  • 0.15 bonus to Melee damage
  • 15% chance to knock down the target of your melee attacks.
Faction Klingon Orion (female) Ground bonus & clickable ability:
  • Seduce (female) icon Seduce ability
  • +20 Confuse Resistance Rating
  • -9.1% Threat Generation
  • +20 Placate Resistance Rating
Faction Klingon Orion (male) Ground bonus & clickable ability:
  • Seduce (male) icon Seduce ability
  • +15% Physical Damage
  • 15% chance to Knocks target back +0.66 meters
Faction Federation Pakled Ground bonus:
  • +4% Critical Chance
  • -30 Stun resistance
  • -30 Confuse resistance
  • -30 Placate resistance
Faction Romulan Republic Reman Ground bonus:
  • +20 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
  • +10% Exploit Damage
  • +25% Resistance to Flanking damage
  • +5 Resistance Rating to Energy and Physical damage
Faction Federation Rigelian Ground bonus & clickable ability:
  • Spirit Walk icon Spirit Walk ability
  • +60 Hit Points
  • +9 Hit Points/sec for 6 sec
  • +100 All Damage Resistance Rating for 6 sec
Faction Romulan Republic Romulan Space bonus:
  • +150 Stealth while Cloaking
  • +20% damage when exiting Cloak

Ground bonus:

  • +10% Physical Damage Bonus
  • Chance to knock down foes when using Melee attacks
Faction Federation Saurian Ground bonus:
  • +10 Plasma Damage Resistance Rating
  • +40 Toxic Damage Resistance Rating
  • +25 Fire Damage Resistance Rating
  • +10 Perception
  • +5% Exploit Damage
  • +20% Resistance to Flanking Damage
title=Federation and Klingon Talaxian Space & Ground bonus:
  • +5% Incoming Healing to Self and Team
  • +5% Skill Points and Expertise to Team
Faction Federation Tellarite Ground bonus:
  • +Res (Physical, Kinetic), +Res (Placate, Hold, Knock)
  • 50% chance for +20% All Damage for 20 sec when receiving a critical hit.
  • Click "Stubborn" to free yourself from Confuse and Placate effects.
Faction Federation Trill Ground bonus:
  • +33% Radiation Damage Resistance Rating
  • +33% Toxic Damage Resistance Rating
  • 0.1 Health Regeneration
title=Federation and Klingon Trill (joined) Space bonus:
  • Bonus Skill points
    • +3 in Hull Repair, Inertial Dampers, Power Insulators, Sensors, Shield Emitters, Weapons Training, Warp Core Potential
    • +7 in Graviton Generators, Particle Generator, Subspace Decompiler

Ground Bonus:

  • +10% Health regeneration
  • +24.6% Radiation damage resistance
  • +24.6% Toxic damage resistance
Faction Federation Vulcan Ground bonus:
  • Bonus resistance to Psionic, Placate, and Confuse
  • 0.15 bonus to Melee damage
  • 15% chance to knock down the target of your melee attacks

Gallery

External link

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