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Time travel

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The Guardian of Forever, an ancient device that enables time travel.

Time travel is one of the many fields of the studies of temporal mechanics. It involves moving between different points in time, similar to moving between different points in space.

Means of Time Travel[edit | edit source]

The powers of the Alpha and Beta Quadrants have encountered numerous methods of time travel. Those seen in-game are;

History[edit | edit source]

22nd to 24th Century[edit | edit source]

Notable for several timeline incursions, the U.S.S. Enterprise.

As late as 2154, the Vulcan Science Directorate deemed time travel impossible. Only the experiences during the Temporal Cold War changed the Vulcan's perception of the space-time continuum.

Several time travel incidents were reported during the 23rd Century. Many of those involved the U.S.S. Enterprise. Since at least 2268, the Federation had the means to travel through time, though they were still inaccurate and dangerous.

The 24th Century saw several notable timeline incursions. Among them was the presence of the Borg and the Enterprise-E during Earth's First Contact with Vulcan.

25th Century[edit | edit source]

The year 2409 is notable for many time travel incidents. Those events are related to the Federation-Klingon War, recent Borg incursions, the reappearance of Q, the return of The 2800, as well as the Devidian incursion into our dimension. Several major factions have developed agencies to monitor time travel; the Federation uses the Department of Temporal Investigations for this purpose, while the Klingon Empire and Romulan Republic have Temporal Intelligence and Romulan Temporal Defense, respectively.

Missions involved[edit | edit source]

The 2,800 return through the Bajoran wormhole.
  • Faction FED25.png “Graduation Day”, Faction KDF.png “End of Watch”, Faction Romulan Republic.png “A Day in the Sun” (Delta Recruits only): The player encounters their future self from 18 months ahead. They warn the player of the approaching Iconian War and give the player a Tesseract Communications Receiver before returning to the future.
  • Faction FED23.png “In the Shadow of Cestus”: Includes Daniels from the future undercover in the player's crew.
  • Faction FED23.png “Painful Omens”: Features Na'kuhl from the future, a temporal anomaly and Daniels explaining things from the future.
  • Faction FED23.png “Return to Babel”: Player travels back in time to prevent assassins from the future.
  • Faction FED23.png “Tangled Webs”: Player is sent by Daniels, from the future, to the past to prevent Na'kuhl from the future destorying Tholian ships which would start a war with the Federation. Ends with the Defiant about to travel back in time into the mirror universe to then alter events there.
  • Faction FED23.png “The Battle of Caleb IV”: Includes Kor being manipulated from the future by the Envoy, then Daniels saving the player to being them into the 25th century to work as a temporal agent.
  • Faction FED25.png “Past Imperfect”: The player encounters the U.S.S. Enterprise in the year 2270 by travelling through the Guardian of Forever.
  • Faction FedRomKDF.png “Everything Old is New”: The player travels to Drozana Station in the year 2265 via a Devidian Portal.
  • Faction FedRomKDF.png “Night of the Comet”: The player travels to the year 2265 with a Slingshot maneuver in order to destroy Driffen's Comet.
  • Faction FedRomKDF.png “Second Wave”: 2,800 Dominion ships come through the Bajoran wormhole after they disappeared in the year 2374.
  • Faction FedRomKDF.png “Khitomer Accord”: The player has to stop a Borg timeline incursion on the assault on Vega Colony in 2409.
  • Faction FedRomKDF.png “Cold Storage”(Delta Recruits only): 18 months after meeting their future self, the player is sent back in time to complete the cycle of events by warning their past self of the approaching Iconian War and giving their past self a Tesseract Communications Receiver. The player then returns to the present.
  • Faction FedRomKDF.png “Midnight”: The player travels back 200,000 years to the day that the Iconians are forced from their homeworld, with the purpose of wiping out any survivors. Instead, the player saves 12 Iconians and returns to the present, returning the World Heart to them.
  • Faction FedRomKDF.png “The Core of the Matter”: The player travels back to the 23rd century, encountering Na'kuhl from the future.
  • Faction FedRomKDF.png “Vorgon Conclusions”: The player travels to the Lirss System in the future to meet Daniels from further in the future to protect Kal Dano who is about to travel earlier in the player's timeline to when they first met Kal Dano and hid the Tox Utat. When they catch up with Kal Dano it is much later in his timeline but in the 22nd century when Kal Dano is dead and being attacked by Suliban being given orders by the Envoy from the future. They then travel to the 24th century to to find where the Tox Utat ended up after that and destroy several Breen ships of the era. There they find the Vorgons from the future and the Envoy from their own era before recovering the Tox Utat.
  • Faction FedRomKDF.png “Terminal Expanse”: The player travels back to the 23rd century, but to an alternate reality.
  • Faction FedRomKDF.png “Stormbound”: After they stole it from time travelling scientist Kal Dano, the Tholians use the Tox Uthat on the star of the Na'kuhl System. Dano and the player subsequently retrieve the device from the Tholian flagship and travel back the 22nd Century where they hide it in a cave on Risa. After returning to 2410, Kal Dano vanishes into a time vortex during a renewed fight against the Tholians in the Na'kuhl System when his Timeship is damaged. He sends a temporal distress call before entering the vortex which prompts the U.S.S. Pastak to arrive from the 29th Century and investigate. After Captain Walker invites the player to the Pastak's bridge, they manage to retrieve Kal Dano's decayed corpse and Timeship, which had travelled back to the early 22nd Century where, a few decades later, the crew of the Enterprise (NX-01) inadvertently activated the Timeship's temporal distress beacon, causing it to automatically travel back to 2410.
  • Faction FedRomKDF.png “Time and Tide”: The player's faction has been contacted by the 29th century for the player to visit the 28th century to view the signing of the Temporal Accords. The accords are interrupted by an attack by Noye so the player then travels back to confront him. Noye then travels forward to escape the player, then back again (much later in his time frame, but a few minutes in the player's) to fight the player. He then escapes in a temporal vortex which the player also enters, but fails to catch him as he shifts in time again.
  • Faction FedRomKDF.png “The Temporal Front”: The post-war peace conference is interrupted by an assassination attempt by Krog from the 28th century. Walker from the 29th century brings the player forward to confront them and they find Vosk preparing to go back in time, including to the 20th century. The player prevents most of the Na'kuhl but Vosk escapes to the 20th century where he is eventually stopped by Captain Archer, who Daniels sent from the 22nd century.
  • Faction FedRomKDF.png “Temporal Reckoning”: The player is called forward to the 28th century to fight Temporal Liberation Front forces at New Khitomer.
  • Faction FedRomKDF.png “Ragnarok”: The player is called to the 26th century to participate in the Battle of Procyon V alongside ships from other centuries and factions.

Ambiguous cases[edit | edit source]

References to time travel[edit | edit source]

Information from the future allowed B'vat to find the Doomsday Machine.

Missions formerly involved[edit | edit source]

v · d · e
The Path to 2409 icon.png
In-game years
Distant Past22nd Century23rd Century24th Century25th CenturyFuture
See also
Chronology (overview)Original FictionPath to 2409/LoreThe Needs of the ManyLore BlogsTales of the WarPost War EraTime travelRomulan History