The Great Hall of Qo'noS (pre-Season 4)

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Faction KDF.png The Great Hall of Qo'noS (pre-Season 4)

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Qo'noS System
Facilities Available
Map of The Great Hall of Qo'noS (pre-Season 4) interior.
With Season Four, this hub has been replaced by the Qo'noS capital First City.

The Great Hall of Qo'noS (pronounced Kronos) was the first Klingon hub that players of the Klingon Empire used. The Great Hall was divided into several sections. Each section held various NPCs who served different purposes such as: mission givers and requisition vendors.

Previous Layout[edit | edit source]

Bar & Lounge[edit | edit source]

In the Bar & Lounge area of the Great Hall players found a couple of weapons deals and various NPCs who were involved in Klingon missions and episodes.

NPCs[edit | edit source]

  • Fleet Ambassador who could help players set up their own Fleet
  • C'zann who provided information about the lounge area
  • Lieutenant B'Eta who gave missions to players through their careers
  • S'kaa who could help players acquire personal weapons
  • Assignment Officer explains changing the difficulty settings

Exchange[edit | edit source]

The Exchange area was a room at the north-east section of the Great Hall. it held various non-integral NPCs. They will also find the Exchange, mail, personal bank and fleet bank.

NPCs[edit | edit source]

  • Lieutenant Commander Mara who provided players with missions

Central Area[edit | edit source]

The Central Hall was the main area that players beamed down into when they arrived from their starships. It's also the area that new players would first begin their career. Players could find various NPCs in this area. It also contained a ramp that lead up to Chancellor J'mpok.

A hallway gave access to Research & Development consoles for crafting. There were NPCs in the corner that sold items for energy credits:

Chancellor's Hall[edit | edit source]

Sparring Ring[edit | edit source]

The sparring Ring area contained multiple NPCs that could assist players with requisitioning new Bridge Officers and also training their existing Bridge Officers in new abilities. They all surrounded the main sparring ring which was involved in an early mission for Klingon players.

NPCs[edit | edit source]

Shipyard[edit | edit source]

At the Shipyard section of the Great Hall players could find various NPCs that could: requisition new consoles, weapons, components and equipment, acquire new starships and customize their existing starships. There were also several consoles in this area that would allow players to view information on the types and configurations of Klingon vessels.

NPCs[edit | edit source]

Personal Requisitions[edit | edit source]

The personal requisitions area was a room at the south-east section of the Great Hall. In this area players could find various NPCs that aided the player in acquiring new weapons and equipment.

NPCs[edit | edit source]