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Tetryon Pulsewave Assault

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Tetryon Pulsewave Assault
Common Ground Weapon
Values do not reflect skills or other modifiers

Pulsewave Setting

Tetryon Damage

__ Tetryon Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
2.5% chance: -__ All Shields
Arcwave Setting
Expose Attack

Cone AoE Tetryon Damage and Knockback

__ Tetryon Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +15 feet
2.5% chance: -__ All Shields
Value: __
"__" is not a number.
Energy credit icon.png
Tetryon Pulsewave Assault icon.png
Common icon.png

The Tetryon Pulsewave Assault is a type of Ground Weapon.

Pulse Wave Assault weapons have a primary fire mode that releases a static-width wave that damages up to three targets with a chance to repel. The secondary Arcwave mode releases an expanding wave that can hit multiple enemies in a large cone. Both attacks deliver more damage at closer range.

Tetryon ground weapons have a chance to do additional shield damage.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Pulsewave Setting
(20 m)
Arcwave Setting
(15 m)
Rifle Butt
(2.44 m)[1]
I 65 52 108 12 13 17
II 71 57 118 13 14 19
III 77 62 129 14 15 21
IV 83 67 139 15 17 22
V 89 72 149 16 18 24
VI 96 76 159 17 19 25
VII 102 81 169 18 20 27
VIII 108 86 180 19 22 29
IX 114 91 190 21 23 30
X 120 96 200 22 24 32
XI 126 101 210 23 25 34
XII 132 106 220 24 26 35

  1. Rifle Butt damage values are the same for all rifle weapons.
Mk 2.5% chance: -__ All Shields
VI 72
VII 76
IX 85
X 90
XI 95
XII 99

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Uncommon Tetryon Pulsewave Assaults will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons

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