Tetryon Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
Compression Bolt Setting
Exploit Attack
Tetryon Damage and Knockback
- __ Tetryon Damage (__ DPS)
- +10 Repel
- 5% chance: -__ damage to Shields
- 4 sec recharge
Value: __

Tetryon Compression Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Tetryon Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Tetryon Damage
- __ Tetryon Damage x3 (__ DPS)
- 5% chance: -__ damage to Shields
Bolt Spray
Expose Attack
Cone AoE Tetryon Damage
- __ Tetryon Damage x5 (__ DPS)
- 5% chance: -__ damage to Shields
- 5 sec recharge
Value: __

Tetryon Dual Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Tetryon Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Stun Beam Setting
Expose Attack
Stuns Target
- __ Tetryon Damage x2 (__ DPS)
- -50% Runspeed for 6 sec
- +2 Stun for 6 sec
- 5% chance: -__ damage to Shields
- 6 sec recharge
Value: __

Tetryon Stun Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Tetryon Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Wide Beam Setting
Expose Attack
Cone AoE Tetryon Damage
- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
- 4 sec recharge
Value: __

Tetryon Wide Beam Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Tetryon Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Tetryon Damage
- __ Tetryon Damage x3 (__ DPS)
- 5% chance: -__ damage to Shields
- 0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Tetryon Damage
- __ Tetryon Damage x5 (__ DPS)
- 5% chance: -__ damage to Shields
- 8 sec recharge
Value: __

Tetryon Full Auto Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Tetryon High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
High Density Beam
Exploit Attack
Cylindrical AoE Tetryon Damage and Repel
- __ Tetryon Damage (__ DPS)
- +25 Repel
- 5% chance: -__ damage to Shields
- 6 sec recharge
Value: __

Tetryon High Density Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Tetryon Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
Sniper Shot
Exploit Attack
Tetryon Damage and Knockback
- __ Tetryon Damage (__ DPS)
- 50% chance: Knocks back +12 meters
- 5% chance: -__ damage to Shields
- 8 sec recharge
Value: __

Tetryon Sniper Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Tetryon Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Auto-Targeting Beam
Exploit Attack
Cone AoE Tetryon Damage
- __ Tetryon Damage on up to three targets.
- 5% chance: -__ damage to Shields
- 6 sec recharge
Value: __

Tetryon Split Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Tetryon Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Tetryon Damage
- __ Tetryon Damage x4 (__ DPS)
- 5% chance: -__ damage to Shields
Beam Sweep
Expose Attack
Cone AoE Tetryon Damage
- 11 pulses: __ Tetryon Damage
- 5% chance: -__ damage to Shields
- 12 sec recharge
Value: __

Tetryon Assault Miniguns are ranged
ground weapons available for
characters and
bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
Tetryon Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
Energy Blast
Expose Attack
Targeted AoE Tetryon Damage and Knockback
- __ Tetryon Damage (__ DPS)
- 66% chance: Knocks back +8 meters
- 5% chance: -__ damage to Shields
- 12 sec recharge
Value: __

Tetryon Blast Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Tetryon Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Tetryon Damage and Repel
- __ Tetryon Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: -__ damage to Shields
Arcwave Setting
Expose Attack
Cone AoE Tetryon Damage and Knockback
- __ Tetryon Damage (__ DPS)
- Damage reduces over range
- 66% chance: Knocks back +22.5 meters
- 5% chance: -__ damage to Shields
- 8 sec recharge
Value: __

Tetryon Pulsewave Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Tetryon ground weapons have a chance to do an additional shield damage. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Tetryon weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
• Compression Pistol: →
|
Bolt Setting (25 m)
|
Compression Bolt Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
49 |
68 |
14 |
10 |
31
|
II
|
22 |
54 |
75 |
16 |
11 |
33
|
III
|
23 |
59 |
81 |
17 |
12 |
36
|
IV
|
25 |
63 |
87 |
18 |
13 |
39
|
V
|
27 |
68 |
94 |
20 |
14 |
42
|
VI
|
29 |
73 |
100 |
21 |
15 |
45
|
VII
|
31 |
77 |
107 |
22 |
16 |
48
|
VIII
|
33 |
82 |
113 |
24 |
17 |
51
|
IX
|
35 |
86 |
120 |
25 |
18 |
54
|
X
|
36 |
91 |
126 |
27 |
19 |
56
|
XI
|
38 |
96 |
132 |
28 |
20 |
59
|
XII
|
40 |
100 |
139 |
29 |
21 |
62
|
• Dual Pistol: →
|
Dual Bolt Setting (25 m)
|
Bolt Spray (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
18 |
48 |
15 |
25 |
10 |
31
|
II
|
20 |
52 |
14 |
10 |
11 |
33
|
III
|
21 |
57 |
15 |
11 |
12 |
36
|
IV
|
23 |
61 |
17 |
12 |
13 |
39
|
V
|
25 |
66 |
18 |
13 |
14 |
42
|
VI
|
26 |
70 |
19 |
14 |
15 |
45
|
VII
|
28 |
75 |
20 |
15 |
16 |
48
|
VIII
|
30 |
79 |
22 |
16 |
17 |
51
|
IX
|
31 |
84 |
23 |
17 |
18 |
54
|
X
|
33 |
88 |
24 |
18 |
19 |
56
|
XI
|
35 |
92 |
25 |
18 |
20 |
59
|
XII
|
36 |
97 |
26 |
19 |
21 |
62
|
• Stun Pistol: →
|
Beam Setting (25 m)
|
Stun Beam Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
Std.
|
16 |
43 |
5.2 |
1.5 |
9 |
29
|
I
|
17 |
47 |
5.7 |
1.7 |
10 |
31
|
II
|
19 |
51 |
6.2 |
1.8 |
11 |
33
|
III
|
20 |
56 |
6.8 |
2 |
12 |
36
|
IV
|
22 |
60 |
7.3 |
2.1 |
13 |
39
|
V
|
23 |
65 |
7.8 |
2.3 |
14 |
42
|
VI
|
25 |
69 |
8.4 |
2.4 |
15 |
45
|
VII
|
27 |
74 |
8.9 |
2.6 |
16 |
48
|
VIII
|
28 |
78 |
9.4 |
2.7 |
17 |
51
|
IX
|
30 |
82 |
10 |
2.9 |
18 |
54
|
X
|
31 |
87 |
10 |
3.1 |
19 |
56
|
XI
|
33 |
91 |
11 |
3.2 |
20 |
59
|
XII
|
35 |
96 |
12 |
3.4 |
21 |
62
|
• Wide Pistol: →
|
Beam Setting (25 m)
|
Wide Beam Setting (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
17 |
47 |
49 |
9.3 |
10 |
31
|
II
|
19 |
51 |
53 |
10 |
11 |
33
|
III
|
20 |
56 |
58 |
11 |
12 |
36
|
IV
|
22 |
60 |
62 |
12 |
13 |
39
|
V
|
23 |
65 |
67 |
13 |
14 |
42
|
VI
|
25 |
69 |
72 |
14 |
15 |
45
|
VII
|
27 |
74 |
76 |
15 |
16 |
48
|
VIII
|
28 |
78 |
81 |
15 |
17 |
51
|
IX
|
30 |
82 |
85 |
16 |
18 |
54
|
X
|
31 |
87 |
90 |
17 |
19 |
56
|
XI
|
33 |
91 |
95 |
18 |
20 |
59
|
XII
|
35 |
96 |
99 |
19 |
21 |
62
|
|
• Full Auto Rifle: →
|
Bolt Burst (30 m)
|
Full Auto Sweep (20 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
51 |
13 |
6.8 |
13 |
17
|
II
|
22 |
55 |
14 |
7.4 |
14 |
19
|
III
|
24 |
60 |
15 |
8.1 |
15 |
21
|
IV
|
26 |
65 |
17 |
8.7 |
17 |
22
|
V
|
28 |
70 |
18 |
9.4 |
18 |
24
|
VI
|
30 |
75 |
19 |
10 |
19 |
25
|
VII
|
32 |
79 |
20 |
11 |
20 |
27
|
VIII
|
34 |
84 |
22 |
11 |
22 |
29
|
IX
|
36 |
89 |
23 |
12 |
23 |
30
|
X
|
38 |
94 |
24 |
13 |
24 |
32
|
XI
|
39 |
99 |
25 |
13 |
25 |
34
|
XII
|
41 |
103 |
26 |
14 |
26 |
35
|
• High Density Beam: →
|
Beam Setting (35 m)
|
High Density Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
21 |
44 |
57 |
7.8 |
13 |
17
|
II
|
23 |
49 |
62 |
8.6 |
14 |
19
|
III
|
25 |
53 |
68 |
9.3 |
15 |
21
|
IV
|
27 |
57 |
73 |
10 |
17 |
22
|
V
|
29 |
61 |
78 |
11 |
18 |
24
|
VI
|
31 |
65 |
84 |
12 |
19 |
25
|
VII
|
33 |
70 |
89 |
12 |
20 |
27
|
VIII
|
35 |
74 |
94 |
13 |
22 |
29
|
IX
|
37 |
78 |
100 |
14 |
23 |
30
|
X
|
39 |
82 |
105 |
14 |
24 |
32
|
XI
|
41 |
86 |
110 |
15 |
25 |
34
|
XII
|
43 |
90 |
116 |
16 |
26 |
35
|
• Sniper Rifle: →
|
Bolt Setting (35 m)
|
Sniper Shot (45 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
30 |
43 |
81 |
8.3 |
13 |
17
|
II
|
33 |
47 |
89 |
9.1 |
14 |
19
|
III
|
36 |
51 |
96 |
9.9 |
15 |
21
|
IV
|
39 |
55 |
104 |
11 |
17 |
22
|
V
|
41 |
59 |
112 |
11 |
18 |
24
|
VI
|
44 |
63 |
119 |
12 |
19 |
25
|
VII
|
47 |
67 |
127 |
13 |
20 |
27
|
VIII
|
50 |
71 |
135 |
14 |
22 |
29
|
IX
|
53 |
75 |
142 |
15 |
23 |
30
|
X
|
56 |
79 |
150 |
15 |
24 |
32
|
XI
|
59 |
84 |
160 |
16 |
25 |
34
|
XII
|
61 |
87 |
165 |
17 |
26 |
35
|
• Split Beam Rifle: →
|
Beam Setting (35 m)
|
Auto-Targeting Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
49 |
13 |
17
|
II
|
23 |
49 |
53 |
14 |
19
|
III
|
25 |
53 |
58 |
15 |
21
|
IV
|
27 |
57 |
62 |
17 |
22
|
V
|
29 |
61 |
67 |
18 |
24
|
VI
|
31 |
65 |
72 |
19 |
25
|
VII
|
33 |
70 |
76 |
20 |
27
|
VIII
|
35 |
74 |
81 |
22 |
29
|
IX
|
37 |
78 |
85 |
23 |
30
|
X
|
39 |
82 |
90 |
24 |
32
|
XI
|
41 |
86 |
95 |
25 |
34
|
XII
|
43 |
90 |
99 |
26 |
35
|
|
• Assault Minigun: →
|
Beam Burst (30 m)
|
Beam Sweep (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
16 |
5.2 |
5.2
|
II
|
23 |
49 |
18 |
5.7 |
5.7
|
III
|
25 |
53 |
19 |
6.2 |
6.2
|
IV
|
27 |
57 |
21 |
6.7 |
6.7
|
V
|
29 |
61 |
22 |
7.2 |
7.2
|
VI
|
31 |
65 |
24 |
7.6 |
7.6
|
VII
|
33 |
70 |
25 |
8.1 |
8.1
|
VIII
|
35 |
74 |
27 |
8.6 |
8.6
|
IX
|
37 |
78 |
28 |
9.1 |
9.1
|
X
|
39 |
82 |
30 |
9.6 |
9.6
|
XI
|
41 |
86 |
32 |
10 |
10
|
XII
|
43 |
90 |
33 |
11 |
11
|
• Blast Assault: →
|
Bolt Setting (30 m)
|
Energy Blast (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
45 |
36 |
57 |
4.1 |
5.2 |
5.2
|
II
|
49 |
39 |
62 |
4.5 |
5.7 |
5.7
|
III
|
53 |
42 |
68 |
4.9 |
6.2 |
6.2
|
IV
|
57 |
46 |
73 |
5.3 |
6.7 |
6.7
|
V
|
61 |
49 |
78 |
5.7 |
7.2 |
7.2
|
VI
|
66 |
53 |
84 |
6.1 |
7.6 |
7.6
|
VII
|
70 |
56 |
89 |
6.5 |
8.1 |
8.1
|
VIII
|
74 |
59 |
94 |
6.9 |
8.6 |
8.6
|
IX
|
78 |
63 |
100 |
7.2 |
9.1 |
9.1
|
X
|
82 |
66 |
105 |
7.6 |
9.6 |
9.6
|
XI
|
87 |
69 |
110 |
8 |
10 |
10
|
XII
|
91 |
73 |
116 |
8.4 |
11 |
11
|
• Pulsewave Assault: →
|
Pulsewave Setting (20 m)
|
Arcwave Setting (15 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
65 |
52 |
108 |
12 |
13 |
17
|
II
|
71 |
57 |
118 |
13 |
14 |
19
|
III
|
77 |
62 |
129 |
14 |
15 |
21
|
IV
|
83 |
67 |
139 |
15 |
17 |
22
|
V
|
89 |
72 |
149 |
16 |
18 |
24
|
VI
|
96 |
76 |
159 |
17 |
19 |
25
|
VII
|
102 |
81 |
169 |
18 |
20 |
27
|
VIII
|
108 |
86 |
180 |
19 |
22 |
29
|
IX
|
114 |
91 |
190 |
21 |
23 |
30
|
X
|
120 |
96 |
200 |
22 |
24 |
32
|
XI
|
126 |
101 |
210 |
23 |
25 |
34
|
XII
|
132 |
106 |
220 |
24 |
26 |
35
|
|
Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Tetryon weapons (ground)s can be enhanced by the following Ground Skills:
Sets
Personal equipment
Body Armor
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Icon
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Equipment
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Effects
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Energy/Melee
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Recoil Compensating Armor |
+40% Critical Severity |
Both
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Integrated Targeting Armor |
+5% Critical Chance |
Both
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Physical Augmentation Armor |
+10% Physical Damage strength |
Melee
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Energy Harness Armor |
+5% All Energy Damage |
Energy
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Personal Shields
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Icon
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Equipment
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Effects
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Energy/Melee
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Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. |
Energy
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Crystalline Personal Shield Matrix |
Chance of 10% energy damage buff for 4 sec when taking damage. |
Energy
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Kits
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Icon
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Equipment
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Effects
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Energy/Melee
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Romulan Imperial Navy Career-Specific Kit |
+__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals)
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Herald Career-Specific Kit [+Tet] |
+20% Tetryon Weapon Damage |
Energy
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Xindi Career-Specific Kit [+ExpDur] |
+__ sec Expose Duration |
Both
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Xindi Career-Specific Kit [+ExpHit] |
+__% Chance to Expose |
Both
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Delta Expedition Career-Specific Kit [CritD] |
+__% Critical Severity |
Both
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Delta Expedition Career-Specific Kit [CritH] |
+__% Critical Chance |
Both
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Delta Expedition Career-Specific Kit [CritX] |
+__% Critical Chance +__% Critical Severity |
Both
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Ground Devices
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Icon
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Equipment
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Effects
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Energy/Melee
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Gambling Device |
+10% Critical Chance +10% Critical Severity |
Both
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Tribble |
+1% - +2.5% All Damage strength, depending on Tribble used. |
Both
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Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy
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External links