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Tetryon Assault Minigun

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Tetryon Assault Minigun
Common Ground Weapon
Values do not reflect skills or other modifiers

Beam Burst

Tetryon Damage

__ Tetryon Damage x4 (__ DPS)
2.5% chance: -__ All Shields
Beam Sweep
Expose Attack

Cone AoE Tetryon Damage

11 pulses: __ Tetryon Damage
2.5% chance: -__ All Shields
Value: __
"__" is not a number.
Energy credit icon.png
Tetryon Assault Minigun icon.png
Common icon.png

The Tetryon Assault Minigun is a type of Ground Weapon.

Assault Minigun weapons have a secondary fire mode that unloads a barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short spool-up time.

Tetryon ground weapons have a chance to do additional shield damage.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Beam Burst
(30 m)
Beam Sweep
(30 m)
Melee Strike
(2 m)
I 21 44 16 5.2 5.2
II 23 49 18 5.7 5.7
III 25 53 19 6.2 6.2
IV 27 57 21 6.7 6.7
V 29 61 22 7.2 7.2
VI 31 65 24 7.6 7.6
VII 33 70 25 8.1 8.1
VIII 35 74 27 8.6 8.6
IX 37 78 28 9.1 9.1
X 39 82 30 9.6 9.6
XI 41 86 32 10 10
XII 43 90 33 11 11

Mk 2.5% chance: -__ All Shields
VI 72
VII 76
IX 85
X 90
XI 95
XII 99

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Uncommon Tetryon Assault Miniguns will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons

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