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Terran Task Force Special Ops

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The Terran Task Force Special Ops is a four-piece ground equipment set that grants additional benefits when items are equipped in combination. Each piece of equipment is unlocked by advancing the Terran Task Force Reputation through tiers, and requires completion of requisition project before it is obtained:

Items unlocked with the Terran Task Force tiers. Cost per Reputation item
    - [Terran Task Force Bat'leth Mk XII]

Terran Task Force Personal Shield[edit | edit source]

Terran Task Force Personal Shield icon.png
Very rare icon.png
Terran Task Force Personal Shield Mk XII
Very Rare Personal Shield
Character Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+29.1 Root Resistance Rating
+29.1 Knockback Resistance Rating
429.5 Maximum Shield Capacity

(10% Bleedthrough)

Fully regenerates after not taking damage for 3 secs (2 secs if crouching).
Reduces All Energy Damage to Shields by 20%
2.5% chance to reflect pulse of Disruptor damage to attackers, dealing 75% of incoming energy weapon damage

Value: __ Energy credit icon.png


Game Description[edit | edit source]

Intended to keep wearers mobile, the Terran Task Force Personal Shield increases the wearer's resistance to knock and root effects. The personal shields also fire bursts of Disruptor energy back at attackers on occasion, helping take out enemy targets faster

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

Upgrade[edit | edit source]

Shields can be upgraded using the following R&D School Tech Upgrades: Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Reg] Regenerates X Shield Capacity every 2 seconds.
Epic [Cap2] Increases Maximum Shield Capacity by 20%.


Terran Task Force Combat Armor[edit | edit source]

Terran Task Force Combat Armor icon.png
Very rare icon.png
Terran Task Force Combat Armor Mk XII
Very Rare Body Armor
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+43.6 Phaser Damage Resistance Rating
+64 Physical Damage Resistance Rating
+64 Kinetic Damage Resistance Rating
+69.8 All Energy Damage Resistance Rating
+5.8 All Energy Damage Resistance Rating

Tactical Repositioning

You reduce damage resistance of flanked targets.

Weapon Attacks Against Flanked Targets Gain 30 Armor Penetration Rating
Value: __ Energy credit icon.png


Game Description[edit | edit source]

Terran Task Force Combat Armor offers a substantial defensive advantage, especially against incoming Phaser fire. Additionally, the combat armor has a built-in tactical positioning suite, giving your weapon attacks against flanked targets additional armor penetration.

Upgrade[edit | edit source]

Body Armors can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [HP] +X Endurance Training
Epic [HP/Res] +X Maximum Hit Points
+X All Damage Resistance Rating


tabber template

Terran Task Force High Density Beam Rifle[edit | edit source]

Terran Task Force Disruptor High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Vice Admiral

Beam Setting

Disruptor Damage

to target: _ Disruptor Damage x2 (_ DPS)
Grants 1 High Density Charge to Self for 60 sec
(After 7 charges, converts High Density Beam to High Density Beam Spray)
to target: 2.5% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stacks max)
_ Radiation Damage to target per stack of Withering Radiation
High Density Beam
Exploit Attack

Cylindrical AoE Disruptor Damage and Repel

__ Disruptor Damage (__ DPS)
50% chance: Knocks back +12 meters
(After 7 charges, converts High Density Beam to High Density Beam Spray)
to target: 2.5% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stacks max)
+_% Critical Severity
6 sec recharge
Value: 11,000 Energy credit icon.png
Terran Task Force Disruptor High Density Beam Rifle icon.png
Very rare icon.png

This variant is available by default after hitting Tier III in the Terran Task Force Reputation.

This weapon is available via the Terran Task Force branch of the Reputation system after gaining Tier III status - (See the price table at the top).

Terran Task Force Phaser High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Vice Admiral

Beam Setting

Phaser Damage

to target: _ Phaser Damage x2 (_ DPS)
Grants 1 High Density Charge to Self for 60 sec
(After 7 charges, converts High Density Beam to High Density Beam Spray)
to target: 2.5% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stacks max)
_ Radiation Damage to target per stack of Withering Radiation
High Density Beam
Exploit Attack

Cylindrical AoE Phaser Damage and Repel

__ Phaser Damage (__ DPS)
50% chance: Knocks back +12 meters
(After 7 charges, converts High Density Beam to High Density Beam Spray)
to target: 2.5% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stacks max)
+_% Critical Severity
6 sec recharge
Value: 11,000 Energy credit icon.png
No icon.png
Very rare icon.png

This variant is available by default after hitting Tier VI in the Terran Task Force Reputation.

This weapon is available via the Terran Task Force branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Game Description[edit | edit source]

High Density Beam rifles have a secondary fire mode that releases a small cynlindrical beam. Causes damages and has a chance to knock back targets in its path. The Terran Task Force High Density Beam Rifle is charges with Withering Radiation, giving a chance to cause additional Radiation damage based on the number of Withering Radiation stacks present on a target. The primary weapon fire also applies stacks of High Density Charge to the user. At 7 stacks, the weapon's secondary fire changes from a standard High Density Beam to a High Density Beam Spray, which deals more damage in a larger area.

Upgrade[edit | edit source]

Ground weapons can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Dm/CrtH] +X Damage
+2% Critical Chance


Terran Task Force Bat'leth[edit | edit source]

Terran Task Force Bat'leth icon.png
Very rare icon.png
Terran Task Force Bat'leth Mk XII
Very Rare Ground Weapon
Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Bat'leth Slash
Expose Attack

A basic Bat'leth attack

to target: _ Physical Damage (_ DPS) (80% Shield Penetration)
Primary and Secondary Bat'leth Attacks apply Electrokinetic Capacitor Charge to Self
(Lasts for 60 sec, 10 stacks max)
+20 Critical Severity
Bat'leth Slash
Expose Attack

A basic Bat'leth attack

to target: _ Physical Damage (_ DPS) (80% Shield Penetration)
Primary and Secondary Bat'leth Attacks apply Electrokinetic Capacitor Charge to Self
(Lasts for 60 sec, 10 stacks max)
+20 Critical Severity
Value: 11,000 Energy credit icon.png


Game Description[edit | edit source]

Bat'leths are melee weapons that have a variety of strikes when used in a combination series. The Terran Task Force Bat'leth builds Electrokinetic Capacitor Charges when performing primary and secondary strikes. The tertiary attack consumes built-up Electrokinetic Capacitor Charge stacks, discharging them to deal additional Electrical damage.

Upgrade[edit | edit source]

Ground weapons can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Dm/CrtH] +X Damage
+2% Critical Chance


Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Interference Algorithm

+8.8% Disruptor Damage
+8.8% Phaser Damage
+8.8% Melee Physical Damage
When affected by Control or Knock effects:
Gain an additional 50% Physical and Disruptor Damage Buff for 15 sec
(May trigger once every 15 sec)

Set 3: Electrokinetic Discharge

Targets Self
0.5 sec activate
1 min 30 sec recharge
Enables your Terran Task Force Bat'leth and Rifle to fire a cone of electrical energy.
Deals heavy damage and stuns targets.



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See also: EquipmentSetShip Set
Ground Sets
Space Sets