Star Trek Online Wiki
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Star Trek Online Wiki
20,301
pages
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
Editing
Temporal Operative (specialization)
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Temporal Operative (specialization)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Bridge Officer Abilities=== [[File:Entropy meter.png|150px|thumb|''Entropy'' meter]] :''[[Bridge_officer_and_kit_abilities#Temporal_Operative_Abilities|See main article: Bridge officer and kit abilities -> Temporal Operative Abilities]]'' Temporal Operatives use their understanding of temporal mechanics to cause subtle fluctuations in localized causality, primarily manifesting in the form of a mechanic known as '''Entropy''' which they generate on foes, then consume to improve subsequent effects. Most of the Temporal Operative BOff abilities can be classified as either a {{color|orange|''Builder''}} or a {{color|orange|''Consumer''}}, depending on whether they increase Entropy or consume it. Using the ''Builder'' abilities, you can apply to each foe up to a maximum of five (5) applications of Entropy. Activating the ''Consumer'' ability will consume all of the Entropy applied to the foe, increasing the damage output of the ability. <div class="leftcolumn"> ====Space Abilities==== <big>''Builder''</big><hr/> {| style="font-size: 80%; line-height:1.25;" |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Channeled Deconstruction|Federation|40px}} | {{ability|Channeled Deconstruction}} |- | '''+1 Entropy every 2 sec''' Focus entropic energies into your foe's hull over time, gradually causing more and more physical damage as the ship rapidly decays. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Chronometric Inversion Field|Federation|40px}} | {{ability|Chronometric Inversion Field}} |- | '''Each sec, 15% chance: +1 Entropy to all foes inside the Field''' By upsetting the balance of localized space-time, you can generate a field that will reduce the speed and damage of opponents caught within it, while dealing physical damage to their hull. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Entropic Cascade|Federation|40px}} | {{ability|Entropic Cascade}} |- | '''+1 Entropy to Primary Target if no valid Secondary Targets''' Inflict a slow-acting decay on your primary target which will periodically cascade out to other allies of your primary target. If no other enemies are near the primary target, additional Entropy will build up on the primary foe. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Heisenberg Amplifier|Federation|40px}} | {{ability|Heisenberg Amplifier}} |- | '''+1 Entropy''' Amplify aspects of the Heisenberg Uncertainty Principle in localized space-time, in order to randomly move matter and space on a macro scale. This effect also generates synaptic disruptions that will Confuse the crews of affected starships. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Recursive Shearing|Federation|40px}} | {{ability|Recursive Shearing}} |- | '''+2 Entropy''' Creates a localized causal paradox, centered on the firepower being directed at an enemy ship. While present, the phenomenon will 'store' a portion of all incoming damage directed at that foe. Upon expiration, all of that 'stored' damage will be instantly reapplied to the foe as a physical burst. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Shared Fate|Federation|40px}} | {{ability|Shared Fate}} |- | '''Each sec, 10% chance: +1 Entropy''' Create a resonant tachyon failure that weakens and drains nearby enemy shields. These effects will become stronger with each affected foe. |- |}<br> <big>''Consumer''</big><hr/> {| style="font-size: 80%; line-height:1.25;" |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Gravimetric Conversion|Federation|40px}} | {{ability|Gravimetric Conversion}} |- | '''Removes all Entropy from affected Foes; Entropy increases Shield Restoration/Drain''' Send out a burst of gravimetric distortion that will simultaneously drain the shields of nearby foes while restoring your own. The amount of restoration to self is increased by hitting more targets. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Rapid Decay|Federation|40px}} | {{ability|Rapid Decay}} |- | '''Removes all Entropy from target; Entropy increases duration''' Trigger a rapid aging of the targeted foe's components and resistances, dealing physical damage over time and weakening their resistance to all sources of damage. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Timeline Collapse|Federation|40px}} | {{ability|Timeline Collapse}} |- | '''Removes all Entropy from targets; Entropy increases damage and ''Disable'' effect''' Initiate a violent rupture into an alternate timeline, causing a turbulent instability of local space-time. Enemies caught in the resulting anomaly will be pulled towards its center for a few seconds before it collapses. Upon collapsing, the resulting explosion will deal physical damage as well as briefly disable affected foes. |- |}<br> <big>''Other''</big><hr/> {| style="font-size: 80%; line-height:1.25;" |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Causal Reversion|Federation|40px}} | {{ability|Causal Reversion}} |- | '''Restores Hull based on number of Foes within 10km afflicted with Entropy''' Avoid the strict requirements of causality by retroactively preventing the hull lost from damage received in the past. This manifests as a hull heal in the present timestream. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Entropic Redistribution|Federation|40px}} | {{ability|Entropic Redistribution}} |- | '''Removes all Entropy from Primary Target; adds Entropy to all foes within 5km of Primary Target equal to amount removed''' Manipulate the entropic energies already coursing around a targeted foe with the purpose of sending them out to other nearby foes. This action will cause a moderate amount of physical damage to the primary target. |- |} </div> <div class="rightcolumn"> ====Ground Abilities==== <big>''Builder''</big><hr/> {| style="font-size: 80%; line-height:1.25;" |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Causal Entanglement|Federation|40px}} | {{ability|Causal Entanglement}} |- | '''Each sec, 10% chance: +1 Entropy to foes within 10m''' Create a localized field of entropic decay that will weaken nearby foes' shields and damage resistances. These effects become stronger with each affected foe. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Chronometric Diffusion|Federation|40px}} | {{ability|Chronometric Diffusion}} |- | '''Each sec, 10% chance: +1 Entropy to all Foes within the Field''' By upsetting the balance of localized space-time, you can generate a field that will reduce the speed and damage of opponents caught within it, while dealing physical damage to them. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Degeneration|Federation|40px}} | {{ability|Degeneration}} |- | '''+1 Entropy when duration ends''' Focus a quick burst of entropic energies onto the targeted foe, causing them to rapidly suffer physical damage over time which grows more intense with each tick. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Entropic Contagion|Federation|40px}} | {{ability|Entropic Contagion}} |- | '''+1 Entropy to Primary Target if no Secondary Targets''' Inflict a slow-acting decay on your primary target which will periodically cascade out to other nearby allies of your primary target. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Recursive Affliction|Federation|40px}} | {{ability|Recursive Affliction}} |- | '''+2 Entropy''' Creates a localized causal paradox, centered on the firepower being directed at a designated foe. While present, the phenomenon will 'store' a portion of all incoming damage directed at that foe. Upon expiration, all of that 'stored' damage will be instantly reapplied to the foe as a physical burst. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Uncertainty Burst|Federation|40px}} | {{ability|Uncertainty Burst}} |- | '''+1 Entropy''' Amplify aspects of the Heisenberg Uncertainty Principle in localized space-time, in order to randomly move matter and space on a macro scale. This effect also generates synaptic disruptions that will Confuse all affected targets. |}<br> <big>''Consumer''</big><hr/> {| style="font-size: 80%; line-height:1.25;" |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Paradox Bomb|Federation|40px}} | {{ability|Paradox Bomb}} |- | '''Removes all Entropy from targets; Entropy increases Damage and Pull effect''' Initiate a violent rupture into an alternate timeline, causing a turbulent instability of local space-time. Enemies caught in the resulting anomaly will be pulled towards its center for a few seconds before it collapses. Upon collapsing, the resulting explosion will deal physical damage as well as briefly disable affected foes. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Temporal Narcosis|Federation|40px}} | {{ability|Temporal Narcosis}} |- | '''Removes all Entropy from target; Entropy increases duration''' Trigger the creation of microscopic disruption of space-time within the bloodstream of the targeted foe, dealing physical damage over time and weakening their resistance to all sources of damage. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Tachyonic Conversion|Federation|40px}} | {{ability|Tachyonic Conversion}} |- | '''Removes all Entropy from affected Foes; Entropy increases Shield Restoration/Drain''' Send out a burst of gravimetric distortion that will simultaneously drain the shields of nearby foes while restoring your own. The amount of restoration to self is increased by hitting more targets. |}<br> <big>''Other''</big><hr/> {| style="font-size: 80%; line-height:1.25;" |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Chronoplasty|Federation|40px}} | {{ability|Chronoplasty}} |- | '''Restores Hit Points based on number of Foes within 15m afflicted with Entropy''' Avoid the strict requirements of causality by retroactively preventing the health lost from damage received in the past. This manifests as a heal in the present timestream. |- | style="text-align: center;" width=10% rowspan="2" | {{abilityicon|Spread Decay|Federation|40px}} | {{ability|Spread Decay}} |- | '''Removes all Entropy from Primary Target; adds Entropy to all foes within 15m of Primary Target equal to amount removed''' Manipulate the entropic energies already coursing around a targeted foe with the purpose of sending them out to other nearby foes. This action will cause a moderate amount of physical damage to the primary target. |- |} </div> {{clear}}
Summary:
Please note that all contributions to the Star Trek Online Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab