STO Awakening.jpg

Template:Modifiers/Personal Shield

From Star Trek Online Wiki
Jump to: navigation, search

Personal shield modifiers[edit source]

Uncommon, Rare, Very Rare, Ultra Rare, and Epic Personal Shields gains additional modifiers. The following are examples of shield modifiers:

Modifier Effect
[Cap] Increases Maximum Shield Capacity by 10%.
[Reg] Regenerates Y Shield Capacity every 2 seconds.
[Rev] Chance to damage the attacker when you take damage. The stronger the attack, the more powerful the retaliation.
[Ene] Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.
[PBDmg] Chance to deal 15 [1] damage to all nearby foes when you take damage.
[PBKB] Chance to knock down nearby foes when you take damage.
[Pha] Reduces Phaser Damage to Shields by 20%
[Dis] Reduces Disruptor Damage to Shields by 20%
[Pla] Reduces Plasma Damage to Shields by 20%
[Tet] Reduces Tetryon Damage to Shields by 20%
[Pol] Reduces Polaron Damage to Shields by 20%
[Ap] Reduces Antiproton Damage to Shields by 20%
Special shields only (Fleet, Reputation, DOff assignment rewards, etc.)
[Mob]
[2]
+X×5 Root and Knockback Resistance Rating
[RegHp]
[3]
+R Health Regeneration
[Resx2]
[4]
Reduces All Energy Damage to Shields by 10%.
Fleet Personal Shields
[Adapt] When your shields are hit, Adaptive Shielding has a chance to activate, increasing your Shields' resistance to the incoming damage type for a short time. Adaptive shields stack up to 10 times, and can resist several damage types at once.
Elite Fleet Adaptive Personal Shields only.
[ShldCrit]
[5]
+__% Critical Severity (Based on Shield %)
+__% Critical Chance (Based on Shield %)
Elite Fleet Colony Personal Shields only.
[RegSH] +S Shield Regeneration every 1 sec
[ResA] Reduces Phaser, Polaron and Tetryon Damage to Shields by 15%
[ResB] Reduces Disruptor, Plasma and Antiproton Damage to Shields by 15%
[ReAll] Reduces Disruptor, Plasma, Antiproton, Phaser, Polaron, and Tetryon Damage to Shields by 7.5%
Elite Fleet Colony Personal Shields only.
Epic Personal Shields
[Cap2] Increases Maximum Shield Capacity by 20%.
This is the default Epic modifier for Personal Shields.
The others must be obtained by re-engineering your Shield.
[ResA] Reduces Phaser Damage to Shields by 15%
Reduces Polaron Damage to Shields by 15%
Reduces Tetryon Damage to Shields by 15%
Same as the [ResA] mod found on Advanced and Elite Fleet Personal Shields from the Fleet Starbase and Fleet Colony World. Those shields may thus obtain [ResA]x2.
[ResB] Reduces Disruptor Damage to Shields by 15%
Reduces Plasma Damage to Shields by 15%
Reduces Antiproton Damage to Shields by 15%
Same as the [ResB] mod found on Advanced and Elite Fleet Personal Shields from the Fleet Starbase and Fleet Colony World. Those shields may thus obtain [ResB]x2.
[ReAll] Reduces Disruptor Damage to Shields by 7.5%
Reduces Plasma Damage to Shields by 7.5%
Reduces Antiproton Damage to Shields by 7.5%
Reduces Phaser Damage to Shields by 7.5%
Reduces Polaron Damage to Shields by 7.5%
Reduces Tetryon Damage to Shields by 7.5%
Same as the [ReAll] mod found on Elite Fleet Colony Personal Shields. Those shields may thus obtain [ReAll]x2.
Mark level of item X Y R
[RegHp]
S
[RegSH]
Mk I 1.3 2.3 0.18  
Mk II 1.7 2.6 0.2  
Mk III 2.1 2.9 0.22  
Mk IV 2.6 3.2 0.23  
Mk V 3 3.5 0.25  
Mk VI 3.4 3.8 0.27  
Mk VII 3.8 4.1 0.28  
Mk VIII 4.2 4.4 0.3  
Mk IX 4.6 4.7 0.32  
Mk X 5 5 0.33  
Mk XI 5.4 5.3 0.35  
Mk XII 5.8 5.6 0.37 0.22
Mk XIII 7 6.2 0.4 0.25
Mk XIV 8 7.3 0.47 0.29

Note: Values round in-game.

X is approximately 1+0.4*Mk
Y is approximately 2+0.3*Mk
R seems to be 0.1(6)+0.01(6)*Mk

Modifier notes:

  1. [PBDmg]'s base 15 damage does not scale with Mark level, but will scale with things that boost All Damage, such as the trait Aggressive.
  2. [Mob] can be found on:
  3. [RegHp] can be found on:
  4. [Resx2] can be found on:
  5. [ShldCrit] scaling is as follows:
    • CrtD scales linearly at 0.15% Critical Severity per 1% of Shield Capacity percentage, for a maximum of +15% Critical Severity at maximum shield capacity.
    • CrtH also scales linearly, at 0.025% Critical Chance per 1% of Shield Capacity percentage, or one sixth that of the CrtD, for a maximum +2.5% Critical Chance at maximum shield capacity.