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Template:Infobox

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The following documentation is transcluded from Template:Infobox/doc (edit):

This is the new and improved Infobox template, only to be used for in-game pop-up tooltip information, not the detailed information that appears when you right-click an item and click "Info".

Example[edit source]

Template in action:

Engineering Kit - Firearms Engineering Mk IV
Uncommon Kit
Bind On Pickup
KDF Engineer, Starfleet Engineer
Lt. Commander
Values do not reflect skills or other modifiers

Quick Fix 1

Cure Mechanical Debuffs

24 Hit Points to Fabrications
25% chance: to self: AICommand
to target: Applies Quick Fix Applied for 12 sec
Removes up to 1 effects
+9% All Damage strength to Ranged Weapons for 12 sec
+9% All Damage resistance to Fabrication for 6 sec
Weapons Malfunction 1
Expose Attack

Disable Weapons

50% chance: to self: AICommand
to target: Enables Ranged_Offline mode for 9 sec
to target: Enables Ranged_Offline mode for 3 sec
Value: 2,285 Energy credit icon.png
{{infobox
|     name = Engineering Kit - Firearms Engineering Mk IV
|   rarity = uncommon
|     type = Kit
|     bind = Pickup
|      who = KDF Engineer, Starfleet Engineer
|     rank = Lt. Commander
|normalized= yes
|    head1 = Quick Fix 1
|    text1 = Cure Mechanical Debuffs
:24 Hit Points to Fabrications
:25% chance: to self: AICommand
:to target: Applies Quick Fix Applied for 12 sec
::Removes up to 1 effects
:+9% All Damage strength to Ranged Weapons for 12 sec
:+9% All Damage resistance to Fabrication for 6 sec
|    head2 = Weapons Malfunction 1
| subhead2 = Expose Attack
|    text2 = Disable Weapons
:50% chance: to self: AICommand
:to target: Enables Ranged_Offline mode for 9 sec
:to target: Enables Ranged_Offline mode for 3 sec
|     cost = 2285
|     unit = EC
}}

There's a lot to cover up there, but I'll list all the variables below. For now, let's see what this brings up, and then I'll explain why:

Variables[edit source]

  • name (required) - This is the complete name of the item (e.g. "Phaser Beam Array Mk II", "Engineering Kit - Firearms Engineering Mk IV")
  • rarity - This is the rarity level of the item. Choose from: common, uncommon, rare, veryrare/very rare, ultrarare/ultra rare, epic, or unique. If omitted, "common" is the default value.
  • type (required) - This is the type of item, and is displayed below the item name, after the rarity type (e.g. "Kit", "Starship Console", "Personal Shield" — must be capitalized like so)
  • consumed - Whether or not the item is Consumed On Use. Must be yes or no (not y or n). If omitted, the default value no will be used. If yes, the text Consumed On Use will be displayed.
  • bind - How the item binds, if it does at all. Must be capitalized (e.g. "Equip", "Pickup").
  • acctbind - Account bind type, i.e. whether the item binds to an individual character or an account.
  • equiplimit - Whether or not an item can only be equipped once on a character. Distinct from Unique below.
  • unique - Whether or not this item is Unique (i.e. limited to one per character). Must be either yes or no. If omitted, no is used. Distinct from the Unique rarity above.
  • who - The types of officers that can use/equip this item (e.g. "KDF Engineer, Starfleet Engineer")
  • rank - The minimum required rank of the player in order to use/consume/equip this item. This will be displayed in right-aligned text above the header and/or description text. If omitted, it will remain blank.
  • ttext - The "title text" that sometimes comes after the "binding" and "rank" text, but before the "normalized" portion.
  • normalized - Whether or not this item has normalized numbers (i.e. the values do not reflect skills or other modifiers). Must be either yes or no. If omitted, no is used.
  • head1 - The first header text.
  • subhead1 - Any yellow subheading under head1
  • text1 (required) - This is the main text of the item's description, and can be indented as shown above. The first line of text comes right after the equal sign (=), but anything thereafter can include new lines and the ":" indentation wiki code.
    • You can include up to 9 head/subhead/text sets.
    • Anything in bold wiki code will be shown in the blue color, reserved for abilities that the item offers, etc.
  • cost/value - The cost value of the item. Do not include commas, as numbers will be formatted in the template code. Either "cost" or "value" are acceptable parameter names.
  • unit - The unit of currency that the cost/value variable is in. Choose from any of the currency units. If omitted, it will default to Energy credit icon.png (EC, or Energy Credits).
  • nocat - Whether or not the template will suppress automatically adding categories to the page it is used on. It is useful for sandboxes and examples.