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This template defines the table "Hangartable". View table. A replacement table has been generated for this table; View replacement table.

The following documentation is transcluded from Template:Hangaroverview/doc (edit):

This template is used on the Hangar pet pages to add the Normal/Advanced/Elite table under "Hangar overview" section.

Usage[]

{{hangaroverview
|faction=Federation |role=Attack |hangar=Stalker Fighter Squadron |squad=3/6
|unlocked=Caitian Aspero Support Carrier
|allW1={{iconlink2|Tetryon Cannon|16px|Tetryon Pulse Cannon}}
|allP1=[[File:Thoron Pulse icon (Federation).png|16px|link=]]
|allA1=Thoron Pulse |r+vr+urA2=[[#Notes|Hull Signature Masked]] |vrA3={{ability|Antiproton Sweep}} |urA3={{ability|Antiproton Sweep}} |urA4={{ability|Battle Cloak}}
|energy=[[Tetryon weapons (space)|Tetryon]] |torp=[[#Notes|Thoron]]
}}

...will produce a Hangar overview table on the Hangar - Stalker Fighter Squadron page.

Parameters[]

1. BASIC INFO

  • role - list of roles: Hangar Pet#Roles
  • hangar - name of the standard hangar pet.
  • squad - number of pets launched by clicking the ability / maximum capacity
  • faction - what faction it belongs to
  • unlocked - which ship will unlock it
  • noRare, noVeryRare, noUltraRare - Set any of these to 1 if the corresponding version does not exist, and it will not show that row.
  • 2, 3 - Used when pets have different names. "Advanced" or "Elite" prefix should be included if it exists.
  • tag, color - Cross-faction ships must have {{{tag}}}=faction to group them under the same {{{color}}} (only one pet of the same faction should use color parameter).

2. ENERGY WEAPONS

  • allW1, allW2, allW3, allW4 - use this if all 3 variants have the same weapon 1/2/3 or 4. In the example above, all three hangar pets have the Phaser Beam Array as weapon 1 so |allW1={{iconlink2|Phaser Beam Array|16px}} was used to show the weapon icon on all three cells.
  • r+vrW1, r+vrW2, vr+urW1, vr+urW2, vr+urW3 - use this if only two of three hangar pet variants have a specific weapon. Rare and very rare (or very rare and ultra rare), while the third one doesn't have it.
  • rW1, rW2, rW3, vrW1, vrW2, vrW3, urW1, urW2, urW3 - use this if only one hangar pet variant has a specific weapon. In the example above, only the Elite variant has the second beam weapon so |urW2={{iconlink2|Phaser Beam Array|16px}} was used to show the weapon icon only on the ultra rare variant cell.
  • energy- type of energy weapon written in text.

3. PROJECTILE

  • allP1 - use this if all 3 variants have the same projectile.
  • rP1, vrP1, urP1 - use this if only one variants has a projectile.
  • vr+urP1 - use this if the advanced and elite hangar pet have the same projectile, while the normal variant doesn't have it.
  • torp, torp1, torp2- type of projectile weapon written in text.

4. ABILITY

  • allA1, allA2, allA3, allA4, allA5 - use this if all variants have the same ability. For example, hangar pet in the table above could use the |allA1=Reflective Hull |r#1=I |vr#1=II |ur#1=III, to show the ability in all three cells.
    • r#1, r#2, r#3, r#4, vr#1, vr#2, vr#3, vr#4, ur#1, ur#2, ur#3, ur#4 - if allA# is used, these are needed to add I/II/III level to the ability.
  • rA1, rA2, rA3, rA4, rAx, vrA1, vrA2, vrA3, vrA4, vrAx, urA1, urA2, urA3, urA4, urAx - use this to add ability only to one table cell.
  • r+vr+urA2, r+vr+urA3 - use this instead of allA2/allA3 if the ability doesn't have an ability page, but links to some section of the same page, for example.

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