This template defines the table "Hangartable". View table. A replacement table has been generated for this table; View replacement table.
- The following documentation is transcluded from Template:Hangaroverview/doc (edit):
This template is used on the Hangar pet pages to add the Normal/Advanced/Elite table under "Hangar overview" section.
Usage[]
{{hangaroverview |faction=Federation |role=Attack |hangar=Stalker Fighter Squadron |squad=3/6 |unlocked=Caitian Aspero Support Carrier |allW1={{iconlink2|Tetryon Cannon|16px|Tetryon Pulse Cannon}} |allP1=[[File:Thoron Pulse icon (Federation).png|16px|link=]] |allA1=Thoron Pulse |r+vr+urA2=[[#Notes|Hull Signature Masked]] |vrA3={{ability|Antiproton Sweep}} |urA3={{ability|Antiproton Sweep}} |urA4={{ability|Battle Cloak}} |energy=[[Tetryon weapons (space)|Tetryon]] |torp=[[#Notes|Thoron]] }}
...will produce a Hangar overview table on the Hangar - Stalker Fighter Squadron page.
Parameters[]
1. BASIC INFO
- role - list of roles: Hangar Pet#Roles
- hangar - name of the standard hangar pet.
- squad - number of pets launched by clicking the ability / maximum capacity
- faction - what faction it belongs to
- unlocked - which ship will unlock it
- noRare, noVeryRare, noUltraRare - Set any of these to 1 if the corresponding version does not exist, and it will not show that row.
- 2, 3 - Used when pets have different names. "Advanced" or "Elite" prefix should be included if it exists.
- tag, color - Cross-faction ships must have {{{tag}}}=faction to group them under the same {{{color}}} (only one pet of the same faction should use color parameter).
2. ENERGY WEAPONS
- allW1, allW2, allW3, allW4 - use this if all 3 variants have the same weapon 1/2/3 or 4. In the example above, all three hangar pets have the Phaser Beam Array as weapon 1 so
|allW1={{iconlink2|Phaser Beam Array|16px}}
was used to show the weapon icon on all three cells. - r+vrW1, r+vrW2, vr+urW1, vr+urW2, vr+urW3 - use this if only two of three hangar pet variants have a specific weapon. Rare and very rare (or very rare and ultra rare), while the third one doesn't have it.
- rW1, rW2, rW3, vrW1, vrW2, vrW3, urW1, urW2, urW3 - use this if only one hangar pet variant has a specific weapon. In the example above, only the Elite variant has the second beam weapon so
|urW2={{iconlink2|Phaser Beam Array|16px}}
was used to show the weapon icon only on the ultra rare variant cell. - energy- type of energy weapon written in text.
3. PROJECTILE
- allP1 - use this if all 3 variants have the same projectile.
- rP1, vrP1, urP1 - use this if only one variants has a projectile.
- vr+urP1 - use this if the advanced and elite hangar pet have the same projectile, while the normal variant doesn't have it.
- torp, torp1, torp2- type of projectile weapon written in text.
4. ABILITY
- allA1, allA2, allA3, allA4, allA5 - use this if all variants have the same ability. For example, hangar pet in the table above could use the
|allA1=Reflective Hull |r#1=I |vr#1=II |ur#1=III
, to show the ability in all three cells.- r#1, r#2, r#3, r#4, vr#1, vr#2, vr#3, vr#4, ur#1, ur#2, ur#3, ur#4 - if allA# is used, these are needed to add I/II/III level to the ability.
- rA1, rA2, rA3, rA4, rAx, vrA1, vrA2, vrA3, vrA4, vrAx, urA1, urA2, urA3, urA4, urAx - use this to add ability only to one table cell.
- r+vr+urA2, r+vr+urA3 - use this instead of allA2/allA3 if the ability doesn't have an ability page, but links to some section of the same page, for example.