STO Rise of Discovery.jpg

Talk:Starfleet Elite Force (Ground)

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Adapted M.A.C.O.
Armor Mk XII
Very Rare Body Armor
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+0.37 Health Regeneration

+87.2 Physical Damage resistance

+87.2 Kinetic Damage resistance

+64 All Energy Damage resistance

+55.5 Maximum Hit Points

When receiving All damage, 10% chance of applying
Localized EM Boost

+40 Shield Heal to Self and Team
Value: 10,890 Energy credit icon.png


Adapted M.A.C.O.
Personal Shield Mk XII
Very Rare Personal Shield
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+29.1 Root Resistance

+29.1 Knockback Resistance

350.8 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

When receiving All Damage, 5% chance
of applying Unified Retaliation

Applies a 5 second buff to you and your teammates that will reflect the next incoming energy damage back at its source.
Value: 10,890 Energy credit icon.png


Adapted M.A.C.O.
Phaser Battle Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral

Pulsewave Setting

Cylindrical AoE Disruptor Damage and Knockback

149.6 Disruptor Damage (119.7 DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: -10 All Damage Resistance Rating for 10 sec
15 Kinetic Damage vs Borg
Photon Granade Launcher

AoE damage and knockback

297.6 Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
70% chance: Knockback +6.4 feet
15 Kinetic Damage vs Borg
Value: 4,735 Energy credit icon.png


Elite Force[edit source]

First of all the Adapted MACO table above is awesome, hope we integrate that soon.

Second, in the name of technical accuracy, should this set be titled the Starfleet Elite Force set, like it says in the tool tip? Or are we leaving it as the M.A.C.O. Set because of the name of the items and just because it's the common name and the one that you say and everyone knows what you're talking about? Rayfire User-FED-Sig.png 23:59, 18 March 2013 (UTC)

Base Values[edit source]

Spartan60383 is changing the values to reflect his in-game numbers, which are modified by his own skills/modifiers. Naturally everyone is going to have different numbers based on their skill allocation. I don't want to get into an edit war with him so if someone else can verify the BASE numbers for the MACO ground set we can reach a consensus and move on from there. You can get the values when you are in space as when you are on ground your ground skills will modify the set. Either way you will likely see your values don't match his which will prove my point. Asanad (talk) 03:10, 3 December 2013 (UTC)