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Talk:Research and Development

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Crafting Revamp[edit source]

This article needs updating following the crafting revamp in Season 1.1 Supplemental. MikeWard1701 14:58, 27 May 2010 (UTC)

first crack at it[edit source]

I am planning a revamp of the crafting and Memory Alpha set of pages. I am starting with Crafting to explain the new system; it will have a section for each tier. I plan to move all the item lists from the NPC pages to a page per tier (e.g., General Upgrades); it might be nice to include some of the skill point info from the crafting stations, but that is secondary right now. --Swordmage 17:22, 15 July 2010 (UTC)

Note: I am not going to try to fix all the upgrade pages in this round of changes (that is a career); thus, the listed requirements and page names and upgrade item names will need to be updated in the future. I may get to some or all of the general R&D upgrades if my fingers don't fall off first. --Swordmage 21:53, 15 July 2010 (UTC)


Unreplicatable Materials[edit source]

I'm genuinely surprised to note that weeks after going live there is virtually nothing on the dilithium addition to crafting. I know it's a monumental task to update the schematics but I can't help but think I'm missing something... Anyway, please point me to any existing or in-progress pages so I don't duplicate effort. Brackynews 08:36, 17 January 2012 (UTC)

Pre-revamp data[edit source]

Experience - (March 2010, 2-pre/1-post Season 1) My engineer character had to buy the equivalent of 10 maximum value items from each tier 2 vendor to open the third tier. For Sci and Eng that equates to 415,000 Energy credit icon.png. For Tactical it was 89,730 Energy credit icon.png. Note that the items needed to make the max value tactical weapons are very expensive on the market. Even after buying samples, it can be less expensive to buy 15 kits (value ~6,900 each) than ship weapons.

I mapped the samples of the max value items and there are only 2 configurations (3 for science). For Eng I bought 10 of the same item. For Tact I bought 3 different items types. In both cases, the 3rd tier unlocked at 10 * (max value). It's therefore unlikely that the types of data samples used affect the outcome.

Programmer perspective - The Crypitc programmers, at least right now, aren't writing complex enough code to build multi-factor system (sample type, Mk lvl, value). My guess is that they have one function with a switch statement in it, using single stored variable/character/tier type. Meaning that they only keep track of how much the items at each tier/specialty you have bought and compare that against a hardcoded value (10 * max value). They would have just modified the function that was used for tier 1 to tier 2 access. —The preceding unsigned comment was added by FreeWillIsOverrated (talk · contr)

If you feel any of this should go into the article, feel free to edit it and add it in. Also, remember to sign all comments using ~~~~ after the last sentence. Thanks! –TerranRich (ETC) @ 21:00, 31 March 2010 (UTC)

Season 3 changes[edit source]

Executive producer Dan Stahl just wrote a post explaining how the system is being revamped: http://forums.startrekonline.com/showthread.php?t=191020 --MatthewM 01:33, 30 November 2010 (UTC)

I counted 18 schematics: 9 in General R&D and 3 each in Energy Fields, Physical Sciences, and Technology R&D. --MatthewM 06:03, 1 December 2010 (UTC)

Stahl is going to revamp the crafting process more, tentatively scheduled for release December 6 on Tribble. More here. A full explanation of what's going as of 7 December 2010. --MatthewM 14:56, 7 December 2010 (UTC)

Mek'leths were an error and will be replaced with bat'leths as reported by a dev. Will implement change when its put on server. --MatthewM 22:54, 8 December 2010 (UTC)


Data Sample template[edit source]

I noticed a couple of changes in that the data sample table section I'd like to discuss. I noticed it got moved to a template--which I'm fine with--and the text version of it was deleted. The links to Physical Energy Technological were deleted as well. While I can accept the loss of the category organizational pages for Physical Energy Technological, getting rid of the text version of the chart is a mistake. It makes it more time consuming for our readers.

If a person is crafting, they may be looking for certain data samples to craft, a text version of the chart can be copied and pasted into the search exchange box, rather then forcing the user to click across a few different pages to get all of the names for the data samples.

Additionally if site images are off, almost the entire chart becomes blank space. While graphics are very nice, making sure information is useable even if the graphics are not there is very important.--Curmudgeony 07:01, 6 April 2011 (UTC)

I spent my time editing various crafting pages and two tables with the same info was just redundant, not to mention plain ugly. In my opinion the tooltip overlay solution is a nifty one, everything else chaffed the table. --Dukedom 08:43, 6 April 2011 (UTC)

Season 9.5 Update[edit source]

I've done all I can/feel like for tonight, I'll pick back up on it in a few days if no one else has finished it up.

I've uploaded all the material and component images, so that at least wont have to be done.

Created: Research and Development Pack, Research and Development Catalysts, Research and Development Materials

Updated: Research and Development Materials/nav, Research and Development Components/nav --LordTrekie (talk) 05:56, 21 July 2014 (UTC)

As long as the article is incomplete, one should probably link this: http://www.arcgames.com/en/games/star-trek-online/news/detail/6001993 --217.248.119.76 23:46, 16 September 2014 (UTC)

Correction: Q'Stet[edit source]

Hello, just offoring a correction,

The Very Rare Kobali Doff "Q'Stet" is actually for Beams: Research and Development, not Engineering. found that out the hard way when I bought him for 5mil XD