TR-116A Rifle - Sniper Rifle

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TR-116A Rifle - Sniper Rifle icon.png
Rare icon.png
TR-116A Rifle - Sniper Rifle
Rare Ground Weapon
Bind On Pickup
Unique - Max of one per character
Values do not reflect skills or other modifiers

TR-116A Rifle - Bolt
Kinetic Damage
36 Kinetic Damage (51 DPS) (20% Shield Penetration}
TR-116A Rifle - Sniper Shot
Exploit Attack
Damage and Knockback
– Does Not Require Line of Sight –
96 Kinetic Damage (9.9 DPS) (20% Shield Penetration}
50% chance: Knocks back +8 feet
Value: 0 Energy credit icon.png

The TR-116 rifle is a hand-held rifle-type weapon, a projectile weapon developed by Starfleet Security for use in dampening fields or radiogenic environments where conventional energy weapons would be useless. The rifle fires a chemically propelled tritanium bullet. A working prototype of the weapon was developed, but Starfleet opted not to produce the weapon after the advent of the regenerative phaser.

A player can equip the TR-116 Sniper Rifle into one of the two ground weapon slots. The TR-116 is a rare projectile weapon useful against dampening fields and in other challenging environments. It is also modified with a micro-transporter, which beams the fired projectiles to targets at close range past any obstruction, so that a player can fire without a direct line of sight.

The sound effect when the rifle is fired is unique - similar to the muffled sound made by a silenced gun - and because the rifle deals Kinetic damage not associated with an Energy type, it does not require remodulation, making it useful against Borg.

See Also: TR-116B Sniper Rifle (Crafted Version)

Acquisition[edit | edit source]

The rare weapon in action.


Players who preordered the game through Target or Game.co.uk, or purchased a specially marked version of the game at a Target store, can claim the TR-116a via the "Legacy Unlocks" tab of the Zen Store.

Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes. The TR-116A Rifle - Sniper Rifle is always Rare quality.

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength

Note[edit | edit source]

External links[edit | edit source]


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