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Stun Pistol

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Stun Pistols are a type of Ground Weapon. Their primary fire method shoots a beam of energy at a target.

They also have a secondary fire mode that can stun a single target. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Pistol Types[edit | edit source]

Stun Pistol
Damage Types Icon Effect
Phaser
Phaser Stun Pistol icon.png
Common icon.png
2.5% chance: +2 Stun and -50% Runspeed
Disruptor
Disruptor Stun Pistol icon.png
Common icon.png
2.5% chance: -10 All Damage resistance for 10 sec
Plasma
Plasma Stun Pistol icon.png
Common icon.png
2.5% chance: __ Plasma Damage
Polaron
Polaron Stun Pistol icon.png
Common icon.png
2.5% Chance: Weapons Malfunction for 5 sec
Tetryon
Tetryon Stun Pistol icon.png
Common icon.png
2.5% chance: -__ All Shields
Antiproton
Antiproton Stun Pistol icon.png
Common icon.png
+20 Critical Severity Bonus

Special Weapons[edit | edit source]

There are currently 2 special Stun Pistol available. There is also a rifle that has a similar secondary fire ability to a Stun Pistol.

Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[edit | edit source]

Uncommon Stun Pistols will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons

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