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Stun Pistol

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Stun Pistols are a type of Ground Weapon. Their primary fire method shoots a beam of energy at a target.

They also have a secondary fire mode that can stun a single target. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Pistol Types[edit | edit source]

Stun Pistol
Damage Types Icon Effect
Phaser Phaser Stun Pistol icon.pngCommon icon.png 2.5% chance: +2 Stun and -50% Runspeed
Disruptor Disruptor Stun Pistol icon.pngCommon icon.png 2.5% chance: -10 All Damage resistance for 10 sec
Plasma Plasma Stun Pistol icon.pngCommon icon.png 2.5% chance: __ Plasma Damage
Polaron Polaron Stun Pistol icon.pngCommon icon.png 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon Tetryon Stun Pistol icon.pngCommon icon.png 2.5% chance: -__ All Shields
Antiproton Antiproton Stun Pistol icon.pngCommon icon.png +20 Critical Severity Bonus

Special Weapons[edit | edit source]

There are currently 2 special Stun Pistol available. There is also a rifle that has a similar secondary fire ability to a Stun Pistol.

Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[edit | edit source]

Uncommon Stun Pistols will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons

Personal Equipment
Kits
VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolsDual PistolsStun PistolsWide Beam Pistols
Rifles Full Auto RiflesHigh Density Beam RiflesSniper RiflesSplit Beam Rifles
Assault Assault MinigunsBlast AssaultsPulsewave Assaults
Other Melee WeaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Personal ShieldsSpecial Shields
Fleet: Fleet Personal Shields
Ground Devices FoodNon-FoodTribbles