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Starship traits

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Starship traits are unlockable by advancing through the Starship Mastery tiers of different Tier 6 starships, by advancing through a Captain Specialization, opening a Trait Pack, playing a mission or doing Delta/Temporal recruit tasks.

By default, each player has four trait slots available; 1 extra slot is purchasable at the Fleet Research Lab. Like all other traits, starship traits can be reassigned in-game anywhere within social hubs or in sector space.

Starship Traits obtained from Starships[edit | edit source]

Faction-Specific Starship Traits[edit | edit source]

Name Icon Obtained from Description
Trait: Ablative Field Projector Ablative Field Projector icon.png
  • Game Description: Your shield healing bridge officer abilities provide a small amount of Temporary Hit Points on the target. This buff stacks up to 3 times.
Trait: Advanced Firing Solutions Advanced Firing Solutions icon.png
  • Game Description: While this trait is slotted, each time a cannon weapon is fired your starship will gain a small amount of bonus turn rate and accuracy for a short time. This bonus stacks up to 10 times.
Trait: Battle Ready Battle Ready icon.png
  • Game Description: Each time you use an Engineering or Intelligence Bridge Officer ability you gain a Defense and Damage Resistance Rating buff for a short time. This buff stacks up to 3 times.
Trait: Designated Target Mastery trait designated target.png
  • Game Description: While this trait is slotted, and you kill a target affected by your Focused Assault ability allies within 5km of the defeated target will gain a moderate hull heal and damage boost.
Trait: Desperate Repairs Desperate Repairs icon.png
  • Game Description: Each time your starship is critically hit, you receive a desperation counter. Immediately upon receiving a third Desperation counter you will receive a large hull and shield heal and will be unable to gain Desperation counters for a while
Trait: Emitter Synergy Emitter Synergy icon.png
  • Game Description: Each time you use a Tactical or Intelligence Bridge Officer ability you gain a small bonus to both Exotic Damage and Shield Healing. This bonus stacks up to 3 times.
Trait: Improved Polarize Hull Mastery trait improved polarize hull.png
  • Game Description: While this trait is slotted, activating Polarize Hull will periodically remove movement impairing effects as well as damage over time and hazard effects for the duration of the ability.
Trait: Improved Weaponized Emitters Improved Weaponized Emitters icon.png
  • Game Description: While this trait is slotted your Aceton Beam and Overwhelm Emitters abilities cause radiation damage over time to enemies within 3km of the target.
Trait: Insult to Injury Mastery trait insult to injury.png
  • Game Description: Activating any Intelligence Bridge Officer Ability or Tractor Beam I, II or III: Grants Torpedo: Transport Warhead I to all hangar pets within 10km.
Trait: Numerical Superiority Numerical Superiority icon.png
  • Game Description: While slotted, you gain a small damage bonus that increases as more allies target your targeted foe. 10% - 50%. Does not count hanger pets.
Trait: Radiant Nanite Cloud Radiant Nanite Cloud icon.png
  • Game Description: Causes all hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
Trait: Retaliation Retaliation icon.png
  • Game Description: While this trait is slotted, and you suffer a critical hit you will gain a boost to your weapon damage and critical hit chance. This buff stacks up to 3 times.
Trait: Shield Overload Mastery trait shield overload.png
  • Game Description: While this trait is slotted, activating Emergency Power to Shields will also apply a massive boost to Damage Resistance and Shield Hardness. However, the effectiveness of this boost will drop off overtime.
Trait: Specialist Knowledge Specialist Knowledge icon.png
  • Game Description: While this trait is slotted, activating any Intel or Command Bridge Officer Specialist ability will reduce the recharge time of all Engineering Bridge Officer abilities.
Trait: Vent Metreon Laced Plasma Vent Metreon Laced Plasma icon.png
  • Game Description: While this trait is slotted, Eject Warp Plasma will have its duration reduced from 30 seconds to 15 seconds, but each plasma cloud will explode in a 2km AoE dealing shield penetrating Radiation damage.
Trait: Warp Shadow Decoy Warp Shadow Decoy icon.png
  • Game Description: Cloaking will cause a Warp Shadow to appear near your location, causing enemy NPCs to attack your decoy instead of attacking you. This effect cannot trigger more often than once every thirty seconds.

Cross-Faction Starship Traits[edit | edit source]

Name Icon Obtained from Description
Trait: 1.21 Terrawatts 1.21 Terrawatts icon.png
  • Game Description: While this trait is slotted, suffering Electrical or Radiation damage will grant a reduction to the cooldown timers of your Captain abilities. This may only trigger once every several seconds.
Trait: Adaptive Hull Plating Adaptive Hull Plating icon.png
  • Game Description: Activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.
Trait: Advantageous Positioning Advantageous Positioning icon.png
  • Game Description: Self: +20 Armor Penetration with weapons while flanking
Trait: All Hands on Deck All Hands on Deck icon.png
  • Game Description: Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds.
Trait: Assimilated Power Conduits Assimilated Power Conduits icon.png
  • Game Description: Activating Emergency Power to Auxiliary will grant a boost to Exotic Damage Critical Chance and Exotic Damage Critical Severity for a short time:
    • +5% Critical Chance for 20 sec to Exotic Damage abilities
    • +25% Critical Damage for 20 sec to Exotic Damage abilities
Trait: Automated Aggression Automated Aggression icon.png
  • Game Description: When activating Tactical or Miracle Worker Bridge Officer Abilities, launch a Protomatter Barrage projectile at nearest foe. Each projectile deals Kinetic and Radiation damage, and has a 25% chance of causing a brief Radiation hazard cloud at the point of impact.
Trait: Badlands Tactics Badlands Tactics icon.png
  • Game Description: While this starship trait is slotted and you are within 3km of an anomaly or Plasma Storm you control, you gain a moderate boost to stealth, defense and flanking damage.
Trait: Built to Last Mastery trait built to last.png
  • Game Description: While this starship trait is slotted, activating a Hull Healing Bridge Officer ability will apply a weapon power cost reduction and a hull regeneration buff. The hull regeneration buff's effectiveness will increase when trigged at low hull strength.
Trait: Calm Before the Storm Calm Before the Storm icon.png
  • Game Description: While this starship trait is slotted you will gain a Calm counter every 2 seconds while in combat. Exiting combat will clear all stacks of Calm. Once you have 10 counters you will gain the Storm buff. While under the effects of Storm, you will gain a large boost to your damage for a short time.
Trait: Charged Particle Reaction Charged Particle Reaction icon.png
  • While this trait is slotted, activating Charged Particle Burst will cause a secondary, less potent version of Charged Particle Burst to be emitted from each target hit by this ability, causing a chain reaction.
Trait: Checkmate Mastery trait checkmate.png
  • Game Description: While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.
  • The following science abilities are classified as control Bridge Officer abilities:
    • Jam Sensors
    • Tractor Beam
    • Tractor Beam Repulsors
    • Scramble Sensors
    • Gravity Well
    • Photonic Shockwave
Trait: Cold-Hearted Cold-Hearted icon.png
  • Game Description: Activating Auxiliary Power to Emergency Battery or any Pilot Bridge Officer Ability will cause your energy weapons to afflict foes with a debuff which Slows, Drains Power, and reduces Damage Resistance Rating.
Trait: Collect and Consume Collect and Consume icon.png
  • Game Description: Activating any Subsystem Drain or Shield Drain Bridge Officer Ability applies an instant Pull to all foes within 5km, dragging them a bit closer to you. After this Pull is done, all Foes within 2.5km will suffer a small amount of Radiation Damage. A portion of the damage dealt by this trait will be returned to you as a Hull Heal.
Trait: Coordinated Assault Coordinated Assault icon.png
  • Game Description: While this starship trait is slotted and you activate Beam: Overload I, II or III you will allow your pets to use Beam: Overload I. Using Cannon: Rapid Fire I, II or III will allow your pets to use Cannon: Rapid Fire I.
Trait: Council of Thought Council of Thought icon.png
  • Game Description: Benefit from the awareness offered by having coordinated allies nearby, gaining Defense and Damage Resistance for each ally within 10km. Hangar Pets contribute to the nearby ally count, but Mines, Turrets or Targetable Torpedoes do not.
Trait: Crescent Wave Discharge Crescent Wave Discharge icon.png
  • Game Description: While this trait is slotted, activating Beam: Overload or any Pilot ability generates a Crescent Wave Counter for 2 minutes. After obtaining 3 counters you will fire a devastating Crescent Wave blast at your target, dealing extreme disruptor damage and reducing their damage resistance.
Trait: Cryonic Siphon Mastery trait cryonic siphon.png
  • Game Description: While this trait is slotted, Cryonic Siphon will drastically reduce the target's shield hardness and damage resistance while Energy Siphon is active on its target.
Trait: Dampen Energy Signatures Dampen Energy Signatures icon.png
  • Game Description: +Stealth, +Dmg, -Threat for Hangar Pets after activating Intel Bridge Officer Abilities or Mask Energy Signature
Trait: Delphic Phasing Delphic Phasing icon.png
  • Game Description: While this trait is slotted, you will gain a stack of Partial Delphic Phasing each time you score a critical hit. You may only generate 1 stack every 2 seconds. Each stack of Partial Delphic Phasing provides an increase to All Energy Damage resistance rating and lasts for a short duration. At 10 stacks of Delphic Phasing, you become immune to Energy Damage for a short time. After this effect wears off, you will be unable to generate stacks of Delphic Phasing for a period of time.
Trait: Delphic Shockwave Delphic Shockwave icon.png
  • Game Description: While this trait is slotted, your Photonic Shockwave Science Bridge Officer ability will leave behind a localized anomaly that mimics the effects of the Delphic Expanse. Enemies that enter this hazard will suffer radiation damage over time and have their damage resistance reduced.
Trait: Directed Energy Flux Directed Energy Flux icon.png
Trait: Dominion Coordination Dominion Coordination icon.png
  • Game Description: While this trait is slotted, activating Beam: Overload, Surgical Strikes and Cannon: Rapid Fire will provide an increase in damage to all nearby hangar pets. This buff does not stack.
Trait: Emergency Response Emergency Response icon.png
  • Game Description: When you suffer damage at low health you have all of your Hull and Shield Heal bridge officer ability recharge times reduced slightly. This reduction can happen every few seconds and it cannot reduce an ability's recharge time below its group cooldown.
Trait: Emergency Weapon Cycle Emergency Weapon Cycle icon.png
  • Game Description: While this starship trait is active, using Emergency Power to Weapons will also reduce weapon power cost and increase your weapon fire rate moderately.
Trait: Energy Web Mastery trait energy web.png
Trait: Enhanced Power Condensers Enhanced Power Condensers icon.png
  • Game Description: Using Power Siphon or Tachyon Beam will provide you with a boost to maximum power levels and provide a boost to maximum shield hit points for a short time. Enhanced Power Condensers can be triggered once every 30 seconds.
Trait: Evasion Specialist Evasion Specialist icon.png
  • Upon activation of Emergency Power to Engines, or any Pilot Bridge Officer Ability, gain Shield Hardness and Shield Regeneration for 5sec (once per 15sec max).
Trait: Exotic Modulation Exotic Modulation icon.png
  • Game Description: While this trait is slotted, using Directed Energy Modulation or any Temporal Operative ability will provide a large boost to Exotic Damage (20%) for a short time (15 seconds).
Trait: Exotic Particle Shielding Exotic Particle Shielding icon.png
Trait: Explosive Polarity Shift Explosive Polarity Shift icon.png
  • Game Description: While this trait is slotted Reverse Shield Polarity will absorb incoming damage and convert it into a kinetic blast upon expiration.
Trait: Frontal Assault Frontal Assault icon.png
  • Game Description: When this starship trait is slotted, activation Cannon abilities will provide a boost to your frontal shield hardness and regeneration rate for a short time.
Trait: Go for the Kill Go for the Kill icon.png
  • Game Description: Critical Hits extend duration of active Cannon: Rapid Fire by 3 seconds. May occur once every 5 seconds.
Trait: Greedy Emitters Greedy Emitters icon.png
  • Game Description: Using the Energy Siphon, Tachyon Beam, or Tyken's Rift Science Bridge Officer Abilities gives a buff which grants immunity to energy drain, reduces energy weapons power usage, and increases your subsystem power levels for 10 seconds. This buff may be triggered once every 30 seconds.
Trait: Harasser Mines Harasser Mines icon.png
  • Game Description: While this trait is slotted and either Cannon: Scatter Volley or Beam: Fire at Will is active, your directed energy weapons will trigger a Chroniton Mine to appear within 1.5km of each target affected by the initial activation of either Cannon: Scatter Volley or Beam: Fire at Will. This can occur once every 20 seconds.
Trait: Harrying Maneuvers Harrying Maneuvers icon.png
  • Game Description: While this trait is slotted, activating Emergency Power to Engines or Pilot Abilities grant Accuracy, Penetration, and SS Offline Proc.
Trait: Heavy Tachyon Mine Heavy Tachyon Mine icon.png
  • While this trait is slotted, activating Beam: Overload, Beam: Fire at Will, Cannon: Rapid Fire, Cannon: Scatter Volley or any Subsystem Targeting ability will cause your starship to deploy a Heavy Tachyon Mine behind your ship. This large mine is easier for your enemies to see than smaller mines, but it has a larger tracking distance and a larger area of effect. Upon impact, this mine will cause high kinetic damage(with 100% shield penetration) in a 3km area and will leave behind a Tachyon Particle Hazard that will heavily damage shields to any foe that remains within it. Unlike normal mine explosions, the Heavy Tachyon Mine's explosion will not harm the starship that deploys it. Additionally, if the Mine is destroyed by an enemy, it will still explode causing damage as normal.
Trait: History Will Remember History Will Remember icon.png
  • Game Description: Prolonged conflicts become more desperate - and more heroic - as time wears on, and only those ships and crews with the fortitude to withstand such onslaughts are remembered in the annals of history. With this trait slotted, each Foe that damages you will grant you a stack of History Will Remember, which imparts increased weapon damage, hull capacity, and hull regeneration. Each foe only counts for a single stack, no matter how many times they damage you. Each stack will last until you leave the map, and you may have up to 30 stacks maximum. Stacks may only be gained a maximum of once per second.
Trait: Hit and Run Hit and Run icon.png
  • Game Description: Evasive Maneuvers will provide a very high damage resistance rating buff. When Evasive Maneuvers expires, you'll receive a weapon damage and critical hit damage buff for a short time.
Trait: Improved Brace for Impact Improved Brace for Impact icon.png
  • Game Description: Activating Brace for Impact grants you a very large amount of Temporary Hit Points for a short period of time.
Trait: Improved Feedback Pulse Mastery trait improved feedback pulse.png
  • Game Description: While slotted, Feedback Pulse will deal additional damage. Each time you are hit while Feedback Pulse is active you will gain a buff that boosts your Critical Hit Chance and Critical Severity. This buff stacks up to 10 times.
Trait: Improved Gravity Well Improved Gravity Well icon.png
  • Game Description: Your Gravity Well anomalies last twice as long, and recharge much faster. Additionally, the primary foe targeted by your Gravity Well activation will have their damage resistance rating reduced for the duration of the anomaly.
Trait: Improved Tachyon Beam Improved Tachyon Beam icon.png
  • Game Description: Tachyon Beam Regenerates Ally Shields.
Trait: Insidious Tactics Insidious Tactics icon.png
  • Game Description: While this trait is slotted, activating Aceton Beam, Surgical Strikes or Torpedo: Transport Warhead will grant a boost to Critical Hit Chance and Critical Hit Severity. This buff stacks up to 3 times.
Trait: Invincible Invincible icon.png
  • Game Description: When reduced to very low hull percent, your ship becomes undefeatable for a short amount of time. During this window all incoming hull and shield heals receive a large boosts. May activate once per two minutes.
Trait: Jubilant Cadence Jubilant Cadence icon.png
  • Game Description: While this trait is active, defeating enemies or healing allies will grant you one stack of Jubilant Cadence a maximum of once every 4 seconds, which last until you leave combat or are defeated. After reaching 5 stacks, you and your teammates will receive a large boost to speed and turn rate, while also having all bridge officer ability recharge timers reduced.
Trait: Kemocite Overload Kemocite Overload icon.png
  • Game Description: While this trait is slotted, your first hit with Beam: Overload will cause a 2km radius explosion that deals radiation damage and reduces the damage resistance of affected foes.
Trait: Kick Them While They're Down Kick Them While They're Down icon.png
  • Game Description: Activating any foe-targeted Control Bridge Officer Ability on an enemy that is affected by a Control effect will grant you an increase to Critical Chance for a moderate period of time. This effect can stack several times.
Trait: Load Viral Torpedo Load Viral Torpedo icon.png
  • Game Description: Engineering, Science, Tactical and Intelligence Team now load a Viral Torpedo. This causes your next Torpedo attack to disable your target(s) for a short period of time. This can occur once every 20 seconds.
Trait: Majority - Minority Majority - Minority icon.png
  • Game Description: While this Trait is active, the number of Allies and Foes within 10km of you will be counted. Depending upon whether you are in the Minority (Foes outnumber Allies) or the Majority (Allies equal or outnumber Foes), you gain different combat benefits. Majority = Increased Damage Resistance, Shield Hardness, and Hull Regeneration. Minority = Increased Damage Output, and Flight Speed.
Trait: Obedience is Victory Obedience is Victory icon.png
  • Game Description: Activation of Team Abilities will summon a Jem'Hadar Attack Ship to assist for 20 sec (Activations refresh duration).
Trait: Out of Time Out of Time icon.png
  • Game Description: While this trait is slotted, traveling above 88 Impulse Speed will cause you to gain stacks of "Out of Time" while suffering minor cold damage each second. When you then drop below 88 Impulse Speed, all stacks of "Out of Time" are removed and a scaling bonus to your Bridge Officer Recharge times is applied based on the number of stacks obtained (25 max stacks).
Trait: Painful Memories Painful Memories icon.png
  • Game Description: Activating Engineering bridge officer abilities causes -50% Flight Speed, and Electrical Damage for 10 sec to affected foes.
Trait: Particle Feedback Loop Particle Feedback Loop icon.png
  • Game Description: Using an Exotic Damage Bridge Officer ability will provide a bonus to the Hull Penetration skill. This bonus stacks up to 3 times.
Trait: Partners In Arms Partners In Arms icon.png
  • Game Description: This special trait can be used on any starship that you own. While the Partners in Arms starship trait is active your ally targeted heals and buffs now provide you with a boost to all damage for a short time. This buff stacks up to 3 times.
Trait: Peak Efficiency Peak Efficiency icon.png
  • Game Description: While this starship trait is slotted, every few seconds all of your recharging Bridge Officer abilities will have their remaining recharge time reduced by a small amount if your hull strength is at or above 80%.
Trait: Photonic Boarding Party Photonic Boarding Party icon.png
  • Game Description: Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe. Recharge time of Boarding Party reduced from 60sec to 40sec.
Trait: Photonic Diversion Photonic Diversion icon.png
  • Game Description: While this starship trait is slotted, activating Jam Targeting Sensors or Evade Target Lock will create a Photonic Decoy at your target's location. This decoy will attack with Spiral Wave Disruptor Beam Arrays and Photon Torpedoes and have a constant Feedback Pulse effect.
Trait: Potentiality Potentiality icon.png
  • Game Description: Tap into the potential energies unleashed by alternate timelines created by choices that were not made. For every second you spend in Combat, but not activating Bridge Officer Abilities, you will gain one stack of Potentiality which will increase your damage output for a short time. Activating any Bridge Officer Ability renders you unable to build up Potentiality for several seconds, during which time your existing stacks will be lost.
Trait: Preparedness Preparedness icon.png
  • Game Description: While this starship trait is slotted, you gain a random buff when you enter combat, for the duration of combat.
Trait: Press the Advantage Press the Advantage icon.png
  • Game Description: While this starship trait is slotted and you attack an enemy's rear arc, you will reduce their turn rate and grant yourself a brief Tactical and Pilot Bridge Officer Ability recharge time reduction. This buff immediately refreshes each time you land a hit on the enemy's rear arc.
Trait: Promise of Ferocity Promise of Ferocity icon.png
  • Game Description: Activating Pilot or Tactical bridge officer abilities adds +4% bonus Damage with starship weapons (max 5 stacks, one stack per 4 sec) for duration of combat.
Trait: Proto Spill Proto Spill icon.png
  • Game Description: While slotted, activating any Hull Healing or Shield Healing Bridge Officer Ability will cause a Radiation AOE, centered on the healed ally (or self).
    • Radiation Damage to up to 5 nearest foes within 3km of Healed Target (or Self)
    • Max once every 6 sec
Trait: Protomatter Capacitor Protomatter Capacitor icon.png
  • Game Description: Hitting an enemy with Charged Particle Burst, Tachyon Beam or Energy Siphon will provide a stack of Protomatter Charge. Each stack of Protomatter Charge increases the user's Hull and Shield Regeneration. This effect stacks up to 3 times.
Trait: Reactive Repair Nanites Reactive Repair Nanites icon.png
  • Game Description: Using a hull heal ability will also heal your hangar pets within 5km of your target for a portion of the healing dealt.
Trait: Redirecting Arrays Redirecting Arrays icon.png
  • Game Description: While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration. Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum).
Trait: Regroup Regroup icon.png
  • Game Description: Your Attack Pattern Bridge Officer abilities will reduce the recharge time on Engineering and Temporal Operative Bridge Officer abilities.
Trait: Repair Mode Repair Mode icon.png
  • Game Description: While this Starship Trait is slotted, and you suffer more than 10% of your hit points in a 3 second period, you will gain 1 Repair Mode Counter. Upon receiving your 3rd Repair Mode Counter, you will immediately become disabled, gain a very high increase to damage resistance, and a large amount of temporary hit points. You’ll also gain a powerful heal over time effect for the duration of Repair Mode.
Trait: Repulsive Repulsive icon.png
  • Game Description: After activating Engineering/Command bridge officer ability - to nearest foe within 3km, and up to 2 other foes in 45-degree arc:
    • X Physical Damage and X Repel
    • After triggering, may not occur again for 10 sec
Trait: Restorative Support Restorative Support icon.png
  • Game Description: When activating a hull heal, summon Support Probe for 10 sec
    • To healed target: +____ Hit Points per sec
    • To 3 nearest foes within 5km: -____ Shields per sec
    • Can be summoned once per 30 sec
Trait: Reverberation Reverberation icon.png
  • Game Description: Dealing damage to any foe with a Projectile weapon will grant you a Reverberation Charge at a maximum rate of 1 per second. Each Reverberation Charge grants a stacking 10% chance to knock your opponents' shields offline for 5sec when using Projectile weapons. On a successful deactivation, all charges are consumed and you are locked out of building up charges for several seconds.
Trait: S.I.F. Burst S.i.f. Burst icon.png
  • Game Description: While this starship trait is slotted, activating any Hull Healing Bridge Officer Ability will cause enemies within 3km to suffer radiation damage over time.
Trait: Scavenger Beam Scavenger Beam icon.png
  • Game Description: While this trait is slotted, Tractor Beam will deal increased damage. Additionally, Tractor Beam will heal the caster overtime.
Trait: Self-Replicating Hull Self-Replicating Hull icon.png
Trait: Spoils of the Victor Spoils of the Victor icon.png
  • Game Description: While this trait is slotted, defeating an enemy will grant you a hull and shield heal over time. This heal may be triggered once every 20 seconds.
Trait: Stay At Your Posts Stay At Your Posts icon.png
  • Game Description: Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
Trait: Stay on Target Stay on Target icon.png
  • Game Description: Keeping your current target in your forward 90 degree arc causes your ship to autofire a microtorpedo every 4 seconds.
Trait: Streak Breaker Mastery trait streak breaker.png
  • Game Description:
While Streak Breaker is slotted, you will gain a Streak Breaker Counter each time you miss an enemy. After receiving 5 Streak Breaker Counters, you’ll gain the Streak Breaker Buff which will provide a boost to Accuracy, Critical Hit Chance and Defense for a short time. Once you gain the Streak Breaker Buff, you will be locked out from building any Streak Breaker Counters for awhile.
Trait: Structural Integrity Overcharge Structural Integrity Overcharge icon.png
  • Game Description: Bonus Hull Regeneration based on how high you set your base (unmodified) engine power.
Trait: Subspace Reinforcements Subspace Reinforcements icon.png
  • Game Description: While this trait is slotted, activating Boarding Party or any Command Ability will cause your starship to summon an Elachi Support Craft to aid you in battle for 30 seconds. You may have up to 3 Support Craft supporting you at a time.
Trait: Subspatial Warheads Subspatial Warheads icon.png
  • Game Description: While slotted, damage caused by your Torpedo: High Yield Torpedoes and Torpedo: Transport Warhead will cause an Isolytic Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters.
Trait: Subsystem Redundancies Subsystem Redundancies icon.png
  • Game Description: While Subsystem Redundancies is slotted, activating and firing Beam: Overload I, II or III or a Spinal Lance or Javelin ability will trigger a shield heal, a shield hardness buff and will restore offline shields.
Trait: Subwarp Sheath Subwarp Sheath icon.png
  • Game Description: This trait increases your armor penetration by a throttle-based scaling value of 0-15.
Trait: Super Charged Weapons Super Charged Weapons icon.png
  • Game Description: Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.
Trait: Superweapon Ingenuity Superweapon Ingenuity icon.png
  • Game Description: Upon activating Beam: Overload I, II, or III firing mode, you will be granted an extra charge of Beam: Overload I, allowing you to fire two massive blasts of energy back-to-back. Superweapon Ingenuity can be triggered once every 30 seconds.
Trait: Supremacy Supremacy icon.png
  • Game Description: While this starship trait is slotted, activating Beam: Fire at Will or Cannon: Scatter Volley will provide a small boost to all subsystem power levels per target hit, per weapon activation, for a short time as long as these attack modes are active. This bonus stacks up to 10 times.
Trait: Symmetry Symmetry icon.png
  • Game Description: When using a Shield Heal: Drains Shields from Foes within 3km of the Healed Ally (or Self). Drain is equal to Shield Healing dealt, divided evenly among up to 5 Foes.
Trait: Synergistic Restoration Synergistic Restoration icon.png
  • Game Description: While this starship trait is slotted, any incoming shield healing will cause you to receive a small amount of hull healing over time. This can occur once every 10 seconds.
Trait: Synergistic Tactical Systems Synergistic Tactical Systems icon.png
  • Game Description: Activating Cannon: Rapid Fire, Surgical Strikes and Reroute Reserves to Weapons will provide a large boost to Starship Particle Generator skill and Starship Control Expertise for a short time.
    • +50 Starship Particle Generator for 15 sec
    • +50 Starship Control Expertise for 15 sec
Trait: Tachyon Dispersal Tachyon Dispersal icon.png
  • Game Description: While this trait is slotted, Tachyon Beam will significantly reduce the target's shield hardness while channeled. In addition, if Tachyon Beam reaches its full duration it will release a large burst of Tachyon energy that will inflict shield damage over time and reduce the hardness of affected targets within its radius.
Trait: Tactical Analysis Tactical Analysis icon.png
  • Game Description: While this trait is slotted, activating Tactical Team will provide a boost to hull penetration for a short time. This buff does not stack.
Trait: Team Synergy Team Synergy icon.png
  • Game Description: While this starship trait is slotted, activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies.
Trait: Temporal Ally Temporal Ally icon.png
  • Game Description: When Temporal Ally is summoned, become briefly immune to damage. Temporal Ally also fights alongside you for a moderate duration.
Trait: Time to Kill Time to Kill icon.png
  • Game Description: Each Time you use a Science Bridge Officer ability you gain a bonus to All Damage for a short time. This buff stacks up to 3 times.
Trait: Torpedo Barrage Torpedo Barrage icon.png
  • Game Description: After using Torpedo: High Yield I, II or III and launching a high yield torpedo, you will receive the effects of Torpedo: High Yield I allowing your next torpedo to benefit from the torpedo upgrade. Torpedo Barrage can be triggered once every 30 seconds.
Trait: Tricks of the Trade Tricks of the Trade icon.png
  • Game Description: Activating Auxiliary Power to the Structural Integrity Field or any Miracle Worker Bridge Officer Ability grants: -20% Weapon Power Cost for yourself and allies within 7.5km for 15 sec
Trait: Turtle Turtle icon.png
  • Game Description: While this trait is slotted, you may conserve your energy and move slowly, in order to gain additional Shield Capacity, Shield Hardness, and Turn Rate. These bonuses ramp up the longer you remain at or below 25% Throttle, increasing every 2 seconds.
Trait: Unstable Anomalies Unstable Anomalies icon.png
Trait: Waylay Waylay icon.png
  • Game Description: While this starship trait is slotted, any attacks made on an enemy's rear arc will cause you to restore a small amount of your own shields.
Trait: Weapon System Synergy Weapon System Synergy icon.png
  • Game Description: Each time a directed energy weapon is activated on your ship, you will shunt a small amount of power to your projectile emitters. This is represented by building up stacks of Weapon System Synergy. Upon reaching 10 stacks, your projectile weapons will become primed and deal additional damage and shield bleedthrough for several seconds. After this expires there is a short lockout window before you can begin building up Weapon System Synergy stacks again.
Trait: Withering Barrage Withering Barrage icon.png
  • Game Description: While Withering Barrage trait is equipped, the duration of your Cannon: Scatter Volley is increased.

Starship Traits obtained from Starships or Trait Packs[edit | edit source]

The following Starship Traits were originally only available faction-specific through a C-Store Starship. The other factions can now obtain them through a Trait Pack, that may be found in Lock Boxes.

Name Icon Obtained from Description
Trait: Black Alert Black Alert icon.png
  • Game Description: While this trait is active, activating Beam: Overload, Cannon: Rapid Fire, or any Intelligence Bridge Officer Ability will allow temporally-displaced duplicates of your ship to appear near any foes that you damage over the next several seconds. Each of these duplicates will fire Torpedo Spreads at the damaged foe and other nearby targets. This trait may only activate once every 25 sec.
Trait: Catastrophic Overload Catastrophic Overload icon.png
  • Game Description: While this trait is slotted activating Jam Sensors will cause it to deal a high electrical damage and disable targets in a large area of effect when it expires
  • To up to 5 foes within 3km
    • Foes:___ Electrical Damage (Ignores Shields)
    • Foes:___ Electrical Damage (Ignores Shields)
    • Foes: Disable for 3 sec
Trait: Down But Not Out Down But Not Out icon.png
  • Game Description: After achieving level 5 in your Kelvin Timeline Heavy Command Cruiser T6's Starship Mastery, you will unlock the Down But Not Out starship trait. While this trait is slotted, and as your ship takes damage, you are able to reroute power from damaged systems to increase the maximum power potential of all of your subsystems, allowing a higher cap on your potential performance.
Trait: Highly Specialized Highly Specialized icon.png
  • Game Description: Make the most of your bridge officer specialists! Each time one of their abilities is activated, it will cause all other specialist bridge officer abilities to recharge more quickly, allowing them all to be used more frequently. In addition, you will gain a boost to Starship Hull Repair, Starship Weapon Specialization and Starship Particle Generators skills. This skill buff stacks up to 5 times.
Trait: Honored Dead Honored Dead icon.png
  • Game Description: While this trait is active, any damage received during combat will be added to the defensive capabilities of your vessel, resulting in stacking benefits to Damage Resistance and passive Hull Regeneration as certain damage thresholds are met or exceeded. Once you reach maximum stacks of this, additional damage will instead grant a small amount of Temporary Hit Points at each threshold.
Trait: Layered Shielding Layered Shielding icon.png

This effect does not stack.

  • Enhances specific powers
    • Target gains +6000 Secondary shields for 30 sec.
Trait: Overwhelming Force Overwhelming Force icon.png
  • Game Description: Your Beam Overload attacks will create a Charged Particle Burst, with a reduced radius and effectiveness at the target's location.. Your High Yield Torpedo attacks will create a Photonic Shock Wave, with a reduced radius and effectiveness at the target's location.
Trait: Preferential Targeting Preferential Targeting icon.png
Trait: Reciprocity Reciprocity icon.png
  • Game Description: When an enemy misses you in combat you have all of your Tactical and Intelligence bridge officer ability recharge times reduced slightly. This reduction can happen every few seconds and it cannot reduce an ability's recharge time below its group cooldown.
Trait: SIF Shunt SIF Shunt icon.png
  • Game Description: While this trait is slotted, activating any hull healing ability on yourself, while at full hull strength, will provide a boost to all power levels for a short time. This effect stacks 3 times.
  • Enhances specific powers
    • When at 100% Hull Strength:
    • Self: +3.3 All Power Levels for 15 sec.
    • (Stacks up to 3 times)
Trait: Standoff Standoff icon.png
  • Game Description: Your boldness will pay off with this trait, as firing upon the forward 90-degree arc of an opponent allows your weapons to deal more damage than usual. Additionally, your weapons gain the ability to knock your foes' weapons offline briefly, once every several seconds, so long as you continue firing on their forward arc.
Trait: Tactical Retreat Tactical Retreat icon.png
  • Game Description: Gain a large defense and flight speed buff for a short time after being knocked below 25% hull strength. You also become untargetable for 2 seconds and have all enemy threat reduced to zero. Tactical Retreat can be triggered once every 60 seconds.
Trait: Target Rich Environment Target Rich Environment icon.png
  • Game Description: While this starship trait is slotted, activating Beam: Fire at Will or Cannon: Scatter Volley will provide a small boost to weapon damage, per weapon activation, for a short time as long as these attack modes are active. This bonus stacks up to 20 times.
Trait: Vulcan Hello Vulcan Hello icon.png
  • Game Description: While this trait is active, your Weapons gain a Shield and Armor Penetration bonus, and Weapon Power Drain from energy weapon activation is reduced for a brief duration when you first enter Combat.

Starship Traits obtained as Reward[edit | edit source]

The following Starship Traits are available to Faction FedRomKDF.png all factions, several of which are earned from the Captain Specialization system.

Name Icon Obtained from Description
Trait: Arrest Arrest icon.png
(after spending 15 Specialization Points)
  • Game Description: -25% Recharge Time on Bridge Officer abilities when current primary target is defeated.
Trait: Attack Pattern Delta Prime Attack Pattern Delta Prime icon.png
(Delta Alliance Duty Officer Pack)
  • Game Description: When slotted, this trait improves Attack Pattern Delta so when the target of your Attack Pattern Delta is hit, the target gains bonus Critical Chance and Critical Severity.
Trait: Command Frequency Command Frequency icon.png
(Basic/Improved/Superior variant)
  • Command Frequency: Fleet Support cooldown reduced by 5 minutes. Removes "Low Health" restriction.
  • Improved Command Frequency: Fleet Support cooldown reduced by 10 minutes. Removes "Low Health" restriction.
  • Superior Command Frequency: Fleet Support cooldown reduced by 10 minutes, and additional level 61 Frigate is summoned. Removes "Low Health" restriction.
Trait: Critical Systems Critical Systems icon.png
(Basic/Improved variant)
  • Critical Systems: +2% Critical Chance and +10% Critical Severity for 10 sec after using an Emergency Power bridge officer ability.
  • Improved Critical Systems: +3% Critical Chance and +15% Critical Severity for 10 sec after using an Emergency Power bridge officer ability.
Trait: Demolition Teams Demolition Teams icon.png
(after spending 15 Specialization Points)
  • Game Description: Delayed Kinetic Damage Aura
Trait: Going the Extra Mile Mastery trait going the extra mile.png
(Basic/Improved/Superior variant)
  • Going the Extra Mile: +10% increased Shield and Hull Healing. If healed target is at or above 90% Hull: +10% Maximum Hit Points for 20 sec
  • Improved Going the Extra Mile: +15% increased Shield and Hull Healing. If healed target is at or above 90% Hull: +15% Maximum Hit Points for 20 sec
  • Superior Going the Extra Mile: +20% increased Shield and Hull Healing. If healed target is at or above 90% Hull: +20% Maximum Hit Points for 20 sec
Trait: Non-Linear Progression Non-Linear Progression icon.png
(Basic/Improved/Superior variant)
  • Non-Linear Progression: Removes Power Drain from Reverse. While in reverse, after 5 sec, +9.7 Hull restored and +4.3 Shield Regeneration (per facing) each second.
  • Improved Non-Linear Progression: Also reduces current recharge time of Captain Abilities each second by -0.2 seconds.
  • Superior Non-Linear Progression: Also reduces current recharge time of Captain Abilities each second by -0.33 seconds.
Trait: Parting Gift Parting Gift icon.png
(from Infinity Lock Box choice pack)
  • Game Description: While this trait is slotted, Tractor Beam reduces the target's damage resistance and will leave behind a warhead that detonates after a few seconds, knocking engines offline for a brief period.
Trait: Pedal to the Metal Pedal to the Metal icon.png
(Basic/Improved/Superior variant)
  • Pedal to the Metal: +1% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks).
  • Improved Pedal to the Metal: +2% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks).
  • Superior Pedal to the Metal: +3% All Damage Bonus per 2 seconds spent at Full Throttle (up to +30% max).
Trait: Pilfered Power Pilfered Power icon.png
(from Infinity Lock Box choice pack)
  • Game Description: Enemy Weapon and Auxiliary Power Levels are drained to enhance your own power levels. + Weapon Firing Speed.
Trait: Point Defense Protocols Point Defense Protocols icon.png
(Delta Alliance Duty Officer Pack)
  • Game Description: Point Defense Protocols channel power from energy weapon enhancements to activate an automated defense turret on your ship. The turret fires at nearby enemies while an energy weapon enhancement is active, dealing proton damage to the nearest target every half second. Automated defense turrets have highly sophisticated targeting systems, and never miss.
Trait: Predictive Algorithms Predictive Algorithms icon.png
(Basic/Improved/Superior variant)

Activating any Weapon Enhancement Ability removes 1 Debuff effect and grants:

  • Predictive Algorithms: +2.5 Accuracy Rating for 30 sec from weapon enhancing abilities (stacks up to 4 times)
  • Improved Predictive Algorithms: +5 Accuracy Rating for 30 sec from weapon enhancing abilities (stacks up to 4 times)
  • Superior Predictive Algorithms: +7.5 Accuracy Rating for 30 sec from weapon enhancing abilities (stacks up to 4 times)
Trait: Punch It! Punch It! icon.png
(from Infinity Lock Box choice pack)
  • Game Description: When below 50% Hull Strength: Cleanse Crowd Control, Gain Increased Defense and Mobility for a brief period, and knock nearby enemy Subsystems Offline.
Trait: Scramble Fighters Scramble Fighters icon.png
(Delta Alliance Duty Officer Pack)
  • Game Description: Activating the Launch functionaility on any hangar pet causes all active Hangar Pets that you own to receive an instant Hull Heal, a short duration buff that renders them immune to all damage, and a boost to damage dealt. This take effect even if no new pets are launched.
Trait: Temporal Insight Temporal Insight icon.png
(Basic/Improved variant)
  • Temporal Insight: Immunity to All Damage for 2 sec (Max once per 45 seconds)
  • Improved Temporal Insight: Immunity to All Damage for 4 sec (Max once per 45 seconds)
Trait: The Best Defense The Best Defense icon.png
  • Game Description: Attack Patterns grant Hull Healing Buff to Self
Trait: Theta Radiation Infused Evasive Maneuvers Theta Radiation Infused Evasive Maneuvers icon.png
  • Activating Evasive Maneuvers now injects Theta Radiation into the Drive Throttle; sending a shockwave behind your ship which damages enemies. Lingering Theta Radiation continues to inflict damage on enemy ships for a brief duration.
Trait: Unconventional Tactics Unconventional Tactics icon.png
(after spending 15 Specialization Points)
  • Game Description: Brace for Impact grants Damage Buff
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