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Specialization: Intelligence Officer

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First of the Intel starships developed by Starfleet and KDF for Operation: Delta Rising.
The Intelligence Officer tree.

Specializes in finding weaknesses in foes and remaining undetected, while countering the same.


The Intelligence Officer Specialization is a Primary Captain Specialization released with Delta Rising. Captains trained in this specialization are skilled at locating and undermining weaknesses in their foes, while simultaneously covering their own susceptibilities from enemy detection. They also specialize in Stealth tactics, and anticipating and exploiting tactical opportunities.

Specialization Intelligence Officer icon.png
Common icon.png

Intelligence Officer
Space Skill & Ground Skill

While the Intelligence Officer specialization is active, you will gain a 5% increase to your Dodge Chance (Ground Only) and Defense (Space Only).

This bonus increases by a small amount for each point spent in the Specialization.

(You must have at least 1 point spent in this Specialization to gain this bonus.)

Scaling bonus:

  • QueueSpace.png +5% base +0.33% Defense per point spent (maximum of 15%)
  • QueueGround.png +5% base +0.33% Dodge chance per point spent (maximum of 15%)

Tiers Overview[edit | edit source]

Available by default.


  Title Details
Spec intel t1 flank protection icon.png Flank Protection I Ground Skill

Damage Dealt from flanking angles deals less damage than normal.

  • Incoming Flanking Damage Reduced by 10%.
Spec intel t1 flank protection2 icon.png Flank Protection II Ground Skill

Damage dealt from flanking angles deals less damage than normal.

  • Incoming Flanking Damage Reduced by 20%.
Spec intel t1 flank refraction icon.png Flank Refraction I Ground Skill

Attackers that Flank you have a chance to be Placated for a short duration.

  • When Flanked, 5% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Spec intel t1 flank refraction2 icon.png Flank Refraction II Ground Skill

Attackers that Flank you have a chance to be Placated for a short duration.

  • When Flanked, 10% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Spec intel t1 flank refraction3 icon.png Flank Refraction III Ground Skill

Attackers that Flank you have a chance to be Placated for a short duration.

  • When Flanked, 15% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Spec intel t1 hide weakness icon.png Hide Weakness I Space Skill

When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)

  • When any shield facing depleted: +20 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Spec intel t1 hide weakness2 icon.png Hide Weakness II Space Skill

When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)

  • When any shield facing depleted: +35 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Spec intel t1 hide weakness3 icon.png Hide Weakness III Space Skill

When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)

  • When any shield facing depleted: +50 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Spec intel t1 automated reinforcement icon.png Automated Reinforcement I Space Skill

When a shield facing is reduced to zero capacity, gain shield regeneration to all facings. (Not triggered by Shields Offline)

  • When any shield facing depleted: +226.2 Shield Regeneration every 1 sec for 10 sec, to all facings (Max once every 30 seconds)
Spec intel t1 automated reinforcement2 icon.png Automated Reinforcement II Space Skill

When a shield facing is reduced to zero capacity, gain shield regeneration to all facings. (Not triggered by Shields Offline)

  • When any shield facing depleted: +323.1 Shield Regeneration every 1 sec for 10 sec, to all facings (Max once every 30 seconds)

Unlocks after choosing 5 abilities from this specialization.


Store Unlock:

Officer Training R&D School Unlock:


  Title Details
Spec intel t2 adaptive targeting icon.png Adaptive Targeting I Space Skill

Important information about enemy movement patterns can be discerned even from failed weapon contact. By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.

  • Upon missing your target, +2.5% Accuracy for 10 sec (stacks up to 4 times)
Spec intel t2 adaptive targeting2 icon.png Adaptive Targeting II Space Skill

Important information about enemy movement patterns can be discerned even from failed weapon contact. By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.

  • Upon missing your target, +5% Accuracy for 10 sec (stacks up to 4 times)
Spec intel t2 perception bending icon.png Perception Bending Space Skill

Your stealth and perception values are directly increased by your current Auxiliary Power level.

  • Each point of Auxiliary Power adds to Stealth and Perception.
  • Currently: +__ Stealth while Cloaked
  • Currently: +__ Perception
Spec intel t2 redundant sensors icon.png Redundant Sensors I Space Skill

Automated systems can detect when your sensors have been compromised and initiate an immediate reboot. Any incoming Placate and Confuse effects may be instantly and automatically cleaned as soon as they are applied

  • When affected by Confuse or Placate, 10% chance: Removes all Placate and Confuse debuffs (Max once every 60 sec)
Spec intel t2 redundant sensors icon.png Redundant Sensors II Space Skill

Automated systems can detect when your sensors have been compromised and initiate an immediate reboot. Any incoming Placate and Confuse effects may be instantly and automatically cleaned as soon as they are applied

  • When affected by Confuse or Placate, 20% chance: Removes all Placate and Confuse debuffs (Max once every 60 sec)

Unlocks after choosing 10 abilities from this specialization.


Store Unlock:

  • 13 points spent - unlock:
    • Ability to purchase Uncommon Intelligence Kit Modules II from the Dilithium Store

Starship Trait Unlock:


  Title Details
Spec intel t3 outmaneuver foe icon.png Outmaneuver Foe I Ground Skill

Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you successfully flank, causing them to be unable to target you for a short duration.

  • +10% Flanking Damage with Weapons. On Flanking Weapon Hit, 10% Chance to Placate Target for 3 sec (Max once every 30 seconds)
Spec intel t3 outmaneuver foe2 icon.png Outmaneuver Foe II Ground Skill

Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you successfully flank, causing them to be unable to target you for a short duration.

  • +20% Flanking Damage with Weapons. On Flanking Weapon Hit, 20% Chance to Placate Target for 6 sec (Max once every 30 seconds)
Spec intel t3 blind sided icon.png Blind Sided I Ground Skill

Attacking an enemy's undefended flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.

  • On Flanking Weapon Hit, 10% Chance: Blind Target (-99% Perception) for 3 sec (Max once every 30 seconds)
Spec intel t3 blind sided2 icon.png Blind Sided II Ground Skill

Attacking an enemy's undefended flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.

  • On Flanking Weapon Hit, 10% Chance: Blind Target (-99% Perception) for 6 sec (Max once every 30 seconds)
Spec intel t3 obliterate defenses icon.png Obliterate Defenses Ground Skill

While attacking an unaware enemy, locate the means to shut down a portion of their defensive capabilities. This effect will leave a massive resistance debuff on your foe, increasing the damage they take from all sources.

  • On Flanking Weapon Hit, 5% Chance: -50 All Damage Resistance Rating to Foe for 10 sec (Max once every 60 seconds)
Spec intel t3 space flanking icon.png Space Flanking I Space Skill

When firing upon the rear arc of any enemy vessel, you benefit from a small passive damage increase.

  • +5% All Damage when hitting enemy's Rear Arc (Reduced to +2.5% All Damage in PvP, stacks with Raider Flanking innate)
Spec intel t3 space flanking2 icon.png Space Flanking II Space Skill

When firing upon the rear arc of any enemy vessel, you benefit from a small passive damage increase.

  • +10% All Damage when hitting enemy's Rear Arc (Reduced to +5% All Damage in PvP, stacks with Raider Flanking innate)
Spec intel t3 destabilized emitters icon.png Destabilized Emitters Space Skill

Your projectiles gain the ability to create an opening for yourself by destabilizing the rear-facing shields of a foe.

  • When your projectiles impact an enemy's Rear Arc, 10% chance: -__ Shield Drain per sec for 10 sec
Spec intel t3 shoddy engineering icon.png Shoddy Engineering Space Skill

Know exactly where to strike your opponents to deal the most damage. This ability grants increased Critical Severity when striking from the rear arc.

  • +15% Critical Severity when hitting enemy's Rear Arc
Spec intel t3 unprotected systems icon.png Unprotected Systems Space Skill

Using precision targeting, aim your strikes at the unprotected systems of an opponent. This ability grants increased Critical Chance when striking from the rear arc.

  • +5% Critical Chance when hitting enemy's Rear Arc

Unlocks after choosing 15 abilities from this specialization.


Store Unlock:

  • 18 points spent - unlock:
    • Ability to purchase Rare Intelligence Kit Modules III from the Dilithium Store
  • 27 points spent - unlock:
    • Ability to purchase Very Rare Intelligence Kit Modules IV from the Dilithium Store

Officer Training R&D School Unlock:

Starship Trait Unlock:


  Title Details
Spec intel t4 opportunistic icon.png Opportunistic Space Skill & Ground Skill

Your extensive training allows you to exploit any strategic opportunities that arise with more frequency. All of your Innate Captain ability cooldowns are reduces, in both Ground and Space combat scenarios. This bonus does not affect Kits or Bridge Officers.

  • +5% Power Recharge Speed for All Captain Abilities (Ground and Space)
Spec intel t4 intelligence fleet icon.png Intelligence Fleet I


"Active"

Space Skill

Intelligence Fleet provides a shield and armor penetration enhancement, as well as a stealth and sensors buff, to your entire team over the duration. Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.

  • +10% Shield Penetration and Armor Penetration for 30 sec
  • +16 Starship Sensors for 30 sec
  • +16 Starship Stealth for 30 sec
Spec intel t4 intelligence fleet2 icon.png Intelligence Fleet II


"Active"

Space Skill

Intelligence Fleet provides a shield and armor penetration enhancement, as well as a stealth and sensors buff, to your entire team over the duration. Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.

  • +15% Shield Penetration and Armor Penetration for 30 sec
  • +20 Starship Sensors for 30 sec
  • +20 Starship Stealth for 30 sec
Spec intel t4 precision offensive icon.png Precision Offensive I


"Active"

Ground Skill

Precision Offensive coordinates the attacks of your teammates, providing them with increases to shield and armor penetration, along with advantages to their Expose mechanics. Precision Offensive bonuses do not stack with other active Precision Offensives.

  • +10% Shield Penetration and Armor Penetration for 60 sec
  • +10% Chance to Expose for 60 sec
  • +2 sec Expose Duration for 60 sec
Spec intel t4 precision offensive2 icon.png Precision Offensive II


"Active"

Ground Skill

Precision Offensive coordinates the attacks of your teammates, providing them with increases to shield and armor penetration, along with advantages to their Expose mechanics. Precision Offensive bonuses do not stack with other active Precision Offensives.

  • +15% Shield Penetration and Armor Penetration for 60 sec
  • +20% Chance to Expose for 60 sec
  • +4 sec Expose Duration for 60 sec

Intelligence Specialists[edit | edit source]

Any Tactical, Engineering or Science Bridge Officer can be trained in Intelligence specialization by using the [Specialization Qualification - Intelligence]. Said item is unlocked for crafting in the Officer Training R&D School once 10 points have been spent in Intelligence Specialization, or may be purchased from the Exchange.

Common Intelligence Specialist Bridge Officers can also be purchased from Bridge Officer Requisition Officer for a modest dilithium fee.

Bridge Officer Abilities[edit | edit source]

See main article: Bridge officer and kit abilities -> Intelligence Abilities

The abilities used by Intelligence Specialists are thematically focused on undermining the effectiveness of enemies. The use of stealth and control abilities, coupled with a few other risky and inventive maneuvers, gives this specialization a unique feel that complements the existing Professions.

Space Abilities[edit | edit source]


Electromagnetic Pulse Probe icon (Federation).png
Electromagnetic Pulse Probe
This slow-moving probe will travel toward target’s current location. The probe emits a debilitating field as it moves, periodically disabling any foes it comes in contact with. Upon reaching its destination, it will explode in a shockwave of electromagnetic energy, damaging and disabling nearby foes.

Energy Weapons - Surgical Strikes icon (Federation).png
Energy Weapons: Surgical Strikes
Activating this ability will cause beam and cannon weapons to fire more accurately for the duration of the buff, benefit from increased Accuracy and Critical Hit Chance. However, they will also fire more slowly while this is in effect.

Evade Target Lock icon (Federation).png
Evade Target Lock
The targeted enemy ship will have its accuracy drastically reduced against the user. Additionally, using this ability will make your ship an invalid target for all nearby mines and targetable torpedoes.

Intelligence Team icon (Federation).png
Intelligence Team
Intelligence Team grants the allied target a short duration Cloak, while simultaneously reducing the amount of threat the target generates against all nearby enemies. It will also remove the "Expose Vulnerability" debuffs that can be inflicted by enemy Intelligence starships.

Ionic Turbulence icon (Federation).png
Ionic Turbulence
Create a hazardous cloud at the targeted location. Foes caught in this hazard will have their damage resistance reduced, as well as their movement capabilities. Lingering in the cloud has a chance to cause affected ships to briefly spin out of control.

Kinetic Magnet icon (Federation).png
Kinetic Magnet
Resonate the enemy’s hull, causing them to take greater damage from all kinetic sources. This resonance will also draw in all nearby mines and targetable torpedoes, regardless of their allegiance.

Override Subsystem Safeties icon (Federation).png
Override Subsystem Safeties
Temporarily increase the maximum power thresholds on all subsystems. The bonuses gained by this ability fade quickly over the duration. Once the effect ends, a random subsystem will be shut down for a short duration. Higher ranks of this ability will reduce the offline time.

Subnucleonic Carrier Wave icon (Federation).png
Subnucleonic Carrier Wave
This ability is capable of removing beneficial effects from nearby foes and playing havoc with their ability cooldowns. The effects of this power are far weaker than those of Subnucleonic Beam, but it is capable of affecting up to 5 nearby foes simultaneously.

Torpedo - Transport Warhead icon (Federation).png
Torpedo: Transport Warhead
Upgrades next torpedo attack, and beams a warhead directly to the command decks of the targeted foe. After a short fuse timer, the explosion will occur, completely bypassing shields and granting a small chance for a random subsystem to go offline.

Viral Impulse Burst icon (Federation).png
Viral Impulse Burst
Multiple nearby foes will receive a speed increase, but their turn rate and throttle controls will be disabled. The culmination of these effects is that foes will end up "running away", giving them an opportunity to regroup.

Subspace Beacon icon (Federation).png
Subspace Beacon
Place a beacon at current location. As long as you remain within a limited distance of this beacon, you may trigger the ability a second time to instantly jump to its location. Activating a jump, or moving more than the maximum distance away, will cause the beacon to expire. Although the beacon is destructible, it has a high stealth value.

Ground Abilities[edit | edit source]


Feign Disintegration icon.png
Feign Disintegration
Convince the enemy of your untimely demise by simulating the effects of a being vaporized by incoming fire, similar to the technique employed by Section 31 operative Luther Sloan (DS9 7x16). Masked by this ruse, you will gain an impenetrable short-duration Stealth, increased speed, and an Ambush bonus.

Frictionless Particle Grenade icon.png
Frictionless Particle Grenade
Lob an explosive that will cover the area in an extremely slippery substance. Enemies hit by the substance will have their damage resistance debuffed, and any foes entering the area have a periodic chance to be knocked prone.

Harmless icon.png
Harmless
The targeted foe is no longer able to target you for a decent duration. While in effect, the user also generates no threat toward the foe (if an NPC).

Incite Chaos icon.png
Incite Chaos
By scrambling the target’s neurological inputs, you can force them to fire upon their allies. Any allies they strike will subsequently become confused, thus spreading the chaos.

Neurolytic Injection icon.png
Neurolytic Hypo Injection
This volatile chemical compound must be injected from melee range, and will completely incapacitate any foe for a short duration. When they emerge from their stupor they will remain confused for some time after. These effects are enhanced if applied from a Flanking position.

Photonic Decoy icon.png
Photonic Decoy
Spawn a duplicate in a flanking position near your foe. Nearby NPCs will be taunted into attacking this new target.

Resonant Tachyon Stream icon.png
Resonant Tachyon Stream
A tachyon carrier beam allows the shield capacity of the targeted enemy to be stolen and applied to your own defenses.

Site-to-Site Ensnare icon.png
Site-to-Site Ensnare
Fire a long-distance tagger that will then initiate a site-to-site transport, bringing your foe to your location. Because of the sudden unexpected transport, they will be disoriented for a very short duration, but damaging them may break this effect.

Sonic Suppression Field icon.png
Sonic Suppression Field
You are able to muffle the sounds generated by your actions, causing you to appear less threatening to nearby combatants to the point that they may ignore you entirely. While active, you will also deal additional damage to enemies you are Flanking.

Subspace Anesthezine Mine icon.png
Subspace Anesthezine Mine
Deploy a stealth mine near your current location, nearly imperceptible to foes. If triggered, it will release a cloud of anesthizine gas, slowing and reducing the damage output of any nearby foes. Those unfortunate enough to be caught in the cloud also have a chance of being thrown into a coughing fit, unable to act or move.

Tripwire Drone icon.png
Tripwire Drone
A small drone is deployed toward the targeted foe’s location, whipping out with energy tendrils in all directions as it moves. These have a chance to trip and ensnare any foes they encounter. Upon reaching its destination, or maximum distance, the drone will explode and deal additional kinetic damage.


Intelligence Starships[edit | edit source]

The following playable starships can be classified as Intelligence Starships:

Active Sensor Arrays[edit | edit source]

All Intel ships are capable of deploying an Intel sensor drone with the Gather Intelligence ability.

Intel starships can deploy a sensor drone to gather intel on the targeted foe.

Once deployed, this sensor drone will scan your target until you disable it or the target is destroyed. The target of your Gather Intelligence ability will periodically receive a Penetrating Scan debuff that will stack. Once enough Penetrating Scans have stacked on your target they become Vulnerable for a short time.

While the target is Vulnerable, Intel ships can use one of the three Expose Vulnerability abilities on this target:

  • Expose Vulnerability - Defenses icon (Federation).png
    Expose Vulnerability: Defenses
  • Expose Vulnerability - Weapon Systems icon (Federation).png
    Expose Vulnerability: Weapon Systems
  • Expose Vulnerability - Critical Systems icon (Federation).png
    Expose Vulnerability: Critical Systems

These powerful abilities find a critical weakness in the target starship and then allow you and your teammates to briefly exploit it. This comes in the form of a crippling debuff or control effect. After a target has been afflicted by an Expose Vulnerability effect, the affected foe quickly compensates for its discovered weakness and thus become immune to Penetrating Scan debuffs for a short period of time.

All Intel ships also come with a built-in Warp Signature Masking

which gives them a stealth bonus, rendering them undetectable from long range. 

Cloak[edit | edit source]

All Intelligence Starships, except for the Son'a Intel Battlecruiser, feature some form of cloaking device.

Starfleet and Cardassian ships come with the standard Cloak . Klingon Qib Intel Battlecruiser and Romulan T'laru Intel Carrier Warbird have a built-in Battle Cloak , while Faeht Intel Warbird has an Enhanced Battle Cloak .

Hybrid Seating[edit | edit source]

All Intelligence Starships feature a Commander Intelligence Bridge Officer seat. Some of these ships feature an additional, lower ranking Intel BOff seating.

Other playable ships with Intel BOff seat[edit | edit source]

See main article: List of starships with Intelligence seating

A large number of playable Tier 6 starships come with either an Ensign, Lieutenant or Lieutenant Commander Intelligence BOff seating. However, these ships lack the built-in Active Sensor Arrays, and are thus not considered to be Intelligence Starships.


Captain Specializations
Primary & Secondary Secondary
Command OfficerIntelligence OfficerMiracle WorkerPilotTemporal Operative ConstableCommandoStrategist