Star Trek Online Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2011-11-15 3:47:12 PM
_modificationDateDatetime2020-11-09 11:04:36 AM
_creatorStringDukedom
_categoriesList of String, delimiter: |Duty_officer_specializations Duty_officers_(Biochemists) Medical_duty_officers
_numRevisionsInteger37
_isRedirectBooleanNo
_pageIDInteger16,354
_pageNamePageSpecialization: Biochemist
_pageTitleString

Specialization: Biochemist

_pageNamespaceInteger0

"Specializations" values

8 rows are stored for this page
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger1
poweridStringBiochemist1
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Adds a damage resistance debuff when most Science Kit debuffs are applied
whiteTextAdds a damage resistance debuff when most Science Kit debuffs are applied.<br>-10% All Damage Resistance for 5 sec
greenTextAdds a damage resistance debuff when most Science Kit debuffs are applied.<br>-20% All Damage Resistance for 5 sec
blueTextAdds a damage resistance debuff when most Science Kit debuffs are applied.<br>-30% All Damage Resistance for 5 sec
purpleTextAdds a damage resistance debuff when most Science Kit debuffs are applied.<br>-40% All Damage Resistance for 5 sec
violetText
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger2
poweridStringBiochemist2
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Recharge time reduced on all Stims, Shield Charges and Power Cells
whiteTextto self: 20% Cooldown Rate<br />to target: 20% Cooldown Rate
greenTextto self: 30% Cooldown Rate<br />to target: 30% Cooldown Rate
blueTextto self: 40% Cooldown Rate<br />to target: 40% Cooldown Rate
purpleTextto self: 50% Cooldown Rate<br />to target: 50% Cooldown Rate
violetText
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger3
poweridStringBiochemist3
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Chance for Nanite Health Monitor to have extra charges.
whiteText40% chance to have an extra charge
greenText40% chance to have two additional charges
blueText40% chance to have three additional charges
purpleText40% chance to have four additional charges
violetText
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger4
poweridStringBiochemist4
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Adds a Rooted effect to Sonic Pulse
whiteTextRoots target for 3 seconds
greenTextRoots target for 4 seconds
blueTextRoots target for 5 seconds
purpleTextRoots target for 6 seconds
violetText
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger8
poweridStringBiochemist8
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Improves science healing powers used on copper-based blood species
whiteText
greenText
blueTextImproves healing when using science kit powers to heal humanoids with copper-based blood (Romulans, Remans, Rigelians, and Vulcans).<br /><br /> Improves amount healed by science powers used on individuals with copper-based blood (Romulans, Remans, Rigelians, and Vulcans).
purpleText
violetText
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger5
poweridStringBiochemist5
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Anesthizine Gas projectile now sticks to your target and explodes after 3 seconds
whiteText
greenText
blueText
purpleTextInstead of targeting the ground at your target's feet, your Anesthizine Gas projectile will now stick to your designated target, guaranteeing that they will be in the affected radius at the time of detonation.<br /><br /> Projectile sticks to target, explodes after 3 seconds with standard effects.
violetText
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger6
poweridStringBiochemist6
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Reduce Threat after activating Exotic Damage
whiteText
greenText
blueText
purpleText
violetTextWhen activating any damaging non-weapon Bridge Officer ability, there is a chance that your outgoing threat will be reduced dramatically for a short amount of time.<br /><br /> 10% chance: -50% Threat Generation for 10 sec
goldText
FieldField typeValue
nameStringBiochemist
departmentPageMedical department
powertypeInteger7
poweridStringBiochemist7
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Movement Boost from Frictionless Particle Grenade
whiteText
greenText
blueText
purpleText
violetTextWhenever you activate Frictionless Particle Grenade, this officer grants a chance of receiving temporary immunity to Stun, Root and Slow effects, along with a minor run speed increase.<br /><br /> 50% chance: +50% Run Speed for 5 sec and Immunity to Stun, Root and Slow for 5 sec
goldText