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Solanae Dual Heavy Proton Cannons

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Solanae Dual Heavy Proton Cannons icon.png
Very rare icon.png
Solanae Dual Heavy Proton Cannon [Acc][CrtH]x2
Very Rare Ship Weapon
Bind On Pickup
Cannot Unequip
Only Active in Tactical Mode
Values do not reflect skills or other modifiers

Dual Heavy Proton Cannons

Only Active in Tactical Mode

Energy Damage

45' targeting arc
_____ Proton Damage (_____ DPS)
2 sec recharge
-6 Weapon Power when firing other weapons
to target: 25% chance; on critical: _____ Proton Damage (Ignores Shields) vs. Voth
to target: 25% chance; on critical: _____ Proton Damage (Ignores Shields) vs. Non-Voth
+4% Critical Chance
+10% Accuracy
Value: __ Energy credit icon.png

Solanae Dual Heavy Proton Cannons are burst energy weapons available for all faction of starships (only on the Dyson Science Destroyer while in Tactical Mode). They are similar to Dual Cannons, however they deliver greater damage in a single burst, but have the same Damage Per Second (DPS) as regular Dual Cannons. This unique fore weapon is whitish-blue in color.

The Solanae Dual Heavy Proton Cannons are one of the only two weapons in-game that do exclusively proton damage, with the other being the Dyson Proton Weapon from the Dyson Joint Command Reputation System.

Performance[edit | edit source]

Modifiers[edit | edit source]

The Solanae Dual Heavy Proton Cannons come with two built in modifiers of [Acc] and [CrtH]x2, and are Very Rare in quality.

  • CrtD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Acc: +10% Accuracy
  • Dmg: +X Damage

Skills[edit | edit source]

Skill Rank Effects
Starship Weapons Training Ensign All weapons damage, innate skill increased by leveling.
Energy Weapon Training Lieutenant Energy weapon damage.
Targeting Expertise Lt. Commander  Weapon accuracy.
Weapon Specialization Commander Energy weapon critical severity.
Weapon Amplification Commander Energy weapon critical hit chance.
Hull Penetration Captain Damage dealt by penetrating through hull resistance.
Shield Penetration Captain Damage dealt by penetrating through shields.
Long-Range Targeting Sensors Captain Weapon damage penalty based on the distance to target.

Consoles[edit | edit source]

Starship Consoles
Icon Console Name Effects
Console - Tactical - Prefire Chamber icon.pngCommon icon.png Prefire Chamber Cannon Weapon damage.
Console - Tactical - Auto Targeting Module Mk XII icon.png
Very rare icon.png
Auto Targeting Module +2.5% Accuracy
+15% Proton Damage
+__ to listed Modifier
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Can] +__ Cannon Damage
+__% Critical Severity
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Can] +__ Cannon Damage
+__% Critical Chance
Console - Universal - Assimilated Module icon.png
Very rare icon.png
Assimilated Module +0.92% Critical Chance.
+9.2% Critical Severity.
Console - Bioneural Infusion Circuits icon.png
Rare icon.png
Bioneural Infusion Circuits +15.2% Critical Severity.
Console - Universal - Sustained Radiant Field icon.png
Very rare icon.png
Sustained Radiant Field +10% All Weapon Damage.
Console - Tachyokinetic Converter icon.png
Rare icon.png
Tachyokinetic Converter +0.76% Critical Chance.
+7.6% Critical Severity.
Console - Science - Temporal Disentanglement Suite icon.png
Very rare icon.png
Temporal Disentanglement Suite +0-2.5% Critical Chance.
+0-10% Critical Severity.
based on Auxiliary Power level.
Console - Universal - Zero Point Energy Conduit icon.png
Very rare icon.png
Zero-Point Energy Conduit +1.8% Critical Chance.

Notes[edit | edit source]

  • The Solanae Dual Heavy Proton Cannons can only be fired in Dyson Destroyer's Tactical Mode.
  • This weapon cannot be unequipped from the Dyson Science Destroyers nor can it be upgraded.

Starship Energy Weapons
[edit]
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy Weapons
Cosmetics Energy Weapons (different visuals)
Hybrid Energy Weapons (two standard procs)
Elite Fleet Energy Weapons (standard + extra proc)
Special Energy Weapons (standard + extra proc)
Special Energy Weapons (non-standard proc[s])