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Skill (Historic)

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This article contains information that no longer applies to the current version of Star Trek Online. It is provided only for historical purposes.

Being comparable to talents and talent trees of other MMORPGs, Skills improve existing abilities and/or grant passive bonuses by spending skill points Experience Point icon.png on them . Skills have a direct influence on the overall strengths of your character and, along with your traits and Captain Specializations, are a key to adapting your character to your play style. Additionally, some skills also unlock the option to craft new Training Manuals for your Bridge Officers, granting them higher ranks of abilities.

Skills are separated into space & ground skills. Space skills are subgrouped into "Tactical Systems", "Engineering Systems", and "Science and Operation Systems". Ground skills consist of only one career path-specific group ("Tactical/Engineering/Science Officer"). Additionally, there are five columns of skills, from Lieutenant on the left, to Admiral on the right. While skill points Experience Point icon.png can be immediately spent on skills as they are earned via gameplay, you must hold the required player rank in order to access the next column of the skill tree.

Upgrade levels[edit | edit source]

Each skill has 9 upgrade levels whose skill point costs depend on the rank (i.e., column) of the skill:

  • 1,000 Experience Point icon.png for Lieutenant
  • 1,500 Experience Point icon.png for Faction FED25.pngFaction KDF.png Lt. Commander / Faction Romulan Republic.png Centurion
  • 2,000 Experience Point icon.png for Faction FED25.pngFaction KDF.png Commander / Faction Romulan Republic.png Subcommander
  • 2,500 Experience Point icon.png for Faction FED25.pngFaction KDF.png Captain / Faction Romulan Republic.png Commander
  • 3,000 Experience Point icon.png for Faction FED25.pngFaction Romulan Republic.png Admiral / Faction KDF.pngGeneral

At upgrade level 9, some skills also unlock the option to craft Training Manuals for Bridge Officers. While players continue to earn skill points indefinitely, the amount spendable in the skill tree is capped at 366,000 Experience Point icon.png, which is reached at rank Vice Admiral/Lieutenant General (level 50). A maximum of 300,000 Experience Point icon.png can be assigned to space skills, as at least 66,000 Experience Point icon.png must go into ground skills. The bonus granted per level diminishes (shown below), i.e., the first three upgrade levels grant +18 bonus each, the second three +10 each, and the last three only +5 each (3x18 + 3x10 + 3x5 = 99 bonus):


Skill point bonus.png

The absolute improvement a bonus increment grants depends on each individual skill. Starship Energy- and Projectile Weapon Specialization, for instance, both grant ~0.02% critical hit chance and ~0.25% critical severity per bonus increment for their respective weapon type. Starship Weapon- and Shield Performance on the other hand, both grant 0.1% power increase per bonus increment for their respective systems. The exact absolute bonuses for most other skills are not well known and have never been disclosed by the developers.

Space[edit | edit source]

The space portion of the skill tree is the same for each career path.

Lieutenant Lt. Commander Commander Captain Admiral / General
Tactical Systems
Starship Attack Patterns Starship Energy Weapons Starship Maneuvers Starship Stealth Starship Energy Weapon Specialization
Starship Weapons Training Starship Projectile Weapons Starship Targeting Systems Starship Threat Control Starship Projectile Weapon Specialization
Engineering Systems
Driver Coil Structural Integrity Starship Electro-Plasma Systems Starship Engine Performance Starship Armor Reinforcements
Starship Batteries Starship Subsystem Repair Starship Impulse Thrusters Starship Hull Plating Starship Auxiliary Performance
Starship Hull Repair Starship Warp Core Efficiency Starship Warp Core Potential Starship Shield Performance Starship Weapon Performance
Science and Operation Systems
Starship Flow Capacitors Starship Power Insulators Starship Graviton Generators Starship Inertial Dampeners Starship Countermeasure Systems
Starship Shield Emitters Starship Shield Systems Starship Particle Generators Starship Sensors Starship Subspace Decompiler

Ground[edit | edit source]

The ground portion of the skill tree is specific for each career path.

Tactical Officer[edit | edit source]

Lieutenant Lt. Commander Commander Captain Admiral / General
Tactical Officer
Grenades Combat Specialist Special Forces Squad Command Advanced Tactics
Weapon Proficiency PS Generator Threat Control Willpower Combat Armor

Engineering Officer[edit | edit source]

Lieutenant Lt. Commander Commander Captain Admiral / General
Engineering Officer
Demolitions PS Generator Generators Turrets and Drones Combat Armor
Weapon Proficiency Repairs Threat Control Willpower Modification Specialist

Science Officer[edit | edit source]

Lieutenant Lt. Commander Commander Captain Admiral / General
Science Officer
Medic Physiology Scientist Probability Logistics Combat Armor
Weapon Proficiency PS Generator Threat Control Willpower Particle Physics

See also[edit | edit source]

v · e
Character development in Star Trek Online