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Kit Performance
Lieutenant


This skill provides an increase to the effectiveness of all Kit Module abilities. The benefit this skill provides will vary on each module. but will always increase at least one aspect of the ability. These increases may include any of the following:

  • Damage Output
  • Duration of Control Effects
  • Duration of Buffs and/or Debuffs
  • Health and/or Shields of Constructs
  • Magnitude of Repel/Knock Effects

Overview[ | ]

Ground Skill 1 R1Ground Skill 1 R2 icon

Kit Performance is a Ground skill that provides players an increase to the effectiveness of all Kit Module abilities.

This skill can be increased in several ways:

  • Skill system - Investment of ground points into: Kit Performance Expertise and Kit Performance Master.
  • Kits with [KPerf] modifier or [KP/Wpn] when upgraded to Epic.
  • While Temporal Operative specialization is active, it provides a scaling bonus of +5 to +50 Kit Performance skill, based on the number of Specialization points spent. (+1.5 skill for each point spent, up to 30 points can be invested).
  • Spending up to 15 Endeavor Perk points into Kit Performance (Ground) for a +4 per point = 60 KPerf.
  • Personal ground trait:
    • Creative, (which is available to most species)= +25 Kit Performance.
    • Technophile, which gives +100 Kit Performance boost for 8 seconds on use of a Kit Module ability. It has a 24 second lockout period before it can be triggered again.
    • Serenity, +15 Kit Performance
    • Space Explorer is a Great Gig,Kit performance equal to 20% of (your) Kit readiness
    • Shadow of the Black Mountain +30 Kit performance until the Captain dies. (Trait Does not stack with other instances)
  • Reputation ground trait:
    • Strength of Body, which gives +15 Kit Performance when activating a Captain ability.
  • Using a consumable Large Kit Overbooster for a +25 Kit Performance boost (10 sec).
  • Activating a Daring Tribble for +5 (lasts 60 minutes).

Notes[ | ]

Kit Performance replaced the following profession-specific skills, which were part of the old skill system:

  • Engineering: Demolitions, Repairs, Generators, Turrets & Drones and Modification Specialist
  • Science: Medic, Physiology, Scientist, Probability Logistics and Particle Physics
  • Tactical: Grenades, Special Forces, Squad Command and Advanced Tactics
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