Skill: Kit Performance
Kit Performance
Lieutenant
This skill provides an increase to the effectiveness of all Kit Module abilities. The benefit this skill provides will vary on each module. but will always increase at least one aspect of the ability. These increases may include any of the following:
- Damage Output
- Duration of Control Effects
- Duration of Buffs and/or Debuffs
- Health and/or Shields of Constructs
- Magnitude of Repel/Knock Effects
Overview[edit | edit source]
Kit Performance is a Ground skill that provides players an increase to the effectiveness of all Kit Module abilities.
This skill can be increased in several ways:
- Skill system - Investment of ground points into: Kit Performance Expertise and Kit Performance Master.
- Kits with [KPerf] modifier or [KP/Wpn] when upgraded to Epic.
- While Temporal Operative specialization is active, it provides a scaling bonus of +5 to +50 Kit Performance skill, based on the number of Specialization points spent. (+1.5 skill for each point spent, up to 30 points can be invested).
- Spending up to 15 Endeavor Perk points into Kit Performance (Ground) for a +4 per point, for a total of 60 bonus KPerf.
- Personal ground trait:
- Creative, which is available to most species, but some are excluded.
- Technophile, which gives +100 Kit Performance boost for 8 seconds on use of a Kit Module ability. It has a 24 second lockout period before it can be triggered again.
- Serenity, +15 Kit Performance
- Reputation ground trait:
- Strength of Body, which gives +15 Kit Performance when activating a Captain ability.
- Using a consumable Large Kit Overbooster for a +25 Kit Perfromance boost (10 sec).
- Activating a Daring Tribble for +5 (lasts 60 minutes).
- Armor:
- Set bonus:
- Furtive Perseverance Set (3 piece bonus)
- Vranh'ko Quintessence Set (2 piece bonus)
- Weapon proc:
Notes[edit | edit source]
Kit Performance replaced the following profession-specific skills, which were part of the old skill system:
- Engineering: Demolitions, Repairs, Generators, Turrets & Drones and Modification Specialist
- Science: Medic, Physiology, Scientist, Probability Logistics and Particle Physics
- Tactical: Grenades, Special Forces, Squad Command and Advanced Tactics