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Skill: Energy Weapon Training

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Energy Weapon Training
Lieutenant


This skill increases the base damage of most directed energy weapons. Each point of Energy Weapons Training Skill provides a 0.5% increase to the damage of applicable weapons.

The total damage your energy weapons deal is determined by a combination of the weapon's base damage, your level, the mark and quality of your weapons, current weapon subsystem power, and many other permanent or temporary damage increasing effects.

  • +50 Energy Weapon Training Total Damage Increase from Skill = +25%
  • +35 Energy Weapon Training (Improved) Total Damage Increase from Skill = +42.5%
  • +15 Energy Weapon Training (Advanced) Total Damage Increase from Skill = +50%

Overview[edit | edit source]

Tactical Skill 1 R1.png

Energy Weapon Training is a Lieutenant Tactical skill that is available to all Lieutenants. There are three total skills in this chain:

  • Energy Weapon Training
  • Improved Energy Weapon Training
  • Advanced Energy Weapon Training

Each skill costs 1 Space Point to purchase.

Abilities Affected[edit | edit source]

This skill increases the base damage of all energy weapons, such as beam weapons, cannons and turrets of all energy types. This skill has no effect on physical/kinetic weapons such as torpedoes and mines.

Bridge Officer Abilities[edit | edit source]

Console Abilities[edit | edit source]

Set Bonus, Innate and Other Abilities[edit | edit source]

Starship Traits[edit | edit source]


Modifiers[edit | edit source]

Bridge Officer Abilities[edit | edit source]

Captain Abilities[edit | edit source]

Consoles[edit | edit source]

Personal Traits[edit | edit source]

Reputation Traits[edit | edit source]

Starship Traits[edit | edit source]

Set Bonus and Other[edit | edit source]

Point Progression[edit | edit source]