Skill: Defensive Maneuvering
This skill increases the chance that enemies' attacks will not hit you. Per point of Defensive Maneuvering skill, you gain +0.15 Defense Rating.
If an attacker's Accuracy Rating is greater than a target's Defense Rating, hit chance is 100%. If an attacker's Accuracy Rating is less than a target's Defense Rating, hit chance is calculated as:
100/(100+Defense Rating-Accuracy Rating))
Hit chance can never drop below 25%. Any hit chance in excess of 100% instead grants small bonuses to Critical Chance and Critical Severity.
- +50 Defensive Maneuvering
- Total Skill Bonus = +50
- Total Defense Rating Bonus = +7.5
Improved Defensive Maneuvering
- +35 Defensive Maneuvering
- Total Skill Bonus = +85
- Total Defense Rating Bonus = +12.75
Advanced Defensive Maneuvering
- +15 Defensive Maneuvering
- Total Skill Bonus = +100
- Total Defense Rating Bonus = +15
Contents
Overview[edit | edit source]
Defensive Maneuvering is a Lieutenant Commander Tactical skill that is available to all Lieutenant Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.
Abilities Affected[edit | edit source]
This skill improves your Starship's Defense value. The higher your Defense, the harder you are for an enemy to hit. Accuracy can counter a ship's Defense value
Modifiers[edit | edit source]
Equipment[edit | edit source]
,
Strategic Secondary Deflectors w/ Def Modifiers - +5.2 Defense
Aegis Hyper-Impulse Engines - +5 Defense (additional 5 Defense When moving)
Counter-Command Hyper Impulse Engines - +5 Defense
Iconian Resistance Hyper-Impulse Engines - +5 Defense
Prevailing Impulse Engines - +15 Defense (Upon Boff activation)
Reman Advanced Prototype Impulse Engines - +30 Defense Maneuvering
Traits[edit | edit source]
Trait: Infiltrator/boff - +3.8 Defense
Trait: Elusive - +10-15 Defense
Trait: Subterfuge/boff - +3.8 Defense
Trait: Battle Ready - +22.5 Defense (at 3 stacks)
Abilities[edit | edit source]
Attack Pattern Omega - +27-45 Defense
Ability: Cloak - +50 Defense (After disengaged)
Intelligence Team - +10-20 Defense
Mask Energy Signature - +30-50 Defense (After disengaged)
Subspace Interception - +35 Defense
Tactical Fleet III - +40 Defense
Specializations[edit | edit source]
Impulse Drafting Tier 3 Pilot Specialization. - - +10-20 Defense (Dependent on "Dangerzone" Stacks)
Energy Signature Flux Tier 2 Command Specialization.- - +10 Defense
- Intelligence Officer Intelligence Officer Specialization - +15 Defense
Set Bonus[edit | edit source]
- Dominion Tactical Maneuvering - +20 Defense
- Bio-Molecular Enhanced Defense - +10 Defense
Other[edit | edit source]
Fleet Maneuver Gamma - +15 Defense
Probability Probability Collapse - +50 Defense
Obfuscation Screen +10 Defense Rating
Temporal Trajectory Shifter - +10 Defense Rating