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Ship weapon

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There are two different types of starship weapons: Energy Weapons and Kinetic Weapons. Energy Weapons do equal damage to both a starship's shields and hull. Kinetic Weapons do full damage to a starship's hull but shields have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield penetration. Energy and Kinetic weapons both have different damage subtypes — for example, Phaser and Plasma are two types of Energy Weapons.

Different ships will have different resistances to each damage subtype depending on hull plating and engineering modules equipped, if any.

Note: see also Shuttle Weapons.

Firing arcs[edit | edit source]

Animation showing the firing arcs of various forward weapons

A weapon's firing arc is the angle of view, measured in degrees (°), inside which an enemy ship must be located. Targets outside of this arc cannot be fired upon by the weapon; you must turn so that the target is within the firing arc in order to fire. (Note that the firing arc for aft-mounted weapons is measured from the rear center, as opposed to the front center for fore weapons.)

You can preview a weapon's firing arc by holding the mouse cursor over that weapon's icon on your action bar. The firing arc only represents the angle at which the weapon can fire; it does not represent its range.

The following table shows the firing arcs of each weapon type in Star Trek Online:

Weapon firing arcs
45° 90° 180° 250° 360° No Arc

Broadside[edit | edit source]

Shows the region of overlap with beam arrays fore and aft.
Players who prefer beam array weapons favor the broadside technique, and will often circle their target, keeping them within the broadside arc at all times.

A vessel that equips Beam Arrays both fore and aft is most effective when firing from the Broadside i.e. either the port or starboard side of the ship. This is because the 250 degree firing arc of beam array weapons means that there is region where the forward and aft firing arcs overlap. As such, a ship can fire both fore and aft weapons at a target within that overlap region. As the ship is effectively moving sideways relative to the 70 degree overlap region on either side of the ship, it is easier to keep a target within the optimal broadside firing arc.

Cruisers are best suited to firing from the broadside, as they lack the maneuverability to use weapons with a narrower firing arc. Cruisers also have more weapon slots than other types of vessel at the same tier, and so can potentially deal more damage from the broadside. In a tier 5 or tier 6 Cruiser it is possible to fire eight beam arrays in a single shot to devastating effect, though this causes an enormous power drain.

Autofire and firing priorities[edit | edit source]

You can set your weapons to autofire, by right clicking on the weapon icons of your ship in the space battle UI below the "Fire all beams/ Fire all torpedoes/ Fire all weapons" buttons. The icon will have a green outline and the tool-tip should now read "Autofire enabled". The order in which you activate autofire also determines the firing priorities for weapons with shared cooldowns. This is especially important for torpedo weapons. In practice this means the weapon you enable autofire on first, will have higher priority over the weapons you selected last.

Spherical damage range[edit | edit source]

There are weapons that make a sphere of damage on impact. If otherwise mentioned, the impact affects every enemy currently in the sphere created from the impact point's coordinates. The Advanced Radiant Quantum Torpedo has the highest spherical damage range of all weapons with 10km in diameter.

Firing cycles[edit | edit source]

Energy weapons[edit | edit source]

Energy weapon cycles can be divided into two parts: firing cycle and recharge cycle. During the firing cycle, a weapon deals damage and power is drained from weapon subsystem. On cycle end, there is a weapon lockout for a few seconds during the recharge cycle when no damage or power drain will occur. All energy weapons have a 5-second cycle, and fire thusly:

  • Beam weapons fire 4 times per cycle, at one shot per second, and then recharge for 1 second. Thus, their DPS is 80% (4/5) of their base damage.
    • When using Beam Array: Fire at Will, beams fire 5 times per cycle.
    • When using Beam Array: Overload, beams initially fire a single shot and then recharge for 1 second, for a two-second initial firing cycle, before returning to a normal cycle for the duration of the ability.
    • When using Energy Weapons: Surgical Strikes, beams fire 2 times per cycle, with each shot doing twice the damage as before.
  • Light cannons fire 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Thus, their DPS is 120% (6/5) of their base damage.
    • When using Cannon: Rapid Fire, light cannons fire 3 times per cycle, at 3 shots per second, for a total of 9 shots.
    • When using Energy Weapons: Surgical Strikes, light cannons fire 3 times per cycle, at one shot per second, with each shot doing twice the damage as before.
  • Heavy cannons fire 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Thus, their DPS is 80% (4/5) of their base damage.
    • When using Cannon: Rapid Fire, heavy cannons fire 2 times per cycle, at 3 shots per second, for a total of 6 shots.
    • When using Energy Weapons: Surgical Strikes, heavy cannons fire 2 times per cycle, at one shot per second, with each shot doing twice the damage as before.
Beams
Weapon type Base
damage
Base
DPS
Beam Array 200 160
Dual Beam Bank 260 208
Omni-Directional Beam Array (non-set) [1] 200 160
Omni-Directional Beam Array (set) [2] 176 140.8
Omni-Directional Support Beam Array [3] 140.8 112.64
Light cannons
Weapon type Base
damage
Base
DPS
Turret 100 120
Single Cannon 160 192
Dual Cannons 192 230.4
Quad Cannons [4] 197.76 237.312
Heavy cannons
Weapon type Base
damage
Base
DPS
Dual Heavy Cannons [5] 288 230.4
Heavy Turret [6] 150 120
Heavy Support Turret [7] 120 96
Wing Cannons [8] 998.4 266.24
  1. eg. Omni-Directional Phaser Beam Array
  2. eg. House Martok Disruptor 360-Degree Energy Weapon
  3. eg. Omni-Directional Tetryon Support Beam Array
  4. Quad Cannons previously had the same base damage as dual cannons and four [Dmg] modifiers, but with the addition of re-engineering, one of the [Dmg] modifiers was integrated into the weapon, increasing the base damage by 3%.
  5. Includes Wide Arc Dual Heavy Cannons and Aux Dual Heavy Cannons, eg. Aux Plasma Dual Heavy Cannons
  6. eg. Heavy Bio-Molecular Phaser Turret
  7. eg. Tetryon Heavy Support Turret
  8. The Kumari Phaser Wing Cannons fire 2 times per cycle. Their DPS is 26.(6)% (1.(3)/5, or 1/3.75) of their base damage. Under the effects of Cannon: Rapid Fire, Cannon: Scatter Volley or Energy Weapons: Surgical Strikes, they fire at the same rate as Dual Cannons.
  • Prior to the Season 13 balance pass, cannons had a 3-second firing cycle and different base damage values.
  • The same patch also re-balanced the effect of your weapon subsystem power level on damage output, making 100 weapon power the baseline.
  • When viewing a weapon's stats in space, the game will act as if it is being affected by no skills, set bonuses or traits, and at 50 weapon power.

Projectile weapons[edit | edit source]

Torpedo launcher firing cycle is affected by global cooldown and type specific recharge time. Firing a Torpedo activates a recharge time (seen in the table below) before it can be used again. It also activates a shared cooldown of 2 seconds for all slotted Torpedoes. These intervals prevent multiple Torpedoes to be fired at the same time (like Energy weapons are used) and bound them to firing in a sequence.

Torpedo type Recharge time/Reload
Photon 6 seconds
Quantum 8 seconds
Plasma 8 seconds
Chroniton 10 seconds
Transphasic 10 seconds
Tricobalt 30 seconds
Rapid Reload Transphasic 8 seconds
Gravimetric Photon 8 seconds
Elachi Subspace (Tricobalt) 10 seconds
Quantum Phase 10 seconds
Crystalline Energy (Antiproton) 12 seconds
Neutronic (Quantum) 15 seconds
Agony Phaser Energy 10 seconds
Thermionic 10 seconds
Nausicaan Energy 12 seconds
Plasmatic Biomatter 15 seconds
Advanced Diffusive Tetryon 8 seconds
Morphogenic Polaron Energy 12 seconds

Mark level[edit | edit source]

As the Mark (Mk) level of a weapon increases, it gets a damage boost. The boost is as follows, using the example of a Phaser Beam Array at 100 weapon power:

Mark Increase Cumulative Boost
Phaser Beam Array icon.png
Common icon.png
Example
Standard Issue 0 0 200.0
Mk I 8.163254% 8.163254% 216.3
Mk II 10.204068% 18.367322% 236.7
Mk III 10.204068% 28.571390% 257.1
Mk IV 10.204068% 38.775458% 277.6
Mk V 10.204067% 48.979525% 298.0
Mk VI 10.204068% 59.183593% 318.4
Mk VII 10.204068% 69.387661% 338.8
Mk VIII 10.204068% 79.591729% 359.2
Mk IX 10.204068% 89.795797% 379.6
Mk X 10.204067% 99.999864% 400.0
Mk XI 10.204068% 110.203932% 420.4
Mk XII 10.204068% 120.408% 440.8
Mk XIII 54.796% 175.204% 550.4
Mk XIV 54.796% 230.000% 660.0
Mk XV 54.796% 284.796% 769.6

This damage boost in the same 'category' as tactical consoles and many other boosts, i.e. if you have a Phaser Beam Array that boosts Phaser damage by 25%, simply add that 25% to the total given above.

Damage types and bonuses[edit | edit source]

See the damage types article for more information.

Special Note: The colors used below only represent the colors of the standard energy weapon types (Phaser, Disruptor, Plasma, Polaron, Tetryon and Antiproton) and their tactical consoles needed to boost the damage of them. They do not represent the colors of the subtypes.

Energy weapon types[edit | edit source]

Phaser[edit | edit source]

Phaser
Type Proc Source
Standard Phaser to target: 2.5% Chance: One Random Subsystem Offline for 5 sec Mission reward and drops, R&D.
Single Phaser to target: 2.5% Chance: One Random Subsystem Offline for 5 sec Mission reward and drops, Earth Spacedock (23c) vendor.
Twin Phaser to target: 2.5% Chance: One Random Subsystem Offline for 5 sec Mission reward and drops, “Everything Old is New”, Earth Spacedock (23c) vendor, equipped on TOS Constitution Class Cruiser.
Andorian Phaser to target: 2.5% Chance: One Random Subsystem Offline for 5 sec Standard issue on Andorian starships, Dilithium store if owning Andorian ship.
Elite Fleet Phaser to target: 2.5% Chance: One Random Subsystem Offline for 5 sec,
2.5% Chance: +__ Shield Regeneration on a successful attack.
Available from a Federation Fleet Starbase with a Tier V Industrial Fabricator.
Elite Fleet Dranuur Phaser to target: 2.5% Chance: One Random Subsystem Offline for 5 sec,
2.5% Chance on successful attack:

* Restores ____ Shields (increased by Critical Severity)
* Restores ____ Hit Points (increased by Critical Severity)

Available from Fleet Colony World with a Tier V Colony Infrastructure.
Bio-Molecular Phaser to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
2.5% chance: Bio-Molecular Incubation
  • -16.7 Flight Speed for 8 sec
  • On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
8472 Counter-Command reputation system; either as a random drop from the Undine Equipment Requisition or purchase from Reputation Store once unlocked.
Phased Biomatter 2.5% chance: 1km radius at target: X - XX Phaser Damage (Split among primary target and up to 4 other foes) Standard issue on Xindi-Aquatic ships, Lock Box drop: Special Equipment Pack - Phased Biomatter Weapons.
Agony Phaser to target: 2.5% Chance: Disable for 2.5 sec (once per 10 sec)
and __ Phaser Damage per sec for 15 sec (Ignores Shields)
Lock Box drop: Special Equipment Pack - Terran Empire Agony Phaser Weapons.
Quantum Phase to target: 2.5% Chance: One Random Subsystem Offline for 5 sec,
2.5% Chance: Drain __ from enemy shields to restore your shields
From the mission “Sunrise” (Beam Array and Dual Heavy Cannons only).
Kelvin Timeline Phaser 2.5% chance: Knocks back +20 meters and Holds for 3 sec (half duration vs player) to all foes within 1km of target Standard issue on Federation Kelvin-timeline ships, Lock Box drop: Special Equipment Pack - Kelvin Timeline Weapons.
Pulse Phaser 2.5% Chance: Applies Phaser Transfer
  • to Target: -10 All Damage Resistance Rating
  • to Self: +10 All Damage Resistance Rating
Lock Box drop: Special Equipment Pack - Undiscovered Phaser Weapons.
Prolonged Engagement Phaser Applies one stack of Amplified Relays.
* Per stack, this weapons deals 1% increased damage
* Every 5 stacks of Amplified Relays, gain 20% Firing Cycle Haste for this Weapon for 8 secs

to target: 2.5% Chance: One Random Subsystem Offline for 5 sec

Available from the Weekend Event Store (Beam Array and Dual Cannons only).
Trilithium-Enhanced Phaser 2.5% Chance: Gain 10% Firing Cycle Haste for energy weapons for 15 sec Available from the mission “Beyond the Nexus” (Omni Beam Array and Turret only).
Emitter-Linked Phaser +5 Starship Shield Restoration (Improves Shield Healing)
+5 Starship Shield Capacity (Improves Shield Hit Points)
Standard issue on Federation Discovery era ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons.
Integrity-Linked Phaser +5 Starship Hull Capacity (Increases Starship Maximum Hit Points)
+5 Starship Damage Control (Improves Passive Hull Regeneration)
Standard issue on Federation Discovery era ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons.
Sensor-Linked Phaser +5 Starship Defense Maneuvering (Improves Defense)
+5 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons)
Standard issue on Federation Discovery era ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons.

Disruptor[edit | edit source]

Disruptor
Type Proc Source
Standard Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec Mission reward and drops, R&D.
Lethean Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec Standard issue on Lethean starships, Dilithium store if owning a Lethean ship.
Plasma-Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields)
From the “Past Imperfect” (Federation), “Second Star to the Right, Straight on 'til Morning” (Klingon) or “Smash and Grab” (Romulan).
Spiral Wave Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
Available with the Cardassian Galor Cruiser or the Cardassian Keldon Cruiser (found in Lock Boxes and the C-Store).
Polarized Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
to target: 2.5% Chance: -25 All Current Power Levels for 5 sec
Lock Box drop: Special Equipment Pack - Polarized Disruptor Weapons.
Bio-Molecular Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
2.5% chance: Bio-Molecular Incubation
  • -16.7 Flight Speed for 8 sec
  • On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
8472 Counter-Command reputation system; either as a random drop from the Undine Equipment Requisition or purchase from Reputation Store once unlocked.
Nanite Disruptor to target: 2.5% Chance: -5 All Damage Resistance and increase Shield Bleedthrough by 2% for 15 sec Lock Box drop: Special Equipment Pack - Nanite Disruptor Weapons.
Elachi Disruptor 2.5% Chance: +50 Armor Penentration and 100% Shield Penetration Lock Box drop: Special Equipment Pack - Elachi Crescent Weapons. Also available on the disruptors from the Silent Enemy Set.
Elite Fleet Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
2.5% Chance: Increases damage to the target's shields by 25% for 10 seconds.
Available from a Klingon Fleet Starbase with a Tier V Industrial Fabricator.
Elite Fleet Dranuur Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
2.5% Chance on successful attack:

* Restores ____ Shields (increased by Critical Severity)
* Restores ____ Hit Points (increased by Critical Severity)

Available from Fleet Colony World with a Tier V Colony Infrastructure.
Resonant Disruptor on hit: 2.5% chance: Resonant Disruption Wave
2km radius at target:
* ___ Physical Damage (100% Shield Penetration)
* -10 All Damage Resistance for 8 sec
* Increases damage to Shields by 15% from all energy types for 8 sec (requires Resonance Amplifiers)
Available from the mission “Blood of Ancients” (Beam Array and Dual Heavy Cannons only).
Coalition Disruptor to target: 2.5% Chance: -20 Disruptor Resistance Rating for 30 sec (stacks up to 5 times) Standard issue on Delta quadrant Coalition starships, Lock Box drop: Special Equipment Pack - Coalition Disruptor Weapons.
Nausicaan Disruptor to target: 2.5% Chance: -10 All Damage Resistance for 15 sec,
2.5% chance: Hold for 5 sec
(On Hold: ___ Disruptor Damage per sec for 5 sec with Nausicaan Weaponry Augmentation set bonus)
to Target: -2 to All Subsystem Power
to Self: 2 to All Subsystem Power
Available from the mission “Echoes of Light” (Beam Array only).
Withering Disruptor to target: 2.5% Chance: Apply stack of Withering Radiation
(Lasts for 60 sec, 5 stacks max)
__ Radiation Damage to target per stack of Withering Radiation
Terran Task Force reputation system; either as a random drop from the Terran Task Force Equipment Requisition or purchase from Reputation Store once unlocked. Also available on the disruptors from the Terran Task Force Munitions set.
Krieger Wave Disruptor To Self: 2.5% Chance: +25 Drain and Control Expertise for 10 sec Standard issue on Privateer Lock Box starships, Lock Box drop: Special Equipment Pack - Privateer's Disruptor Weapons.
Saboteur's Disruptor Firing cycles apply 1 stack of Krieger Wave Thermal Reservoir
* At 10 stacks, increase all Subsystem Power Levels by 10, for 10 seconds.
To Self: 5% Chance: +30 Drain and Control Expertise for 12 sec
Available on the disruptors from the Lobi set: Saboteur's Gambits.
Emitter-Linked Disruptor +5 Starship Shield Restoration (Improves Shield Healing)
+5 Starship Shield Capacity (Improves Shield Hit Points)
Standard issue on the Klingon Discovery era ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons.
Integrity-Linked Disruptor +5 Starship Hull Capacity (Increases Starship Maximum Hit Points)
+5 Starship Damage Control (Improves Passive Hull Regeneration)
Standard issue on the Klingon Discovery era ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons.
Sensor-Linked Disruptor +5 Starship Defense Maneuvering (Improves Defense)
+5 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons)
Standard issue on the Klingon Discovery era ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons.

Plasma[edit | edit source]

Plasma
Type Proc Source
Standard Plasma to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields)  Mission reward and drops, R&D.
Dewan Plasma to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields) Standard issue on Dewan starships, Dilithium store if owning a Dewan ship.
Caustic Plasma to target: 2.5% Chance: X Plasma Damage per sec for 7.5 sec (Ignores Shields) From the mission “Last Stand” (Romulan only).
Romulan Plasma to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields),
to target: 2.5% Chance: -10 All Damage Resistance for 15 sec
New Romulus reputation system; either as a random drop from the New Romulus Equipment Requisition or purchase from Reputation Store once unlocked.
Corrosive Plasma to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields),
to target: 2.5% chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
Lock Box drop: Special Equipment Pack - Corrosive Plasma Weapons.
Plasmatic Biomatter 2.5% chance: 1km radius at target: X Plasma Damage per sec for 10 sec (Ignore Shields) and -50% Flight Speed for 10 sec Standard issue on Xindi-Insectoid starships, Lock Box drop: Special Equipment Pack - Plasmatic Biomatter Weapons.
Chronoplasma to target: 2.5% Chance: -33% Flight Speed and __ Plasma Damage per sec for 10 sec (Ignores Shields) Standard issue on Na'kuhl starships, Lock Box drop: Special Equipment Pack - Chronoplasma Weapons.
Isolytic Plasma 2.5% Chance:
* Pulls enemies near target together
* Confuses mines and torpedoes near target
* 121.7 Plasma Damage
Standard issue on Son'a starships, Lock Box drop: Special Equipment Pack - Isolytic Plasma Weapons.
Elite Fleet Dranuur Plasma to target: 2.5% Chance: X Plasma Damage per sec for 15 sec (Ignores Shields),
2.5% Chance on successful attack:

* Restores ____ Shields (increased by Critical Severity)
* Restores ____ Hit Points (increased by Critical Severity)

Available from Fleet Colony World with a Tier V Colony Infrastructure.
Ferenginar Plasma 2.5% Chance:
* -20% All Damage for 10 sec (stacks up to 4 times)
* At 4 stacks, also Disables for 5 sec
* (Disables max once per 30 seconds)
Lock Box drop: Special Equipment Pack - Ferenginar Plasma Weapons.

Polaron[edit | edit source]

Polaron
Type Proc Source
Standard Polaron to target: 2.5% Chance: -25 All Current Power Levels for 5 sec  Mission reward and drops, R&D.
Phased Polaron to target: 2.5% Chance: -25 All Current Power Levels for 5 sec;
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
Lock Box drop: Special Equipment Pack - Phased Polaron Weapons.
Dominion Polaron to target: 2.5% Chance: -25 All Current Power Levels for 5 sec;
to target: 2.5% Chance: -X damage to All Shields
From the mission “Boldly They Rode”.
Vaadwaur Polaron to target: 2.5% chance: Reduce enemy Shield Hardness by 10% vs Energy Weapons, and by 50% vs Kinetic for 10 sec Standard issue on Vaadwaur ships, Lock Box drop: Special Equipment Pack - Vaadwaur Polaron Weapons.
Protonic Polaron
to target: 2.5% Chance: -25 All Current Power Levels for 5 sec,
to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Voth
to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Non-Voth
Dyson Joint Command reputation system; either as a random drop from the Dyson Equipment Requisition or purchase from Reputation Store once unlocked.
Thoron Infused Polaron on hit: 2.5% chance Unstable Thoron Radiation for 5 sec
* __ Radiation Damage per sec
* -1% Crit Chance
* -15% Crit Severity
* target is Placated, can occur once every 15 sec
Delta Alliance reputation system; either as a random drop from the Delta Alliance Equipment Requisition or purchase from Reputation Store once unlocked. Weapons from the Delta Alliance Ordnance set have a 5% chance to activate.
Chronometric Polaron to target: 2.5% Chance +15% Shield Penetration to Self. Available from the mission “Time and Tide” (Beam Array, Dual Heavy Cannons and Omni Beam only).
Elite Fleet Dranuur Polaron to target: 2.5% Chance: -25 All Current Power Levels for 5 sec,
2.5% Chance on successful attack:

* Restores ____ Shields (increased by Critical Severity)
* Restores ____ Hit Points (increased by Critical Severity)

Available from Fleet Colony World with a Tier V Colony Infrastructure.
Piezo-Polaron 5% chance: Apply Protomatter Regenerative Influx to self:
* +__ Shield Regeneration for 10 sec
* +Regenerate 150% of Max Hull per minute for 10 sec
Lukari Restoration Initiative reputation system; either as a random drop from the 'Lukari Equipment Requisition or purchase from Reputation Store once unlocked. Weapons from the Lukari Restoration Initiative Armaments set have a 5% chance to activate.

Tetryon[edit | edit source]

Tetryon
Type Proc Source
Standard Tetryon  to target: 2.5% Chance: -X damage to All Shields Mission reward and drops, R&D.
Phased Tetryon to target: 2.5% Chance: -X damage to All Shields,
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
Lock Box drop: Special Equipment Pack - Phased Tetryon Weapons.
Resonating Tetryon to target: 5% Chance: -X damage to All Shields Available from the mission “The New Link” (Turret, Dual Cannons and Dual Beam Bank only).
Piercing Tetryon to target: 2.5% Chance: -X damage to All Shields,
2.5% Chance for 50% of attack to ignore enemy shields
Available from the mission “Installation 18” (Beam Array and Dual Beam Bank only).
Refracting Tetryon to target: 2.5% Chance: -X damage to All Shields,
to target: 2.5 Chance: X Tetryon Damage to the next nearest enemy target
Nukara Strikeforce reputation system; either as a random drop from the Nukara Equipment Requisition or purchase from Reputation Store once unlocked.
Destabilizing Tetryon to target: 2.5% Chance: -X Shield Drain per sec for 15 sec Standard issue on Hirogen ships, Lock Box drop: Special Equipment Pack - Destabilized Tetryon Weapons.
Antichroniton Tetryon 2.5% chance: X Tetryon damage (Ignores Shields) (Damage doubled and pierces resistances vs. Heralds) Available from the mission “Butterfly” (Omni Beam and Turret only).
Support Tetryon to target: -5% Critical Chance for 5 sec
to target: -25% Critical Severity for 5 sec
Available through the Reputation system by advancing the Competitive Wargames to Tier 4 (Obfuscated Strategist Set)
Diffusive Tetryon 2.5% chance: Apply Shield Diffusion
to self:
* +10% Shield Resistance for 10 sec
to target:
* -10% Shield Resistance for 10 sec
Standard issue on Tzenkethi ships, Lock Box drop: Special Equipment Pack - Diffusive Tetryon Weapons. Diffusive weapons from the Tzenkethi Resolve Set have an additional Radiation DoT effect.
Elite Fleet Dranuur Tetryon to target: 2.5% Chance: -X damage to All Shields,
2.5% Chance on successful attack:

* Restores ____ Shields (increased by Critical Severity)
* Restores ____ Hit Points (increased by Critical Severity)

Available from Fleet Colony World with a Tier V Colony Infrastructure.

Antiproton[edit | edit source]

Antiproton
Type Proc Source
Standard Antiproton +20% Critical Severity Mission reward and drops, R&D.
Fluidic Antiproton to target: 2.5% chance Repel and X Physical Damage (100% Shield Penetration) Standard issue on Undine ships, Lock Box drop: Special Equipment Pack - Fluidic Antiproton Weapons.
Voth Antiproton to target: 25% Chance on Critical Hit: Reduce enemy's Damage Output by 9.1% for 10 sec Standard issue on Voth ships, Lock Box drop: Special Equipment Pack - Voth Antiproton Weapons.
Chroniton to target: 2.5% chance: Significantly reduces Flight Speed, Turn Rate and Recharge Speed for 10 sec Lobi store: Chroniton Dual Beam Bank.
Radiant Antiproton on hit 2.5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times Iconian Resistance reputation system; either as a random drop from the Iconian Resistance Equipment Requisition or purchase from Reputation Store once unlocked. Advanced Radiant weapons from the Radiant Armaments set have higher activation chance and a firing cycle haste increase.
Herald Antiproton 2.5% chance: +7% Bonus Energy Damage to Self for 20 sec (Stacks up to 3 times) Standard issue on Herald ships, Lock Box drop: Special Equipment Pack - Herald Antiproton Weapons.
Temporal Defense Chroniton
2.5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
  • +5% Flight Speed and Turn Rate
  • Reduces Damage to Shields by 3%
(Effect Stacks up to 5 times)
Temporal Defense Initiative reputation system; either as a random drop from the Temporal Defense Equipment Requisition or purchase from Reputation Store once unlocked.
Delphic Antiproton to self: 2.5% Chance to Apply Delphic Overcharge
  • +10% Weapon Crit Chance for 5 sec
  • +10% Weapon Crit Severity for 5 sec
(Additional applications refresh these effects)
Standard issue on Sphere Builder ships, Lock Box drop: Special Equipment Pack - Delphic Antiproton Weapons.
Elite Fleet Dranuur Antiproton +20% Critical Severity,
2.5% Chance on successful attack:

* Restores ____ Shields (increased by Critical Severity)
* Restores ____ Hit Points (increased by Critical Severity)

Available from Fleet Colony World with a Tier V Colony Infrastructure.
Matter Conversion Antiproton
To Target: 2.5% Chance: -10 Energy Resistance Rating for 30 sec (stacks up to 5 times)
(Damage Resistance Rating debuff is doubled for Antiproton Damage)
2.5% Chance: +100 Hit Points every 1 sec for 10 sec
Reward from August/September 2018 “Crystalline Cataclysm” event.

Proton[edit | edit source]

  • Proton: 50% chance on critical hit to deal additional damage (100% Shield Penetration)

Kinetic[edit | edit source]

  • Kinetic Cutting: kinetic damage, no modifiers

Projectile weapon types[edit | edit source]

Photon[edit | edit source]

  • Photon: kinetic damage, no modifiers
  • Disrupting Photon: 5% chance: -10 All Damage Resistance for 15 sec, +20% Accuracy
  • Gravimetric Photon: 33% chance on impact to create a 1km radius gravimetric rift for 3 sec that deals kinetic damage to any who enter
  • Bio-Molecular Photon: lower target's speed by 23.1% for 8 sec, on expiration deals radiation damage and deals additional damage vs Undine
  • Withering Photon: 33% Chance: Apply Withering Radiation, (Lasts for 60 sec, 5 stacks max) --> _ Radiation Damage to target per stack of Withering Radiation
  • Terran Task Force Photon: (Damage dealt increases as target's hull decreases, up to 200% damage at 25% hull); 33% Chance: Apply stack of Withering Radiation, (Lasts for 60 sec, 5 stacks max) --> _ Radiation Damage to target per stack of Withering Radiation; +20% Critical Severity
  • Kelvin Timeline Photon: Recharge Time reduced by 2 sec

Quantum[edit | edit source]

  • Quantum: kinetic damage, no modifiers
  • Thoron Infused Quantum: 10% chance to apply radiation damage, lower the target's critical chance by 1% and critical severity by 15% for 5 sec and Placate the target once every 15 sec
  • Neutronic: 3 km radius sphere radiation damage, Subsytem Power drain and lowered Power Transfer Rate for 6 sec
  • Radiant Quantum: +10% Critical Severity and 33% chance on hit: +1,000 temporary hit points, can stack 5 times
  • Advanced Radiant Quantum: +10% Critical Severity, 33% chance on hit: +1,000 temporary hit points, can stack 5 times and 33% chance: chain to 2 additional targets within 5 km to deal radiation damage (100% shield penetration)
  • Quantum Phase: to Foes: -___ All Shields in a 2km radius (High-yield Torpedo radius increased to 4km), +2% Critical Chance, +20 Crit Severity Bonus

Plasma[edit | edit source]

  • Plasma: Deals Plasma Damage over 10 sec
  • Romulan Hyper-Plasma: Deals Plasma Damage every 1 sec for 15 sec
  • Omega Plasma: Deals Plasma Damage over 10 sec and if target ship is destroyed by plasma fire it is removed from space-time
  • Particle Emission Plasma: Deals Plasma Damage over 10 sec and creates a plasma cloud on impact that lasts for 6 seconds that deals plasma damage every 1 sec to foes within
  • Corrosive Plasma: 10% chance to deal plasma damage every sec for 20 sec and -1 to -20 damage resistance rating over 20 sec (increases each sec)
  • Corrosive Plasma Blast: 3 km radius spherical damage, -1 to -20 damage resistance rating over 20 sec (increases each sec) and deals plasma damage every 1 sec for 20 sec
  • Plasmatic Biomatter: 1km radius at target: plasma damage per sec for 10 sec (ignores shields) and -50% flight speed for 10 sec

Transphasic[edit | edit source]

  • Transphasic: 40% Bonus Shield Penetration
  • Adaptive Transphasic: 40% Bonus Shield Penetration and deals additional damage vs Borg
  • Voth Transphasic-Chroniton: 40% Bonus Shield Penetration and 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec
  • Resonant Transphasic: 40% Bonus Shield Penetration, 33% chance on impact: 2 km radius at target: physical damage (100% shield penetration), -10% all damage resistance and increases damage to shields by 15% from all energy types for 8 sec (requires Resonance Amplifiers)
  • Herald Transphasic: 25% chance: +7% Bonus Energy Damage to Self for 20 sec (Stacks up to 3 times)

Chroniton[edit | edit source]

  • Chroniton: 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec
  • Temporal Disruption: 100% chance to reduce Flight Speed and Turn Rate by 33%
  • Krenim Chroniton: 25% chance: Significantly reduces Flight Speed and Turn Rate for 10 sec, ignore 100% of targets' shields, +20% Critical Severity
  • Temporal Defense Chroniton: 33% chance to apply Chroniton Stabilization to self for 60 sec: +5% flight speed/turn rate and reduces damage to shields by 3% (effects stack up 5 times)

Tricobalt[edit | edit source]

  • Tricobalt: 1 km radius sphere Disables targets for 1.7-2.5 sec and +50 Repel
  • Elachi Subspace: 10 % chance to Disable target for 2 sec

Other[edit | edit source]

  • Hargh'peng: Applies Radiation damage to hull for 15 sec and 10,000+ damage to Doomsday Machine
  • Concentrated Tachyon: To all targets within 1 km of impact: Deals damage to all shield facings of the target instead of kinetic damage to its hull and increases damage to shields from all energy types by 2.5% for 10 sec
  • Thermionic: 15% chance to drain -15 Weapon and Engine power for 12 sec
  • Crystalline Energy: +20% Critical Severity
  • Agony Phaser Energy: 45.3 Phaser Damage per sec for 10 sec (Ignores shields), 40% chance disable for 4 sec (once per 10 sec)
  • Nausicaan Energy: 20% chance: Hold for 5 sec (On Hold: Disruptor Damage per sec for 5 sec with Nausicaan Weaponry Augmentation set bonus) To Target: -10 All Damage Resistance for 10 sec, +40% Critical Severity
  • Plasmatic Biomatter: 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec, +4% Critical Chance
  • Diffusive Tetryon: 2,450.5 Tetryon Damage, +2% Critical Chance, 10% chance: Apply Shield Diffusion to self: * +10% Shield Resistance for 10 sec to target: * -10% Shield Resistance for 10 sec, 10% chance: Apply Protomatter Radiation * 57.1 Radiation Damage per sec for 15 sec (ignores 80% Shields)
  • Morphogenic Polaron Energy: 2,945.5 Polaron Damage to target: 20% chance: -25 All Current Power Levels for 5 sec (+10 Accuracy Rating +20% Critical Severity +2% Critical Chance)

Modifiers[edit | edit source]

Main article: Modifier.
Energy weapon modifiers
  • standard:
    • Acc: +10% Accuracy
    • CrtD: +20% Critical Severity
    • CrtH: +2% Critical Chance
    • Dmg: +X Damage
  • special:
    • Arc: Only appears on Omni-Directional Beam Arrays, Kinetic Cutting Beam and crafted Dual Heavy Cannons.
    • Over: 2.5% chance to upgrade your next beam attack. Deals critical energy damage. Only appears on crafted beam weapons.
    • Rapid: 2.5% chance to activate Rapid Fire mode for all cannons on your ship for 2 seconds. Only appears on crafted cannon weapons.
    • Pen: All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons.
    • Thrust: Self: +5% speed and turn rate when firing. Only appears on crafted weapons.
    • Snare: To target: -5% speed and turn rate on hit. Only appears on crafted weapons.
Kinetic weapon modifiers
  • standard:
    • Acc: +10% Accuracy
    • CrtD: +20% Critical Severity
    • CrtH: +2% Critical Chance
    • Dmg: +X Damage
  • special:
    • Arc: Only appears on Wide Angle Quantum Torpedo Launcher and Wide Angle Voth Transphasic-Chroniton Torpedo Launcher.
    • Spr: 7.5% chance to upgrade your next torpedo attack. Uses multiple torpedoes to attack an area of space.
    • Pen: All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons.
    • Thrust: Self: +5% speed and turn rate when firing. Only appears on crafted weapons.
    • Snare: To target: -5% speed and turn rate on hit. Only appears on crafted weapons.

Ship weapon table[edit | edit source]


Starship Energy Weapons
[edit]
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy Weapons
Cosmetics Energy Weapons (different visuals)
Hybrid Energy Weapons (two standard procs)
Elite Fleet Energy Weapons (standard + extra proc)
Special Energy Weapons (standard + extra proc)
Special Energy Weapons (non-standard proc[s])
See also Fleet Space Weapons23rd Century Space WeaponsSets
Starship Projectile Weapons
[edit]
Projectile Type →
↓ Damage Type
Torpedo Mine Cluster Torpedo / Missile
Chroniton
Chroniton Torpedo Launcher icon.png
Common icon.png
Elite Fleet Dranuur Chroniton Torpedo Launcher icon.png
Ultra rare icon.png
Chroniton Flux Torpedo Launcher icon.png
Rare icon.png
Temporal Disruption Device icon.png
Rare icon.png
Krenim Chroniton Torpedo Launcher icon.png
Very rare icon.png
Temporal Defense Chroniton Torpedo Launcher icon.png
Very rare icon.png
Advanced Temporal Defense Chroniton Torpedo Launcher icon.png
Very rare icon.png
Chroniton Mine Launcher icon.png
Common icon.png
Elite Fleet Dranuur Chroniton Mine Launcher icon.png
Ultra rare icon.png
 
Photon
Photon Torpedo Launcher icon.png
Common icon.png
Elite Fleet Dranuur Photon Torpedo Launcher icon.png
Ultra rare icon.png
Photon Torpedo Launcher (23c) icon.png
Common icon.png
Bio-Molecular Warhead Launcher icon.png
Rare icon.png
Gravimetric Photon Torpedo Launcher Mk XII icon.png
Very rare icon.png
Mk XII icon.png
Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png
Disrupting Photon Torpedo Launcher icon.png
Rare icon.png
Withering Photon Torpedo Launcher icon.png
Rare icon.png
Terran Task Force Photon Torpedo Launcher icon.png
Very rare icon.png
Kelvin Timeline Photon Torpedo Launcher icon.png
Very rare icon.png
Advanced Piezo-Photon Torpedo Launcher icon.png
Very rare icon.png
Advanced Piezo-Photon Torpedo Launcher icon.png
Very rare icon.png
Saboteur Delivery Vehicle Photon Torpedo icon.png
Very rare icon.png
Photon Mine Launcher icon.png
Common icon.png
Elite Fleet Dranuur Photon Mine Launcher icon.png
Ultra rare icon.png
Bio-Molecular Photon Mine Launcher icon.png
Rare icon.png
 
Plasma
Plasma Torpedo Launcher icon.png
Common icon.png
Elite Fleet Dranuur Plasma Torpedo Launcher icon.png
Ultra rare icon.png
Plasma Torpedo Launcher (23c) icon.png
Common icon.png
Omega Plasma Torpedo Launcher icon.png
Very rare icon.png
Romulan Hyper-Plasma Torpedo Launcher icon.png
Very rare icon.png
Particle Emission Plasma Torpedo Launcher icon.png
Very rare icon.png
Corrosive Plasma Torpedo Launcher icon.png
Rare icon.png
Plasma Mine Launcher icon.png
Common icon.png
Elite Fleet Dranuur Plasma Mine Launcher icon.png
Ultra rare icon.png
Corrosive Plasma Blast Mine Launcher icon.png
Rare icon.png
 
Quantum
Quantum Torpedo Launcher icon.png
Common icon.png
Elite Fleet Dranuur Quantum Torpedo Launcher icon.png
Ultra rare icon.png
Wide Angle Quantum Torpedo Launcher icon.png
Very rare icon.png
Thoron Infused Quantum Torpedo Launcher icon.png
Rare icon.png
Neutronic Torpedo Launcher icon.png