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Ship Interior

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Other than the bridge itself, the interior of the player's ship may be visited to a very limited extent, and customized to a very limited extent. The player may invite other players onto the bridge of his vessel, and from the bridge the owner of the vessel and any other players he chooses to invite aboard may proceed to access the other interior spaces of the ship via the turbolift.

Your ship has an interior, and you can walk around in it.

Barring the extremely limited customization options available to the player, all ship interiors are identical save for a few randomly-selected plants and fixtures. Every vessel in Starfleet, from a tiny Defiant to the huge Galaxy-X dreadnought and the majestic Star Cruisers, will have the same interior furnishings, which can be immersion-breaking considering that the engine room of a Sovereign-class starship wouldn't really fit in a Defiant-class Escort.

The customization options which are open to the player for modifying the ship's interior are simple: in major space docks (Earth Space Dock and Deep Space Nine for example,) from the same NPC and menu selection that one chooses to modify one's bridge, one may also choose to modify the ship's layout, choosing from your selection of Small, Medium and Large, of which the default is medium, and a change in layout is free. The layouts only affect the amount and lay-out of the corridors in the Crew Decks and Engineering, they do not "shrink" the rooms or alter the rooms which get tacked-on in any way; in effect, the only difference is how much distance one has to travel to get from room to room.

Command Deck[edit | edit source]

The Command Deck is typically Deck 1 on a starship. It is from the main location on the Command Deck, the Bridge, that the captains direct their vessels and command their crew. There is, however, one other location of note on the command deck.

Ready Room[edit | edit source]

The Captain's Ready Room is where the captain of a starship waits until he is needed when he is on-shift but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few trophies of past deeds or mementos to starships gone by - or the starship being flown - and is, generally speaking, the captain's business office. In the Star Trek canon, these Ready Rooms vary greatly by the captain's taste; some preferred to keep a pet such as a housecat, which would usually have a warm lounge for it, while others preferred a fish-tank or terrarium, while some might prefer works of art or mementos of home.

In Star Trek Online, there are few models of Ready Room available from which are : the default, the TOS conference room, the Belfast model and the Voyager interior . The furnishings are largely fixed; while the pictures on the walls (which are in fact screenshots of Star Trek Online, and no they are not chosen from the player's own screenshots) and the exact type of plants may vary, the player will always have a picture on the wall and a plant in the same location. The player's desk and lounge area will always be the same, barring the player's own choice of wall trophies, which may be ship models or related to accolades the player has earned, and the player's fish-tank will always be the same.

The computer on the Captain's desk is the only part of the ship interior that serves a non-social function, allowing the player to access diplomatic and military assignments.

The Captain's Ready Room. Your choice of wall trophies from ships and accolades earned.
The highlighted object is the captain's computer, from which assignments may be accessed.

Crew Deck[edit | edit source]

The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside, depending on the exact size of the deck; it may be adequately surmised to be only one discrete section of the crew decks that coincidentally happens to contain the three realized locations of the crew deck interior: the Lounge, Captain's Cabin, and Sickbay.

Lounge[edit | edit source]

A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain. Ten Forward, found on Deck 10, Section 1 of a Galaxy-class starship, is a prime example of a ship's lounge, or maybe Deck 2 on Intrepid interior which contains Mess Hall.

Trophies wall - the Lounge has a much larger trophy wall available to it than the Captain's Ready Room, with space for four wall trophies and a floor trophy, which is typically a monumental trophy relating to the successful completion of a story arc, though alternate trophies consisting of Gold-Pressed Latinum may be purchased from the Gold-Pressed Latinum icon.pngLatinum vendors. To add or change a trophy, click the Setup Trophies button which appears near the central ground pedestal.

Counselor - offers three variations of the “Schedule Counseling Session” therapy assignment for the medical and development CXP.

Bartender - offers a ship drink menu (vendor), and a duty officer assignments:

Chef - offers a ship food menu (vendor), and a duty officer assignments:

Entering the ship's lounge.
Couch seating near the bar.
Real cooking, replicated ingredients.
Table seating is available forward, under the stars.
For the captain to show off his or her previous accomplishments.
An upper seating area for card games and meeting in exclusivity.

Cooking chain assignments are available by the chef, plus bartending chain assignments by the bartender.

Sick bay[edit | edit source]

Not to be confused with Assignment: Sick Bay.

The sick bay of a starship is where medical personnel care for sick or injured members of the crew. It includes chief medical officer's office, and a surgical/intensive care area with around a dozen of biobeds.

Doctor - provides the following duty officer assignments:

Sickbay as seen from the entrance door. Crewmembers come and go.
The Chief Medical Officer's office.
A row of biobeds along the rear wall, with more biobeds available in the rear

Captain's Cabin[edit | edit source]

The Captain's Cabin are the quarters which the Captain of the ship may call his or her own; two rooms have been realized, a large, open cabin containing a broad seating area of couches and chairs along the windowed wall, a large dining table and a desk for the captain, and a smaller bedroom containing a bed, replicator, and various fixtures such as chests-of-drawers and potted plants. As usual the plants and paintings in the captain's cabin will by randomly chosen on a new ship, but the player is unable to customize the Captain's Cabin, not even with wall or floor trophies in the vein of those found in the Lounge or Ready Room.

Dining for four and couches to lounge on.
A desk to work on with a view of the stars.
The Captain's bed to sleep on under the stars.
The rear of the Captain's bedroom, with ensuite repicator.

Engineering[edit | edit source]

The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, home of the ship's power generation, a Science Lab and a Transporter Room.

Main Engineering[edit | edit source]

The throbbing heart of any starship, it is within Main Engineering that the Matter/Antimatter Reaction Assembly that compromises a starship's Warp Core is installed, providing primary power generation for all of a starship's functions, including (obviously) warp drive.

In Star Trek Online, the only realized Main Engineering bay on Starfleet vessels is that which appears on the Sovereign-class starship U.S.S. Enterprise (NCC-1701-E) beginning with the movie Star Trek: First Contact, regardless of how comically incorrect it would be to find this engineering bay on a ship over a century and a half old or not large enough to contain the bay or worse, both.

The Chief Engineering officer gives access to engineering assignments, even such that reward components, Mk XII consoles or turret prototypes.

Colonial and some trade assignments are availably by the Operations officer. This also goes for assignments of the Colonial chain.

The view entering Main Engineering
The warp core dominates Main Engineering.
This display shows the warp core status.
A large ramp leads up around Main Engineering.
Crewmembers have a habit of leaping when in a hurry.

Engineering Lab[edit | edit source]

The Engineering Lab — formerly known as the Science Lab — will be of great interest to players who want to improve their Science commendation point standings — or their tribbles. It's also a great place for players who like to collect data samples but don't particularly enjoy crafting.

Furthermore, the assignments on offer here are unique. It's the only place where you can accept assignments to:


Approach the scientist on duty to get a full list of all available assignments. When his dialogue box pops up, enquire about his "special projects". This will then give you the opportunity to explore all three of these unique opportunities.

All of the data sample analysis assignments award around 1000 points — either wholly in science, or split between science and exploration. Assignments last only between 6 and 8 hours, though they do require significant numbers of data samples.

Tribble and Strange Alien Artifact assignments are less profitable, but they also take much less time, and require fewer inputs. Those that enjoy the tribble module will doubtless enjoy the wide range genetic variations available for their fur balls. The Infuse Alien Artifact with Rare Particles option allows you the opportunity to do something with the Strange Alien Artifact that you picked up after completing the "Children's Toys" assignment chain.

Entering the Science Lab
The view from the lab's rear.
This generates Science.

Transporter Room[edit | edit source]

A ship's Transporter Room needs little introduction; it is from these transporter pads that crewmembers, including the Captain, are converted to energy and rematerialized in another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a shuttle.

The view arriving.
The view sending.
The view departing.

Turbolift[edit | edit source]

The ship's Turbolift system is the vital circulatory system that takes the lifeblood of a starship - its crew - to where they need to be. One merely steps into the lift and states one's destination (or enters it manually into the control panel,) and away one goes.

In Star Trek Online, the turbolift takes players between the three accessible decks of the starship - the Bridge, Crew Decks, and Engineering.

Onboard Amenities[edit | edit source]

In addition to the standard Account Bank access and Duty Officer Assignments, some Ship interiors include many unique onboard features, as well as facilities that can also be found on ships such as the Tuffli Class Freighter, Suliban Cell Ship and Ferengi D'Kora Marauder. The ship's owner can access these features by selecting "Visit Starship Bridge" on the dropdown menu, and once onboard, can share them with friends by sending Bridge Invitations.

The following features are available:

While the pool of possible assignments is the same, it is possible for different Traders to offer a different selection of assignments at any particular time.
Ferengi captains also get their Energy Credit discount on these purchases.

Layouts[edit | edit source]

For maps of the various Ship Interior Layouts, see here.