__ Maximum Shield Capacity
- (10% Bleedthrough)
__ Shield Regeneration every 6 seconds
The Shield Array is a type of Ship Shields which has more balanced stats compared to the other types.
Ship shield modifiers[edit source]
Some Ship Shields may have additional modifiers that either increase existing bonuses or add new ones. It is possible for certain shields to have the same modifier more than once. The following are examples of Ship Shield modifiers. Some Shields also boost innate Skills by a certain amount, based on Mark level. Refer to the table above for these values.
|[Cap]||Increases Maximum Shield Capacity by 10%|
|[Reg]||Increases Shield Regeneration by 10%|
|[Pha]||Reduces Phaser Damage to Shields by 20%|
|[Dis]||Reduces Disruptor Damage to Shields by 20%|
|[Pla]||Reduces Plasma Damage to Shields by 20%|
|[Pol]||Reduces Polaron Damage to Shields by 20%|
|[Tet]||Reduces Tetryon Damage to Shields by 20%|
|[Ap]||Reduces Antiproton Damage to Shields by 20%|
|Crafted Shields only - from the Shields R&D School|
|[Amp]||Amplifies incoming healing by 10%|
|[Heal]||Increases outgoing healing by 5%|
|Fleet Shields only|
|[ResA]|| Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
|[ResB]|| Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
|[Adapt]|| When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times (per damage type).
|[EngCD]|| +__(tbd) Starship Engineering Readiness (Based on current Shield Capacity Percentage)
|[SciCD]|| +__(tbd) Starship Scientific Readiness (Based on current Shield Capacity Percentage)
|[TacCD]|| +__(tbd) Starship Tactical Readiness (Based on current Shield Capacity Percentage)
|Special Shields only (Crafted/Upgraded Mission Rewards and Reputation) - only|
|[C/R]|| Increases Maximum Shield Capacity by 5%|
Increases Shield Regeneration by 5%
|[Rad]||Reduces Radiation Damage to Shields by 20%|
|[ResAll]|| Reduces All Energy Damage to Shields by 10%
|[Cp/Rg]|| Increases Maximum Shield Capacity by 10%|
Increases Shield Regeneration by 10%
|Mark level of item||X =|
shields will have one modifier, will have two, and will have three, will have four. All Shields have [Cp/Rg] as their fifth modifier.
The sum between X modifier value and the same basic deflector stat will be rounded.
AnShield Array will have one modifier suffix, will have two, and will have three. and can have multiples of the same suffix, and stacked suffixes are added together, not multiplied.
Stats[edit | edit source]
Maximum capacity and regeneration values are given foritems only.
Shield capacity and regen values are modified by your engineering skills, so will most likely be higher than what's listed below, but should not be lower.
| Standard Shield stats|
| Lower Half