Romulan Singularity Harness
The Romulan Singularity Harness item set comprises three items - console, beam array and torpedo launcher. It was introduced as part of Season Seven: New Romulus in November 2012.
All items in this set are obtained via the New Romulus branch of the Reputation System at the following tiers:
Items unlocked with the New Romulus Reputation tiers. | Cost per Reputation item | Cost after Tier 6 Discount |
|
|
|
Console - Universal - Zero-Point Energy Conduit[edit | edit source]
+1.8 Power to all subsystems
+19.7 Starship Drain Expertise
+1.8% Critical Chance
Available through the Reputation system by advancing the New Romulus branch to Tier 1.
Item Description[edit | edit source]
The warp cores found on Romulan Starships are based around the power of microscopic singularities. Although incredibly different at the fundamental level in terms of power generation, much of the starship systems that rely upon this exotic power source are similar to the technology found in both Starfleet and Klingon technology, and can be integrated into other ships quite easily. Although this Zero-Point Energy Conduit console is custom tailored to converting the energy of singularities into EPS grids, it has also been found to be remarkably efficient at performing similar duties aboard non-Romulan starships.
Connecting this console to your ship will cause an increase in all subsystems power generation, as well as an additional resistance to energy and shield draining attacks. It also increases your chance to land a Critical Hit.
Upgrades[edit | edit source]
This Universal Console can be upgraded using the following R&D School Tech Upgrades: Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or asorrted Universal Tech Upgrades. The following table shows console stats with upgraded Mk value and quality.
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+1.8 | +1.9 | +2 | +2.1 | Power to all subsystems |
+19.7 | +20.9 | +22.2 | +23.4 | Starship Drain Expertise |
+1.8% | +1.9% | +2% | +2.1% | Critical Chance |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+1.9 | +2 | +2.1 | +2.3 | Power to all subsystems |
+20.9 | +22.2 | +23.4 | +24.6 | Starship Drain Expertise |
+1.9% | +2% | +2.1% | +2.3% | Critical Chance |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+2 | +2.1 | +2.3 | +2.4 | Power to all subsystems |
+22.2 | +23.4 | +24.6 | +25.9 | Starship Drain Expertise |
+2% | +2.1% | +2.3% | +2.4% | Critical Chance |
Romulan Hyper-Plasma Torpedo Launcher[edit | edit source]
Destructible Projectile - AOE Damage
- 90' targeting arc
- 0.5 sec activate
- Creates 3 level 60 Plasma Torpedoes
- __ Kinetic Damage
- _ Plasma Damage every 1 sec for 15 sec
- +2% Critical Chance
- 8 sec recharge
Available through the Reputation system by advancing the New Romulus branch to Tier 2.
Item Description[edit | edit source]
This unique torpedo launcher fires salvos of three targetable torpedoes that deal damage to all enemies within their blast radius. High Yield salvos will consist of three heavy plasma torpedoes that move at the same speed and deal even greater damage than normal for high yield plasma torpedoes, while a Torpedo Spread will fire two targetable AoE torpedoes each at as many targets as possible (determined by the ability's rank).
Only one can be equipped per ship.
Notes[edit | edit source]
Although the torpedoes fired are all targetable, the torpedo launcher has an extremely fast (roughly 6 second) cooldown, allowing for torpedoes to be fired almost continuously at a target, with the potential damage output far exceeding that of other torpedo launchers provided the target is unable to destroy enough of the projectiles. However, with all torpedoes fired having an area of effect, use of this torpedo launcher at close range can be dangerous to the ship that fires it, though its effects are significantly reduced by shields as normal.
The use of a [Console - Universal - Point Defense System], [Console - Universal - Torpedo Point Defense System] or [Console - Tactical - Automated Defense Turret] can potentially eliminate most or all of the projectiles launched, though the first two have long cooldown periods, and the latter may not prevent all damage. Abilities such as Beam Array: Fire at Will, Cannon: Scatter Volley or Torpedo: Spread can also be used to quickly clear plasma projectiles.
One side effect of the torpedo launcher firing in salvos of three projectiles is that a target only needs to be in the 90 degree forward arc for the launch to be triggered; the other torpedoes in the salvo will continue firing even if the target(s) have moved into another arc. Another beneficial side effect is that the destructible projectiles will usually select new targets if their original target is destroyed. This means that a torpedo spread fired against an enemy group containing fighters, destructible projectiles or weakened enemy ships can result in a larger than normal salvo striking a single target if the weaker ones are destroyed while torpedoes are in transit, or even striking another target entirely. With overlapping blasts a torpedo spread can also cause significant damage to grouped enemies held by Tractor Beams or a Gravity Well.
Another Important side effect of the torpedo launcher firing in salvos of three projectiles is that if a rare quality Projectile Weapons Officer is equipped, each of the three torpedoes has a chance to trigger the 20% chance to recharge the torpedo by 5 seconds leading to an impressive refire rate and massive damage output.
Upgrades[edit | edit source]
Torpedo Launchers can be upgraded using the following R&D School Tech Upgrades: Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [Dmg] | +X Damage |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Experimental Romulan Beam Array[edit | edit source]
Energy Damage
- 250' targeting arc
- __ Plasma Damage (__ DPS)
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- to target: 2.5% Chance: -10 All Damage Resistance for 15 sec
- +_% Critical Severity
- 1 sec recharge
Available through the Reputation system by advancing the New Romulus branch to Tier 4.
The Plasma variant of the Experimental Romulan Beam Array.
Energy Damage
- 250' targeting arc
- _ Disruptor Damage (_ DPS)
- to target: 2.5% Chance: _ Plasma Damage for 15 sec (Ignores Shields)
- To Target: 2.5% Chance: -10 All Damage Resistance for 15 sec
- +_% Critical Severity
- 1 sec recharge
Available through the Reputation system by advancing the New Romulus branch to Tier 6.
The Disruptor variant of the Experimental Romulan Beam Array.
Item Description[edit | edit source]
Recent experiments with singularity drives have allowed micro generators to be placed directly into this weapon's subsystem, allowing it to fire with no impact to overall power levels. Using Beam Overload will still drain energy, but not as much as a standard array.
Only 1 can be equipped per ship.
Upgrades[edit | edit source]
Beam weapons can be upgraded using the following R&D School Tech Upgrades: Beam Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtH] | +2% Critical Chance |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Set powers[edit | edit source]
For each item added after the first, an additional power is available.
Set 2: Plasma Conductive Circuitry
- +10% Disruptor Energy Weapon Damage
- +10% Plasma Energy Weapon Damage
- +20 Starship Electro-Plasma System Flow: (Improves Power Transfer Rate)
Set 3: Plasma Hyperflux
- Targets Self
- 2 min recharge
- Enables a special firing mode on your Experimental Romulan Beam Array
- Deals increased direct damage
- Applies a high damage Burn DoT for 10 sec
- Decreases damage resistance for 10 sec on target
- When activated, It must be fired within 30 sec. When fired:
- Romulan Plasma (or) Disruptor Hull Melt
- _ Plasma (or) Disruptor Damage (_X_ DPS)
- -30 All Damage Resistance for 10 seconds
- To Target: _ Plasma Damage per second for 10 seconds (Ignores shields)
- This attack will ALWAYS critically hit
- Romulan Plasma (or) Disruptor Hull Melt