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Resilient Shield Array

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Resilient Shield Array
Common Ship Shields
 
Values do not reflect skills or other modifiers

__ Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

__ Shield Regeneration every 6 seconds

Value: __
"__" is not a number.
Energy credit icon.png
Resilient Shield Array icon.png
Common icon.png

The Resilient Shield Array is a type of Ship Shields that absorbs damage and allows less damage to pass through and impact the ship's hull. Resilient Shield Arrays have a 5% lower overall capacity and regeneration rate than the standard [Shield Array], but are good for maximizing the value of shield regenerative abilities and keeping your hull strength high in protracted battles.


Ship shield modifiers[edit source]

Some Ship Shields may have additional modifiers that either increase existing bonuses or add new ones. It is possible for certain shields to have the same modifier more than once. The following are examples of Ship Shield modifiers. Some Shields also boost innate Skills by a certain amount, based on Mark level. Refer to the table above for these values.

Modifier Effect
[Cap] Increases Maximum Shield Capacity by 10%
[Reg] Increases Shield Regeneration by 10%
[Pha] Reduces Phaser Damage to Shields by 20%
[Dis] Reduces Disruptor Damage to Shields by 20%
[Pla] Reduces Plasma Damage to Shields by 20%
[Pol] Reduces Polaron Damage to Shields by 20%
[Tet] Reduces Tetryon Damage to Shields by 20%
[Ap] Reduces Antiproton Damage to Shields by 20%
Crafted Shields only - from the Shields R&D School
[Amp] Amplifies incoming healing by 10%
[Heal] Increases outgoing healing by 5%
Fleet Shields only
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[Adapt] When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times (per damage type).
Found on Elite Fleet Shield Arrays from the Fleet Starbase.
[EngCD] +__(tbd) Starship Engineering Readiness (Based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[SciCD] +__(tbd) Starship Scientific Readiness (Based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[TacCD] +__(tbd) Starship Tactical Readiness (Based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
Special Shields only (Crafted/Upgraded Mission Rewards and Reputation) - Ultra Rare only
[C/R] Increases Maximum Shield Capacity by 5%
Increases Shield Regeneration by 5%
[Rad] Reduces Radiation Damage to Shields by 20%
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World and assorted other shields.
All Epic Ship Shields
[Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%
Mark level of item X =
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.75
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.25
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.75
Mk XIII 9.4
Mk XIV 10


Uncommon shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their fifth modifier.

The sum between X modifier value and the same basic deflector stat will be rounded.

An Uncommon Resilient Shield Array will have one modifier suffix, Rare will have two, and Very Rare will have three. Rare and Very Rare can have multiples of the same suffix, and stacked suffixes are added together, not multiplied.


Stats[edit | edit source]

Maximum capacity and regeneration values are given for common items only.

Shield capacity and regen values are modified by your engineering skills, so will most likely be higher than what's listed below, but should not be lower.

Other Ship Shields[edit | edit source]


Resilient Shield stats
Rank Mark Maximum
Capacity
Regen.
per 6s
Values (Energy credit icon.png)
Common Uncommon Rare Very Rare
None I 2,494 83 2,500 3,325
II 2,612 87 5,000 6,650 8,300
Lt. Cmdr. III 2,731 91 10,000 13,300 16,600
IV 2,850 95 15,000 19,950 24,900 30,000
Commander V 2,969 99 20,000 26,600 33,200 40,000
VI 3,088 103 25,000 33,250 41,500 50,000
Captain VII 3,206 107 30,000 39,900 49,800 60,000
VIII 3,325 111 35,000 46,550 58,100 70,000
Lower Half
Rear Admiral
Upper Half
IX 3,444 115 40,000 53,200 66,400 80,000
X 3,562 119 45,000 59,850 74,700 90,000
XI 3,681 123 50,000 66,500 83,000 100,000
XII 3,800 127 55,000 73,150 91,300 110,000
Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays Carrier Pets