Increased the damage multipliers that are applied to the Energy Damage of NPCs on Elite difficulty.
This increase starts small at level 50, and works out to an approximate increase of 40% at level 65.
This increase has not been applied to Kinetic damage.
Resolved an issue that was preventing certain ships from starting with the Wide-Angle Quantum Torpedo equipped in their weapon slots.
This affects the following ships: Assault Cruiser Refit (T5), Assault Cruiser Refit (T5-U), Intel Assault Cruiser (T6), Command Assault Cruiser (T6)
Resolved an issue that with several Engineering Ground Abilities that was causing Discovery-era Federation Engineers to spawn the incorrect Mines/Turrets/Drones, if they hadn't yet joined 25th Century Starfleet (spoilers!).
This affected Chroniton Mine Barrier, Combat Supply, Medical Generator, Quantum Mortar, Seeker Drone, Shield Generator, Support Drone, and Transphasic Bomb.
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