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* Resolved an issue that prevented the Dranuur Colony Invasion from starting.
 
* Resolved an issue that prevented the Dranuur Colony Invasion from starting.
 
* Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock.
 
* Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock.
 
   
 
===Miracle Worker Ships===
 
===Miracle Worker Ships===

Latest revision as of 05:08, 2 November 2017

General[ | ]

  • Resolved an issue with scoreboard UI that would occasionally cause a crash.
  • Resolved an issue with shadow generation that would occasionally cause a crash.
  • Resolved an issue with the Foundry where players could only preview the first map.
  • Resolved an issue with the Foundry where published missions could not be accepted.
  • The /FriendComment command has been restored.
  • Resolved an issue that caused some emotes to not display facial expressions.
  • Colony World Fleet Holding: Changed threshold for getting batteries from minigames.
    • Breakpoints are now every 100 points, with maximum reward at 900 points.

Dranuur Colony Invasion Scenario[ | ]

  • Resolved an issue that prevented the Dranuur Colony Invasion from starting.
  • Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock.

Miracle Worker Ships[ | ]

  • Adjusted text descriptions on the Varel and Tebok Romulan Miracle Worker Warbirds.
  • All Miracle Worker ship store descriptions now list the appropriate Lt-rank Miracle Worker spec seat in their stat lists.
  • All Romulan Miracle Worker ship descriptions now correctly list Singularity Powers instead of Cruiser Command Auras.
  • Miracle Worker Warbirds now correctly have 40 base power in all subsystems instead of 50.

Systems[ | ]

  • Powerboards and Floaters can now be used from the inventory.
  • Resolved an issue that was preventing the Highly Specialized Starship Trait from working with Miracle Worker Bridge Officer Abilities
  • Resolved an issue where the projectile damage modifier on Fleet Colony Secondary Deflectors displayed as EnDmg instead of ProjDmg
  • Secondary Deflector tooltips will no longer show durations.
  • Gravitic Induction Platform is now Immune to Warp Core Breaches.
  • The Miracle Worker Specialization Passive Punch It! no longer plays FX in social zones.
  • Resolved an issue that would prevent the player from activating a mine ability for 30 seconds after activating one.
  • Romulan and Klingon ships that do not have registry numbers ships no longer display a cost for re-registry.
  • Resolved an issue that prevented Miracle Worker Bridge Officer Abilities from being treated as specialist abilities in some cases.

Known Issue[ | ]

  • Editing missions in the Foundry is temporarily unavailable.
  • Expedient Care and Expedient Repairs are currently not functioning as expected.