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* Resolved an issue that prevented the Dranuur Colony Invasion from starting. |
* Resolved an issue that prevented the Dranuur Colony Invasion from starting. |
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* Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock. |
* Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock. |
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===Miracle Worker Ships=== |
===Miracle Worker Ships=== |
Latest revision as of 05:08, 2 November 2017
General[ | ]
- Resolved an issue with scoreboard UI that would occasionally cause a crash.
- Resolved an issue with shadow generation that would occasionally cause a crash.
- Resolved an issue with the Foundry where players could only preview the first map.
- Resolved an issue with the Foundry where published missions could not be accepted.
- The /FriendComment command has been restored.
- Resolved an issue that caused some emotes to not display facial expressions.
- Colony World Fleet Holding: Changed threshold for getting batteries from minigames.
- Breakpoints are now every 100 points, with maximum reward at 900 points.
Dranuur Colony Invasion Scenario[ | ]
- Resolved an issue that prevented the Dranuur Colony Invasion from starting.
- Modified position of Shield Generator 2 due to an issue that caused it to occasionally spawn inside a rock.
Miracle Worker Ships[ | ]
- Adjusted text descriptions on the Varel and Tebok Romulan Miracle Worker Warbirds.
- All Miracle Worker ship store descriptions now list the appropriate Lt-rank Miracle Worker spec seat in their stat lists.
- All Romulan Miracle Worker ship descriptions now correctly list Singularity Powers instead of Cruiser Command Auras.
- Miracle Worker Warbirds now correctly have 40 base power in all subsystems instead of 50.
Systems[ | ]
- Powerboards and Floaters can now be used from the inventory.
- Resolved an issue that was preventing the Highly Specialized Starship Trait from working with Miracle Worker Bridge Officer Abilities
- Resolved an issue where the projectile damage modifier on Fleet Colony Secondary Deflectors displayed as EnDmg instead of ProjDmg
- Secondary Deflector tooltips will no longer show durations.
- Gravitic Induction Platform is now Immune to Warp Core Breaches.
- The Miracle Worker Specialization Passive Punch It! no longer plays FX in social zones.
- Resolved an issue that would prevent the player from activating a mine ability for 30 seconds after activating one.
- Romulan and Klingon ships that do not have registry numbers ships no longer display a cost for re-registry.
- Resolved an issue that prevented Miracle Worker Bridge Officer Abilities from being treated as specialist abilities in some cases.
Known Issue[ | ]
- Editing missions in the Foundry is temporarily unavailable.
- Expedient Care and Expedient Repairs are currently not functioning as expected.