The art for the Miranda has been updated to be more in line with its canon model from Star Trek II: The Wrath of Khan.
Resolved a couple of issues that could block progression in some cases for players in the Red Team.
Resolved an issue that could sometimes cause a Borg cube to get stuck and block progression.
The charge relay scan animation now appears for the Blue team in rooms 1 and 3. Resolved a graphics related crash issue.
Resolved an issue which was causing some audio elements to not play.
New Romulus, Underground Ruins mission: "Exit Caves" button should now appear only after finishing the instance.
Players may still leave at any time by using the door at the start of the caves.
Resolved an issue that caused the Hyper Capacitor Shields to not show its shield regeneration value in the UI.
Resolved an issue where Scramble Fighters was not properly interacting with the Damage Immunity Lockout.
Battle consumables will now refresh their cooldowns when the player is no longer in a match so that they can be used for the next match.
Competitive Wargames Marks are now included in most Mark of Choice reward packs.
Resolved an issue where Destroyed posts will drop the buff from Unstoppable when it should only be enemies that drop the buff.
Resolved an issue where Automated defense turrets did not target sensor pylons.
The stack limit has been increased to 999.
PvE Queue UI
Resolved an issue where a skill drop down UI box would appear out of place when attempting to sort queue list by skill.
Double clicking a queue row will now toggle the checkbox.
Resolved an issue where the timer is not reset for accepting a queue when all but one player declines and another player is matched. Resolved an issue where the target information was missing while in Shooter Mode.
The Bridge Officer promotion popup will now list available expertise.
Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
It’s recommended for now to only queue through the PvE UI for Red Alerts.