The Player Potential System has been improved to more accurately match groups in the 3 Wargame Scenario queues.
The Player Potential System is currently set up only for the 3 Wargame Scenario queues. Resolved a crash that would occasionally occur when patching or loading into maps.
Survivor - Resolved an issue where Bridge Officers would sometimes run off to the starting point.
Twin Tribulations now has an AFK penalty on Normal mode.
The end result popup now displays for teams that do not reach the finish line.
The leave map popup now displays for teams that do not reach the finish line. Resolved an issue where players who had completed the Delta Quadrant mission journal episodes with a Delta or Temporal Agent could not receive rewards.
Updated the average time displayed for Core Assault and Twin Tribulations to 20 minutes.
Resolved an issue where assets would sometimes not appear in Fleet PvE queues.
Competitive Wargames Consumables
Competitive Wargames Takedown Consumables now benefit from any kill that isn't a Carrier Pet or Projectile.
Competitive Wargames Consumables now display their shared cooldowns when viewed in the inventory.
Removed the cooldown on Long and Battle consumables when player leaves the match.
Resolved an issue where Instant resurrection Competitive Consumables were not showing the correct FX. Unshaken Resolve and Undeniable Competitive Wargames Reputation Traits have had the Armor Penetration value received from it increased.
Seeking Mine Subroutine debuff now lasts for 30 seconds.
Competitive Wargames Space Set 3 piece bonus has had the amount of Bonus Resistance from reaching max stacks increased.
Resolved an issue where Tricobalt Torpedoes did less damage than intended if used with Transport Warhead 3.
Resolved an issue that would cause Protonic Energy Stabilizer Modules to potentially damage the player when activating Feedback Pulse.
Resolved an issue that caused the Basic Fire of Dual Heavy Proton Cannons to be Phaser Damage.
Resolved an issue that caused the Protonic Energy Stabilizer Module to activate excessively when using Tractor Beam Repulsors.
The damage of the Heavy Escort Hyperexcited Ion Stream Projector has been more than doubled.
Tyken's Rift now only drains current power in subsystems, instead of also reducing subsystems' ability to regenerate.
Added a filter to display "All" PvE queues, regardless of what it rewards.
The group invite accept window will always show the "create private" tab instead of toggling the window.
Added a message for when a private match group is disbanded due to queuing for a regular match.
Added button to view the reward cooldowns.
Resolved an issue where solo players are grouped into a queue group when joining a PvP map.
Resolved an issue where when a player is set to Team Mode the player would get kicked out a group when invited by a player in Invitation mode.
There is no longer an Undine Dromias Bio-Cruiser that is mistakenly labeled as a Dervish class.
Updated the display name for numerous ships.
Vaadwaur costume pieces are now available.
All ships in the Costume Editor now have proper geo.
All of these updates went out with Star Trek Online: Escalation however, the Foundry functions were just recently turned back on.
Hyper Capacitor Shields do not show shield regeneration value in the UI.
Scramble Fighters does not properly interact with the Damage Immunity Lockout.
Target information is not visible in shooter mode.