Player Potential System has been turned on for PvE Queues.
Failing on Elite now grants a Competitive Wargame Elite Mark instead of a Temporal one.
Enemies in the boss room now de-spawn when the queue is over.
Added a safer respawn area for players in the boss room. All Kobali Adventure Zone missions can be played and replayed.
Resolved an issue where “Survivor” could not be played.
Binary Circuit - Resolved an issue where sometimes in the last room, enemies could spawn inside walls.
Miradorn Starship now has an additional Science Console slot.
This will be applied to all future and currently owned versions of this ship. Resolved an issue where Temporal Operative and Command ground powers could not be slotted as default Bridge Officer powers.
Fleet based PVE queues are available and now load Fleet assets on the maps.
Ground PvP queues are once again available.
Foundry functions will be temporarily unavailable.
Survivor - Some of the FX for the anomalies encountered on the first part of the ground map aren’t displaying properly.
The new queue “Twin Tribulations” will not be available at the launch of Escalation.
We are making updates based on player feedback from its recent launch on Tribble. The Kobali Adventure Zone
Progress on the Acts can be lost if the wrapper mission is dropped.
Map incorrectly labels the level range of the zones. The whistle sound for a when a queue match is ready plays twice.
When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
Close the window and reopen to resolve this.